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/*=========================================================================
Program: Visualization Toolkit
Module: vtkImporter.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkImporter.h"
#include "vtkRendererCollection.h"
#include "vtkRenderWindow.h"
vtkCxxSetObjectMacro(vtkImporter,RenderWindow,vtkRenderWindow);
vtkImporter::vtkImporter ()
{
this->Renderer = NULL;
this->RenderWindow = NULL;
}
vtkImporter::~vtkImporter ()
{
this->SetRenderWindow(NULL);
if (this->Renderer)
{
this->Renderer->UnRegister( NULL );
this->Renderer = NULL;
}
}
void vtkImporter::ReadData()
{
// this->Import actors, cameras, lights and properties
this->ImportActors (this->Renderer);
this->ImportCameras (this->Renderer);
this->ImportLights (this->Renderer);
this->ImportProperties (this->Renderer);
}
void vtkImporter::Read ()
{
vtkRenderer *renderer;
// if there is no render window, create one
if (this->RenderWindow == NULL)
{
vtkDebugMacro( <<"Creating a RenderWindow\n");
this->RenderWindow = vtkRenderWindow::New ();
}
// Get the first renderer in the render window
renderer = this->RenderWindow->GetRenderers()->GetFirstRenderer();
if (renderer == NULL)
{
vtkDebugMacro( <<"Creating a Renderer\n");
this->Renderer = vtkRenderer::New ();
renderer = this->Renderer;
this->RenderWindow->AddRenderer (renderer);
}
else
{
if (this->Renderer)
{
this->Renderer->UnRegister(NULL);
}
this->Renderer = renderer;
this->Renderer->Register( this );
}
if (this->ImportBegin ())
{
this->ReadData();
this->ImportEnd();
}
}
void vtkImporter::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Render Window: ";
if ( this->RenderWindow )
{
os << this->RenderWindow << "\n";
}
else
{
os << "(none)\n";
}
os << indent << "Renderer: ";
if ( this->Renderer )
{
os << this->Renderer << "\n";
}
else
{
os << "(none)\n";
}
}
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