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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOBJImporter.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkOBJImporter.h"
#include "vtkActor.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkSmartPointer.h"
#include "vtksys/SystemTools.hxx"
#include <ctype.h>
#include <cstdio>
#include <list>
#include <set>
#include <map>
#include <memory>
#include "vtkOBJImporterInternals.h"
#if defined(_WIN32)
#pragma warning(disable : 4267)
#endif
vtkStandardNewMacro(vtkOBJImporter)
vtkStandardNewMacro(vtkOBJPolyDataProcessor)
//----------------------------------------------------------------------------
vtkOBJImporter::vtkOBJImporter()
{
this->Impl = vtkSmartPointer<vtkOBJPolyDataProcessor>::New();
}
//----------------------------------------------------------------------------
vtkOBJImporter::~vtkOBJImporter()
{
}
int CanReadFile( vtkObject* that, const std::string& fname )
{
FILE* fileFD = fopen (fname.c_str(), "rb");
if (fileFD == NULL)
{
vtkErrorWithObjectMacro(that,<< "Unable to open file: "<< fname.c_str());
return 0;
}
fclose(fileFD);
return 1;
}
int vtkOBJImporter::ImportBegin()
{
if (!CanReadFile(this, this->GetFileName()))
{
return 0;
}
if( !std::string(GetFileNameMTL()).empty() && !CanReadFile(this,this->GetFileNameMTL()))
{
return 0;
}
return 1;
}
//----------------------------------------------------------------------------
void vtkOBJImporter::ImportEnd()
{
vtkDebugMacro("Done with "<<this->GetClassName()<<"::"<<__FUNCTION__);
}
//----------------------------------------------------------------------------
void vtkOBJImporter::ReadData()
{
this->Impl->Update();
if (Impl->GetSuccessParsingFiles())
{
bindTexturedPolydataToRenderWindow(this->RenderWindow,this->Renderer,Impl.Get());
}
}
//----------------------------------------------------------------------------
void vtkOBJImporter::PrintSelf(std::ostream &os, vtkIndent indent)
{
vtkImporter::PrintSelf(os,indent);
}
void vtkOBJImporter::SetFileName(const char *arg)
{
this->Impl->SetFileName(arg);
}
void vtkOBJImporter::SetFileNameMTL(const char *arg)
{
this->Impl->SetMTLfileName(arg);
}
void vtkOBJImporter::SetTexturePath(const char *path)
{
return this->Impl->SetTexturePath(path);
}
const char* vtkOBJImporter::GetFileName() const
{
return this->Impl->GetFileName().data();
}
const char* vtkOBJImporter::GetFileNameMTL() const
{
return this->Impl->GetMTLFileName().data();
}
const char* vtkOBJImporter::GetTexturePath( ) const
{
return this->Impl->GetTexturePath().data();
}
///////////////////////////////////////////
struct vtkOBJImportedPolyDataWithMaterial
{
~vtkOBJImportedPolyDataWithMaterial()
{
delete mtlProperties;
}
vtkOBJImportedPolyDataWithMaterial()
{ // initialize some structures to store the file contents in
points = vtkSmartPointer<vtkPoints>::New();
tcoords = vtkSmartPointer<vtkFloatArray>::New();
normals = vtkSmartPointer<vtkFloatArray>::New();
polys = vtkSmartPointer<vtkCellArray>::New();
tcoord_polys = vtkSmartPointer<vtkCellArray>::New();
pointElems = vtkSmartPointer<vtkCellArray>::New();
lineElems = vtkSmartPointer<vtkCellArray>::New();
normal_polys = vtkSmartPointer<vtkCellArray>::New();
tcoords->SetNumberOfComponents(2);
normals->SetNumberOfComponents(3);
materialName = "";
mtlProperties = new vtkOBJImportedMaterial;
obj_set_material_defaults( mtlProperties );
}
// these can be shared
vtkSmartPointer<vtkPoints> points ;
vtkSmartPointer<vtkFloatArray> normals ;
void SetSharedPoints( vtkSmartPointer<vtkPoints> arg )
{
points = arg;
}
void SetSharedNormals( vtkSmartPointer<vtkFloatArray> arg )
{
normals = arg;
}
// these are unique per entity
vtkSmartPointer<vtkFloatArray> tcoords ;
vtkSmartPointer<vtkCellArray> polys ;
vtkSmartPointer<vtkCellArray> tcoord_polys ;
vtkSmartPointer<vtkCellArray> pointElems ;
vtkSmartPointer<vtkCellArray> lineElems ;
vtkSmartPointer<vtkCellArray> normal_polys ;
typedef std::map<std::string,vtkOBJImportedPolyDataWithMaterial*> NamedMaterials;
std::string materialName;
vtkOBJImportedMaterial* mtlProperties;
};
//----------------------------------------------------------------------------
vtkOBJPolyDataProcessor::vtkOBJPolyDataProcessor()
{
// Instantiate object with NULL filename, and no materials yet loaded.
this->FileName = "";
this->MTLFileName = "";
this->TexturePath = ".";
this->VertexScale = 1.0;
this->SuccessParsingFiles = 1;
this->SetNumberOfInputPorts(0);
/** multi-poly-data paradigm: pivot based on named materials */
vtkOBJImportedPolyDataWithMaterial* default_poly = (new vtkOBJImportedPolyDataWithMaterial);
poly_list.push_back(default_poly);
this->SetNumberOfOutputPorts(poly_list.size());
}
//----------------------------------------------------------------------------
vtkOBJPolyDataProcessor::~vtkOBJPolyDataProcessor()
{
for( size_t k = 0; k < poly_list.size(); ++k)
{
if (poly_list[k]->mtlProperties)
{
delete poly_list[k]->mtlProperties;
poly_list[k]->mtlProperties = NULL;
}
delete poly_list[k];
poly_list[k] = NULL;
}
}
//----------------------------------------------------------------------------
vtkOBJImportedMaterial* vtkOBJPolyDataProcessor::GetMaterial(int k)
{
vtkOBJImportedPolyDataWithMaterial* rpdmm = this->poly_list[k];
return rpdmm->mtlProperties;
}
//----------------------------------------------------------------------------
std::string vtkOBJPolyDataProcessor::GetTextureFilename( int idx )
{
std::vector<std::string> path_and_filename(2);
path_and_filename[0] = this->TexturePath;
path_and_filename[1] = outVector_of_textureFilnames[idx];
std::string joined = vtksys::SystemTools::JoinPath( path_and_filename );
return joined;
}
// intialise some structures to store the file contents in
/*---------------------------------------------------------------------------*\
This is only partial support for the OBJ format, which is quite complicated.
To find a full specification, search the net for "OBJ format", eg.:
http://en.wikipedia.org/wiki/Obj
http://netghost.narod.ru/gff/graphics/summary/waveobj.htm
We support the following types:
v <x> <y> <z>
vertex
vn <x> <y> <z>
vertex normal
vt <x> <y>
texture coordinate
f <v_a> <v_b> <v_c> ...
polygonal face linking vertices v_a, v_b, v_c, etc. which
are 1-based indices into the vertex list
f <v_a>/<t_a> <v_b>/<t_b> ...
polygonal face as above, but with texture coordinates for
each vertex. t_a etc. are 1-based indices into the texture
coordinates list (from the vt lines)
f <v_a>/<t_a>/<n_a> <v_b>/<t_b>/<n_b> ...
polygonal face as above, with a normal at each vertex, as a
1-based index into the normals list (from the vn lines)
f <v_a>//<n_a> <v_b>//<n_b> ...
polygonal face as above but without texture coordinates.
Per-face tcoords and normals are supported by duplicating
the vertices on each face as necessary.
l <v_a> <v_b> ...
lines linking vertices v_a, v_b, etc. which are 1-based
indices into the vertex list
p <v_a> <v_b> ...
points located at the vertices v_a, v_b, etc. which are 1-based
indices into the vertex list
\*---------------------------------------------------------------------------*/
//----------------------------------------------------------------------------
int vtkOBJPolyDataProcessor::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **vtkNotUsed(inputVector),
vtkInformationVector *vtkNotUsed(outputVector))
{
if (this->FileName.empty())
{
vtkErrorMacro(<< "A FileName must be specified.");
return 0;
}
FILE *in = fopen(this->FileName.c_str(),"r");
if (in == NULL)
{
vtkErrorMacro(<< "File " << this->FileName << " not found");
return 0;
}
vtkDebugMacro(<<"Reading file" << this->FileName);
vtkOBJImportedPolyDataWithMaterial::NamedMaterials known_materials; // std::stringto ptr map
int mtlParseResult;
std::vector<vtkOBJImportedMaterial*> parsedMTLs = ParseOBJandMTL(MTLFileName,mtlParseResult);
if(parsedMTLs.empty())
{ // construct a default material to define the single polydata's actor.
parsedMTLs.push_back( new vtkOBJImportedMaterial );
}
vtkDebugMacro("vtkOBJPolyDataProcessor parsed " << parsedMTLs.size()
<< " materials from " << MTLFileName);
vtkSmartPointer<vtkPoints> shared_vertexs = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkFloatArray> shared_normals = vtkSmartPointer<vtkFloatArray>::New();
shared_normals->SetNumberOfComponents(3);
std::map<std::string,vtkOBJImportedPolyDataWithMaterial*> mtlName_to_Actor;
{
// Since we read the MTL file, we already know how many actors we need.
// So, pre-allocate instead of trying to do it on the fly.
if(!parsedMTLs.empty())
{
while(poly_list.size() != parsedMTLs.size() )
{
vtkOBJImportedPolyDataWithMaterial* newMaterial = new vtkOBJImportedPolyDataWithMaterial;
newMaterial->SetSharedPoints(shared_vertexs);
newMaterial->SetSharedNormals(shared_normals);
poly_list.push_back(newMaterial);
}
}
for( size_t k = 0; k<parsedMTLs.size(); ++k )
{
std::string mtlname_k(parsedMTLs[k]->name);
poly_list[k]->materialName = mtlname_k;
if (poly_list[k]->mtlProperties)
{
delete poly_list[k]->mtlProperties;
}
poly_list[k]->mtlProperties= parsedMTLs[k];
mtlName_to_mtlData[mtlname_k] = parsedMTLs[k];
mtlName_to_Actor[mtlname_k] = poly_list[k];
}
}
vtkPoints* points = poly_list.back()->points;
vtkFloatArray* tcoords = poly_list.back()->tcoords;
vtkFloatArray* normals = poly_list.back()->normals;
vtkCellArray* polys = poly_list.back()->polys;
vtkCellArray* tcoord_polys = poly_list.back()->tcoord_polys;
vtkCellArray* pointElems = poly_list.back()->pointElems;
vtkCellArray* lineElems = poly_list.back()->lineElems;
vtkCellArray* normal_polys = poly_list.back()->normal_polys;
outVector_of_textureFilnames.resize( parsedMTLs.size() );
for( int i = 0; i < (int)parsedMTLs.size(); ++i )
{
std::string mtlname = parsedMTLs[i]->name;
std::string texfilename = parsedMTLs[i]->texture_filename;
outVector_of_textureFilnames[i] = texfilename;
mtlName_to_mtlData[mtlname] = parsedMTLs[i];
vtkDebugMacro("out texture name: " << outVector_of_textureFilnames[i]);
}
bool gotFirstUseMaterialTag = false;
int numPolysWithTCoords = 0;
bool hasTCoords = false;
bool hasNormals = false;
bool tcoords_same_as_verts = true;
bool normals_same_as_verts = true;
bool everything_ok = true; // (use of this flag avoids early return and associated memory leak)
const double v_scale = this->VertexScale;
const bool use_scale = (fabs(v_scale-1.0) > 1e-3 ) ;
// -- work through the file line by line, assigning into the above 7 structures as appropriate --
{ // (make a local scope section to emphasise that the variables below are only used here)
const int MAX_LINE = 4096;
char rawLine[MAX_LINE];
float xyz[3];
int lineNr = 0;
while (everything_ok && fgets(rawLine, MAX_LINE, in) != NULL)
{ /** While OK and there is another line in the file */
lineNr++;
char *pLine = rawLine;
char *pEnd = rawLine + strlen(rawLine);
// find the first non-whitespace character
while (isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
// this first non-whitespace is the command
const char *cmd = pLine;
// skip over non-whitespace
while (!isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
// terminate command
if (pLine < pEnd)
{
*pLine = '\0';
pLine++;
}
// in the OBJ format the first characters determine how to interpret the line:
if (strcmp(cmd, "v") == 0)
{
// this is a vertex definition, expect three floats, separated by whitespace:
if (sscanf(pLine, "%f %f %f", xyz, xyz+1, xyz+2) == 3)
{
if ( use_scale )
{
xyz[0] *= v_scale; xyz[1] *= v_scale; xyz[2] *= v_scale;
}
points->InsertNextPoint(xyz);
}
else
{
vtkErrorMacro(<<"Error reading 'v' at line " << lineNr);
everything_ok = false;
}
if ( gotFirstUseMaterialTag && this->GetDebug() )
{
vtkWarningMacro("attempting to add vertices after usemtl ... ");
}
}
else if (strcmp(cmd, "vt") == 0) /** Texture Coord, whango! */
{
// this is a tcoord, expect two floats, separated by whitespace:
if (sscanf(pLine, "%f %f", xyz, xyz+1) == 2)
{
tcoords->InsertNextTuple(xyz);
}
else
{
vtkErrorMacro(<<"Error reading 'vt' at line " << lineNr);
everything_ok = false;
}
}
else if (strcmp(cmd, "vn") == 0)
{
// this is a normal, expect three floats, separated by whitespace:
if (sscanf(pLine, "%f %f %f", xyz, xyz+1, xyz+2) == 3)
{
normals->InsertNextTuple(xyz);
hasNormals = true;
}
else
{
vtkErrorMacro(<<"Error reading 'vn' at line " << lineNr);
everything_ok = false;
}
}
else if (strcmp(cmd, "p") == 0)
{
// this is a point definition, consisting of 1-based indices separated by whitespace and /
pointElems->InsertNextCell(0); // we don't yet know how many points are to come
int nVerts=0; // keep a count of how many there are
while (everything_ok && pLine < pEnd)
{
// find next non-whitespace character
while (isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
if (pLine < pEnd) // there is still data left on this line
{
int iVert;
if (sscanf(pLine, "%d", &iVert) == 1)
{
pointElems->InsertCellPoint(iVert-1);
nVerts++;
}
else if (strcmp(pLine, "\\\n") == 0)
{
// handle backslash-newline continuation
if (fgets(rawLine, MAX_LINE, in) != NULL)
{
lineNr++;
pLine = rawLine;
pEnd = rawLine + strlen(rawLine);
continue;
}
else
{
vtkErrorMacro(<<"Error reading continuation line at line " << lineNr);
everything_ok = false;
}
}
else
{
vtkErrorMacro(<<"Error reading 'p' at line " << lineNr);
everything_ok = false;
}
// skip over what we just sscanf'd
// (find the first whitespace character)
while (!isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
}
}
if (nVerts < 1)
{
vtkErrorMacro
(
<<"Error reading file near line " << lineNr
<< " while processing the 'p' command"
);
everything_ok = false;
}
// now we know how many points there were in this cell
pointElems->UpdateCellCount(nVerts);
}
else if (strcmp(cmd, "l") == 0)
{
// this is a line definition, consisting of 1-based indices separated by whitespace and /
lineElems->InsertNextCell(0); // we don't yet know how many points are to come
int nVerts=0; // keep a count of how many there are
while (everything_ok && pLine < pEnd)
{
// find next non-whitespace character
while (isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
if (pLine < pEnd) // there is still data left on this line
{
int iVert, dummyInt;
if (sscanf(pLine, "%d/%d", &iVert, &dummyInt) == 2)
{
// we simply ignore texture information
lineElems->InsertCellPoint(iVert-1);
nVerts++;
}
else if (sscanf(pLine, "%d", &iVert) == 1)
{
lineElems->InsertCellPoint(iVert-1);
nVerts++;
}
else if (strcmp(pLine, "\\\n") == 0)
{
// handle backslash-newline continuation
if (fgets(rawLine, MAX_LINE, in) != NULL)
{
lineNr++;
pLine = rawLine;
pEnd = rawLine + strlen(rawLine);
continue;
}
else
{
vtkErrorMacro(<<"Error reading continuation line at line " << lineNr);
everything_ok = false;
}
}
else
{
vtkErrorMacro(<<"Error reading 'l' at line " << lineNr);
everything_ok = false;
}
// skip over what we just sscanf'd
// (find the first whitespace character)
while (!isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
}
}
if (nVerts < 2)
{
vtkErrorMacro
(
<<"Error reading file near line " << lineNr
<< " while processing the 'l' command"
);
everything_ok = false;
}
// now we know how many points there were in this cell
lineElems->UpdateCellCount(nVerts);
}
else if (strcmp(cmd, "f") == 0)
{
// this is a face definition, consisting of 1-based indices separated by whitespace and /
polys->InsertNextCell(0); // we don't yet know how many points are to come
tcoord_polys->InsertNextCell(0);
normal_polys->InsertNextCell(0);
int nVerts=0, nTCoords=0, nNormals=0; // keep a count of how many of each there are
while (everything_ok && pLine < pEnd)
{
// find the first non-whitespace character
while (isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
if (pLine < pEnd) // there is still data left on this line
{
int iVert,iTCoord,iNormal;
if (sscanf(pLine, "%d/%d/%d", &iVert, &iTCoord, &iNormal) == 3)
{
polys->InsertCellPoint(iVert-1); // convert to 0-based index
nVerts++;
tcoord_polys->InsertCellPoint(iTCoord-1);
nTCoords++;
normal_polys->InsertCellPoint(iNormal-1);
nNormals++;
if (iTCoord != iVert)
tcoords_same_as_verts = false;
if (iNormal != iVert)
normals_same_as_verts = false;
}
else if (sscanf(pLine, "%d//%d", &iVert, &iNormal) == 2)
{
polys->InsertCellPoint(iVert-1);
nVerts++;
normal_polys->InsertCellPoint(iNormal-1);
nNormals++;
if (iNormal != iVert)
normals_same_as_verts = false;
}
else if (sscanf(pLine, "%d/%d", &iVert, &iTCoord) == 2)
{
polys->InsertCellPoint(iVert-1);
nVerts++;
tcoord_polys->InsertCellPoint(iTCoord-1);
nTCoords++;
if (iTCoord != iVert)
tcoords_same_as_verts = false;
}
else if (sscanf(pLine, "%d", &iVert) == 1)
{
polys->InsertCellPoint(iVert-1);
nVerts++;
}
else if (strcmp(pLine, "\\\n") == 0)
{
// handle backslash-newline continuation
if (fgets(rawLine, MAX_LINE, in) != NULL)
{
lineNr++;
pLine = rawLine;
pEnd = rawLine + strlen(rawLine);
continue;
}
else
{
vtkErrorMacro(<<"Error reading continuation line at line " << lineNr);
everything_ok = false;
}
}
else
{
vtkErrorMacro(<<"Error reading 'f' at line " << lineNr);
everything_ok = false;
}
// skip over what we just read
// (find the first whitespace character)
while (!isspace(*pLine) && pLine < pEnd)
{
pLine++;
}
}
}
// count of tcoords and normals must be equal to number of vertices or zero
if ( nVerts < 3 ||
(nTCoords > 0 && nTCoords != nVerts) ||
(nNormals > 0 && nNormals != nVerts)
)
{
vtkErrorMacro
(
<<"Error reading file near line " << lineNr
<< " while processing the 'f' command"
);
everything_ok = false;
}
// now we know how many points there were in this cell
polys->UpdateCellCount(nVerts);
tcoord_polys->UpdateCellCount(nTCoords);
normal_polys->UpdateCellCount(nNormals);
// also make a note of whether any cells have tcoords, and whether any have normals
numPolysWithTCoords += (int) (nTCoords)>0;
if ( (!hasTCoords)&&(nTCoords > 0) )
{
vtkDebugMacro("got texture coords in obj file! nTCoords = " << nTCoords);
hasTCoords = true;
}
else if (nTCoords==0)
{
vtkDebugMacro("did NOT get texture coords in obj file!");
}
if (nNormals > 0)
{
hasNormals = true;
}
}
else if (strcmp(cmd, "usemtl") == 0)
{
std::string strLine(pLine);
vtkDebugMacro("strLine = " << strLine);
int idx = strLine.find_first_of(' ');
int idxNewLine = strLine.find_last_of('\n');
std::string a = strLine.substr(0,idx);
std::string mtl_name = strLine.substr(idx+1,idxNewLine);
vtkDebugMacro("'Use Material' command, usemtl with name: " << mtl_name);
gotFirstUseMaterialTag = true; // yep we have a usemtl command. check to make sure idiots don't try to add vertices later.
int mtlCount = known_materials.count(mtl_name);
if ( 0 == mtlCount )
{ // new material encountered; bag and tag it, make a new named-poly-data-container
if ( ! mtlName_to_Actor.count(mtl_name) )
{
vtkErrorMacro(" material " << mtl_name << " appears in OBJ but not MTL file??");
}
vtkOBJImportedPolyDataWithMaterial* active = mtlName_to_Actor[mtl_name];
known_materials[mtl_name] = active;
vtkDebugMacro("name of material is: " << active->materialName);
/** slightly tricky: all multi-polys share the vertex, normals, and tcoords,
but define unique polygons... */
polys = active->polys; // Update pointers reading file further
tcoord_polys = active->tcoord_polys;
pointElems = active->pointElems;
lineElems = active->lineElems;
normal_polys = active->normal_polys;
}
else /** This material name already exists; switch back to it! */
{
vtkOBJImportedPolyDataWithMaterial* known_mtl = known_materials[mtl_name];
vtkDebugMacro("switching to append faces with pre-existing material named "
<< known_mtl->materialName);
polys = known_mtl->polys; // Update pointers reading file further
tcoord_polys = known_mtl->tcoord_polys;
pointElems = known_mtl->pointElems;
lineElems = known_mtl->lineElems;
normal_polys = known_mtl->normal_polys;
}
}
else
{
vtkDebugMacro(<<"Ignoring line: "<<rawLine);
}
} /** Looping over lines of file */ // (end of while loop)
} // (end of local scope section)
// we have finished with the file
fclose(in);
if(!gotFirstUseMaterialTag)
{
known_materials[parsedMTLs[0]->name] = poly_list[0];
}
{ /** based on how many named materials are present,
set the number of output ports of vtkPolyData */
this->SetNumberOfOutputPorts( known_materials.size() );
vtkDebugMacro("vtkOBJPolyDataProcessor.cxx, set # of output ports to "
<< known_materials.size());
this->outVector_of_vtkPolyData.clear();
for( int i = 0; i < (int)known_materials.size(); ++i)
{
vtkSmartPointer<vtkPolyData> poly_data = vtkSmartPointer<vtkPolyData>::New();
this->outVector_of_vtkPolyData.push_back(poly_data);
}
}
if (everything_ok) // (otherwise just release allocated memory and return)
{ // -- now turn this lot into a useable vtkPolyData --
for( int outputIndex = 0; outputIndex < (int)known_materials.size(); ++outputIndex )
{
vtkSmartPointer<vtkPolyData> output = outVector_of_vtkPolyData[outputIndex];
polys = poly_list[outputIndex]->polys; // Update pointers reading file further
tcoord_polys = poly_list[outputIndex]->tcoord_polys;
pointElems = poly_list[outputIndex]->pointElems;
lineElems = poly_list[outputIndex]->lineElems;
normal_polys = poly_list[outputIndex]->normal_polys;
vtkDebugMacro("generating output polydata .... \n"
<< "tcoords same as verts!? " << tcoords_same_as_verts
<< " ... hasTCoords?" << hasTCoords
<< " ... numPolysWithTCoords = " << numPolysWithTCoords);
// if there are no tcoords or normals or they match exactly
// then we can just copy the data into the output (easy!)
if ((!hasTCoords || tcoords_same_as_verts) &&
(!hasNormals || normals_same_as_verts))
{ // ...
vtkDebugMacro(<<"Copying file data into the output directly");
output->SetPoints(points);
if (pointElems->GetNumberOfCells())
{
output->SetVerts(pointElems);
}
if (lineElems->GetNumberOfCells())
{
output->SetLines(lineElems);
}
if (polys->GetNumberOfCells())
{
output->SetPolys(polys);
}
// if there is an exact correspondence between tcoords and vertices then can simply
// assign the tcoords points as point data
if (hasTCoords && tcoords_same_as_verts)
output->GetPointData()->SetTCoords(tcoords);
// if there is an exact correspondence between normals and vertices then can simply
// assign the normals as point data
if (hasNormals && normals_same_as_verts)
{
output->GetPointData()->SetNormals(normals);
}
output->Squeeze();
}
// otherwise we can duplicate the vertices as necessary (a bit slower)
else
{
vtkDebugMacro(<<"Duplicating vertices so that tcoords and normals are correct");
vtkPoints *new_points = vtkPoints::New();
vtkFloatArray *new_tcoords = vtkFloatArray::New();
new_tcoords->SetNumberOfComponents(2);
vtkFloatArray *new_normals = vtkFloatArray::New();
new_normals->SetNumberOfComponents(3);
vtkCellArray *new_polys = vtkCellArray::New();
// for each poly, copy its vertices into new_points (and point at them)
// also copy its tcoords into new_tcoords
// also copy its normals into new_normals
polys->InitTraversal();
tcoord_polys->InitTraversal();
normal_polys->InitTraversal();
vtkIdType dummy_warning_prevention_mechanism[1];
vtkIdType n_pts=-1,*pts=dummy_warning_prevention_mechanism;
vtkIdType n_tcoord_pts=-1,*tcoord_pts=dummy_warning_prevention_mechanism;
vtkIdType n_normal_pts=-1,*normal_pts=dummy_warning_prevention_mechanism;
for (int i = 0; i < polys->GetNumberOfCells(); ++i)
{
polys->GetNextCell(n_pts,pts);
tcoord_polys->GetNextCell(n_tcoord_pts,tcoord_pts);
normal_polys->GetNextCell(n_normal_pts,normal_pts);
// If some vertices have tcoords and not others (likewise normals)
// then we must do something else VTK will complain. (crash on render attempt)
// Easiest solution is to delete polys that don't have complete tcoords (if there
// are any tcoords in the dataset) or normals (if there are any normals in the dataset).
if (
(n_pts != n_tcoord_pts && hasTCoords) ||
(n_pts != n_normal_pts && hasNormals)
)
{
// skip this poly
vtkDebugMacro(<<"Skipping poly "<<i+1<<" (1-based index)");
}
else
{
// copy the corresponding points, tcoords and normals across
for (int j = 0; j < n_pts; ++j)
{
// copy the tcoord for this point across (if there is one)
if (n_tcoord_pts>0)
{
new_tcoords->InsertNextTuple(tcoords->GetTuple(tcoord_pts[j]));
}
// copy the normal for this point across (if there is one)
if (n_normal_pts>0)
{
new_normals->InsertNextTuple(normals->GetTuple(normal_pts[j]));
}
// copy the vertex into the new structure and update
// the vertex index in the polys structure (pts is a pointer into it)
pts[j] = new_points->InsertNextPoint(points->GetPoint(pts[j]));
}
// copy this poly (pointing at the new points) into the new polys list
new_polys->InsertNextCell(n_pts,pts);
}
}
// use the new structures for the output
output->SetPoints(new_points);
output->SetPolys(new_polys);
vtkDebugMacro(" set new points, count = "
<< new_points->GetNumberOfPoints() << " ...");
vtkDebugMacro(" set new polys, count = "
<< new_polys->GetNumberOfCells() << " ...");
if (hasTCoords)
{
output->GetPointData()->SetTCoords(new_tcoords);
vtkDebugMacro(" set new tcoords");
}
if (hasNormals)
{
output->GetPointData()->SetNormals(new_normals);
vtkDebugMacro(" set new normals");
}
// TODO: fixup for pointElems and lineElems too
output->Squeeze();
new_points->Delete();
new_polys->Delete();
new_tcoords->Delete();
new_normals->Delete();
}
}
}
if (!everything_ok)
{
SetSuccessParsingFiles(false);
}
return 1;
}
//----------------------------------------------------------------------------
void vtkOBJPolyDataProcessor::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "FileName: "
<< (this->FileName.empty() ? this->FileName : "(none)") << "\n";
os << indent << "MTLFileName: "
<< (this->MTLFileName.empty() ? this->MTLFileName : "(none)") << "\n";
os << indent << "TexturePath: "
<< (this->TexturePath.empty() ? this->TexturePath : "(none)") << "\n";
}
//----------------------------------------------------------------------------
vtkPolyData* vtkOBJPolyDataProcessor::GetOutput(int idx)
{
if ( idx < (int)outVector_of_vtkPolyData.size() )
{
return outVector_of_vtkPolyData[idx];
}
else
{
return NULL;
}
}
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