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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSimple3DCirclesStrategy.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSimple3DCirclesStrategy.h"
#include "vtkAbstractArray.h"
#include "vtkCharArray.h" // For temporary store for point ordering
#include "vtkDirectedGraph.h" // For this->Graph type check
#include "vtkIdTypeArray.h" // For Ordered array
#include "vtkInEdgeIterator.h" // For in edge(s) checks
#include "vtkIntArray.h" // For hierarchy layers
#include "vtkMath.h" // For cross, outer, norm and dot
#include "vtkObjectFactory.h" // For VTK ::New() function
#include "vtkOutEdgeIterator.h" // For out edge(s) checks
#include "vtkPoints.h" // For output target
#include "vtkSmartPointer.h" // For good memory handling
#include <cmath> // For abs, sin, cos and tan
#include <algorithm> // For min, max, swap, etc.
#include <list> // For internal store
template <class T> bool IsZero( T value )
{
return ( ( value < VTK_DBL_EPSILON ) && ( value > ( -1.0 * VTK_DBL_EPSILON ) ) );
};
class vtkSimple3DCirclesStrategyInternal
{
public:
vtkSimple3DCirclesStrategyInternal( void )
{
};
vtkSimple3DCirclesStrategyInternal( const vtkSimple3DCirclesStrategyInternal &from )
{
if ( &from != this )
this->store = from.store;
};
vtkSimple3DCirclesStrategyInternal & operator = ( const vtkSimple3DCirclesStrategyInternal &from )
{
if ( &from != this )
this->store = from.store;
return *this;
};
vtkSimple3DCirclesStrategyInternal & operator = ( const std::list<vtkIdType> &from )
{
this->store = from;
return *this;
};
vtkIdType front( void )
{
return this->store.front();
};
void pop_front( void )
{
this->store.pop_front();
};
std::size_t size( void )
{
return this->store.size();
};
void push_back( const vtkIdType &value )
{
this->store.push_back( value );
};
~vtkSimple3DCirclesStrategyInternal( void )
{
this->store.clear();
};
private:
std::list<vtkIdType> store;
};
vtkStandardNewMacro(vtkSimple3DCirclesStrategy);
void vtkSimple3DCirclesStrategy::PrintSelf( ostream &os, vtkIndent indent )
{
this->Superclass::PrintSelf( os, indent );
os << indent << "Radius : " << this->Radius << endl;
os << indent << "Height : " << this->Height << endl;
os << indent << "Origin : (" << this->Origin[0] << "," << this->Origin[1] << "," << this->Origin[2] << ")" << endl;
os << indent << "Direction : (" << this->Direction[0] << "," << this->Direction[1] << "," << this->Direction[2] << ")" << endl;
os << indent << "Rotate matrix : [[" << this->T[0][0] << ";" << this->T[1][0] << ";" << this->T[2][0] << "]";
os << "[" << this->T[0][1] << ";" << this->T[1][1] << ";" << this->T[2][1] << "]";
os << "[" << this->T[0][2] << ";" << this->T[1][2] << ";" << this->T[2][2] << "]]" << endl;
os << indent << "Method : ";
if ( this->Method == FixedRadiusMethod )
os << "fixed radius method" << endl;
else if ( this->Method == FixedDistanceMethod )
os << "fixed distance method" << endl;
os << indent << "MarkValue : " << this->MarkedValue << endl;
os << indent << "Auto height : ";
if ( this->AutoHeight == 1 )
os << "On" << endl;
else
os << "Off" << endl;
os << indent << "Minimum degree for autoheight : " << this->MinimumRadian << " rad [" << vtkMath::DegreesFromRadians( this->MinimumRadian ) << " deg]" << endl;
os << indent << "Registered MarkedStartPoints :";
if ( this->MarkedStartVertices == 0 )
os << " (none)" << endl;
else
{
os << endl;
this->MarkedStartVertices->PrintSelf( os, indent.GetNextIndent() );
}
os << indent << "Registered HierarchicalLayers :";
if ( this->HierarchicalLayers == 0 )
os << " (none)" << endl;
else
{
os << endl;
this->HierarchicalLayers->PrintSelf( os, indent.GetNextIndent() );
}
os << indent << "Registered HierarchicalOrder :";
if ( this->HierarchicalOrder == 0 )
os << " (none)" << endl;
else
{
os << endl;
this->HierarchicalOrder->PrintSelf( os, indent.GetNextIndent() );
}
os << indent << "ForceToUseUniversalStartPointsFinder :"
<< this->ForceToUseUniversalStartPointsFinder << endl;
}
void vtkSimple3DCirclesStrategy::SetDirection( double dx, double dy, double dz )
{
vtkDebugMacro( << this->GetClassName() << " (" << this << "): setting Direction to (" << dx << "," << dy << "," << dz << ")" );
if ( ( this->Direction[0] != dx ) || ( this->Direction[1] != dy ) || ( this->Direction[2] != dz ) )
{
double global[3], local[3];
global[0] = dx;
global[1] = dy;
global[2] = dz;
local[0] = 0.0;
local[1] = 1.0;
local[2] = 0.0;
double length_global = vtkMath::Norm( global );
if ( IsZero( length_global ) )
{
vtkWarningMacro( << "The length of direction vector is zero! Direction has not been changed!" );
return;
}
double cosfi, n[3], E[3][3], U[3][3], u[3][3], number;
global[0] = global[0] / length_global;
global[1] = global[1] / length_global;
global[2] = global[2] / length_global;
// http://en.citizendium.org/wiki/Rotation_matrix
// we are going from local to global.
// cos(fi) = local.global -> cosfi, because |local|=1 and |global|=1
cosfi = vtkMath::Dot( local, global );
// if fi == 2*Pi -> cosfi = -1
if ( IsZero( cosfi + 1.0 ) )
{
// if "local" is on "z" axes
if ( IsZero( local[2] + 1.0 ) || IsZero( local[2] - 1.0 ) )
{
this->T[0][0] = this->T[2][2] = -1.0;
this->T[1][1] = 1.0;
this->T[0][1] = this->T[1][0] = this->T[0][2] = this->T[2][0] = this->T[1][2] = this->T[2][1] = 0.0;
}
// if local != ( (0,0,1) or (0,0,-1) )
else
{
// n vector
n[0] = 1.0 / (1.0 - local[2]*local[2] ) * local[1];
n[1] = -1.0 / (1.0 - local[2]*local[2] ) * local[0];
n[2] = 0.0;
// u = n X n
vtkMath::Outer( n, n, u );
// -E
E[0][0] = E[1][1] = E[2][2] = -1.0;
E[0][1] = E[1][0] = E[0][2] = E[2][0] = E[1][2] = E[2][1] = 0.0;
// T = -E + 2*u
int i,j;
for ( i = 0; i < 3; ++i )
for ( j = 0; j < 3; ++j )
this->T[i][j] = E[i][j] + ( u[i][j] * 2.0 );
}
}
// fi < 2*Pi
else
{
// n = local x global -> n(nx,ny,nz)
vtkMath::Cross( local, global, n );
//
// cos(fi)*E
//
E[0][0] = E[1][1] = E[2][2] = cosfi;
E[0][1] = E[1][0] = E[0][2] = E[2][0] = E[1][2] = E[2][1] = 0.0;
// | 0 -nz ny |
// U = sin(fi)*N = | nz 0 -nx |
// | -ny nx 0 |
U[0][0] = U[1][1] = U[2][2] = 0.0;
U[0][1] = -1.0 * n[2]; U[1][0] = n[2];
U[0][2] = n[1]; U[2][0] = -1.0 * n[1];
U[1][2] = -1.0 * n[0]; U[2][1] = n[0];
// u = n X n
vtkMath::Outer( n, n, u );
int i,j;
// T = cos(fi)*E + U + 1/(1+cos(fi))*[n X n]
// [ number = 1/(1+cos(fi)) ]
number = 1.0 / ( 1.0 + cosfi );
for ( i = 0; i < 3; ++i )
for ( j = 0; j < 3; ++j )
this->T[i][j] = E[i][j] + U[i][j] + ( u[i][j] * number );
}
this->Direction[0] = dx;
this->Direction[1] = dy;
this->Direction[2] = dz;
vtkDebugMacro( << "Transformation matrix : [[" << this->T[0][0] << "," << this->T[1][0] << "," << this->T[2][0] << "][" << this->T[0][1] << "," << this->T[1][1] << "," << this->T[2][1] << "][" << this->T[0][2] << "," << this->T[1][2] << "," << this->T[2][2] << "]]" );
this->Modified();
}
}
void vtkSimple3DCirclesStrategy::SetDirection( double d[3] )
{
this->SetDirection( d[0], d[1], d[2] );
}
vtkCxxSetObjectMacro(vtkSimple3DCirclesStrategy,MarkedStartVertices,vtkAbstractArray);
void vtkSimple3DCirclesStrategy::SetMarkedValue( vtkVariant val )
{
if ( !this->MarkedValue.IsEqual(val) )
{
this->MarkedValue = val;
vtkDebugMacro( << "Setting MarkedValue : " << this->MarkedValue );
this->Modified();
}
}
vtkVariant vtkSimple3DCirclesStrategy::GetMarkedValue( void )
{
return this->MarkedValue;
}
void vtkSimple3DCirclesStrategy::SetMinimumDegree( double degree )
{
this->SetMinimumRadian( vtkMath::RadiansFromDegrees( degree ) );
}
double vtkSimple3DCirclesStrategy::GetMinimumDegree( void )
{
return vtkMath::DegreesFromRadians( this->GetMinimumRadian() );
}
vtkCxxSetObjectMacro(vtkSimple3DCirclesStrategy,HierarchicalLayers,vtkIntArray);
vtkCxxSetObjectMacro(vtkSimple3DCirclesStrategy,HierarchicalOrder,vtkIdTypeArray);
vtkSimple3DCirclesStrategy::vtkSimple3DCirclesStrategy( void )
: Radius(1), Height(1), Method(FixedRadiusMethod), MarkedStartVertices(0), ForceToUseUniversalStartPointsFinder(0), AutoHeight(0), MinimumRadian(vtkMath::Pi()/6.0), HierarchicalLayers(0), HierarchicalOrder(0)
{
this->Direction[0] = this->Direction[1] = 0.0; this->Direction[2] = 1.0;
this->T[0][1] = this->T[0][2] = this->T[1][2] = 0.0;
this->T[1][0] = this->T[2][0] = this->T[2][1] = 0.0;
this->T[0][0] = this->T[1][1] = this->T[2][2] = 1.0;
this->Origin[0] = this->Origin[1] = this->Origin[2] = 0.0;
}
vtkSimple3DCirclesStrategy::~vtkSimple3DCirclesStrategy( void )
{
this->SetMarkedStartVertices(0);
this->SetHierarchicalLayers(0);
this->SetHierarchicalOrder(0);
}
void vtkSimple3DCirclesStrategy::Layout( void )
{
if ( this->Graph == 0 )
{
vtkErrorMacro( << "Graph is null!" );
return;
}
if ( this->Graph->GetNumberOfVertices() == 0 )
{
vtkDebugMacro( << "Graph is empty (no no vertices)!" );
return;
}
vtkSmartPointer<vtkDirectedGraph> target = vtkSmartPointer<vtkDirectedGraph>::New();
if ( ! target->CheckedShallowCopy( this->Graph ) )
{
vtkErrorMacro( << "Graph must be directed graph!" );
return;
}
vtkSimple3DCirclesStrategyInternal start_points, order_points, stand_alones;
// Layers begin
vtkSmartPointer<vtkIntArray> layers = 0;
if ( this->HierarchicalLayers != 0 )
{
if ( ( this->HierarchicalLayers->GetMaxId() + 1 ) == target->GetNumberOfVertices() )
{
layers = this->HierarchicalLayers;
}
}
if ( layers == 0 )
{
layers = vtkSmartPointer<vtkIntArray>::New();
if ( this->HierarchicalLayers != 0 )
this->HierarchicalLayers->UnRegister(this);
this->HierarchicalLayers = layers;
this->HierarchicalLayers->Register(this);
layers->SetNumberOfValues( target->GetNumberOfVertices() );
for ( vtkIdType i = 0; i <= layers->GetMaxId(); ++i )
layers->SetValue(i,-1);
if ( this->UniversalStartPoints( target, &start_points, &stand_alones, layers ) == -1 )
{
vtkErrorMacro( << "There is no start point!" );
return;
}
order_points = start_points;
this->BuildLayers( target, &start_points, layers );
}
else
{
for ( vtkIdType i = 0; i <= layers->GetMaxId(); ++i )
{
if ( layers->GetValue(i) == 0 )
order_points.push_back(i);
else if ( layers->GetValue(i) == -2 )
stand_alones.push_back(i);
}
}
// Layers end
// Order begin
vtkSmartPointer<vtkIdTypeArray> order = 0;
if ( this->HierarchicalOrder != 0 )
{
if ( ( this->HierarchicalOrder->GetMaxId() + 1 ) == target->GetNumberOfVertices() )
{
order = this->HierarchicalOrder;
}
}
if ( order == 0 )
{
order = vtkSmartPointer<vtkIdTypeArray>::New();
if ( this->HierarchicalOrder != 0 )
this->HierarchicalOrder->UnRegister(this);
this->HierarchicalOrder = order;
this->HierarchicalOrder->Register(this);
order->SetNumberOfValues( target->GetNumberOfVertices() );
for ( vtkIdType i = 0; i <= order->GetMaxId(); ++i )
order->SetValue(i,-1);
this->BuildPointOrder( target, &order_points, &stand_alones, layers, order );
}
// Order end
if ( order->GetValue( order->GetMaxId() ) == -1 )
{
vtkErrorMacro( << "Not all parts of the graph is accessible. There may be a loop." );
return;
}
int index = 0;
int layer = 0;
int start = 0;
double R = this->Radius;
double Rprev = 0.0;
double localXYZ[3], globalXYZ[3], localHeight = this->Height;
double alfa = 0.0;
double tangent = tan( vtkMath::Pi() / 2 - this->MinimumRadian );
int ind = 0;
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->SetNumberOfPoints( target->GetNumberOfVertices() );
while ( index <= order->GetMaxId() )
{
start = index;
R = this->Radius;
layer = layers->GetValue( order->GetValue(index) );
while ( index <= order->GetMaxId() )
{
if ( layers->GetValue( order->GetValue(index) ) == layer )
++index;
else
break;
}
alfa = 2.0 * vtkMath::Pi() / double( index - start );
if ( this->Method == FixedDistanceMethod )
{
R = double( index - start - 1 ) * this->Radius / vtkMath::Pi();
}
else if ( this->Method == FixedRadiusMethod )
{
if ( ( index - start ) == 1 )
R = 0.0;
}
else
{
vtkErrorMacro( << "Method must be FixedRadiusMethod or FixedDistanceMethod!" );
return;
}
if ( ( this->AutoHeight == 1 ) && ( this->Method == FixedDistanceMethod ) )
{
if ( fabs( tangent * ( R - Rprev ) ) > this->Height )
localHeight = fabs( tangent * ( R - Rprev ) );
else
localHeight = this->Height;
}
if ( layer != 0 )
localXYZ[2] = localXYZ[2] + localHeight;
else
localXYZ[2] = 0.0;
for ( ind = start; ind < index; ++ind )
{
localXYZ[0] = R * cos( double(ind - start) * alfa );
localXYZ[1] = R * sin( double(ind - start) * alfa );
this->Transform( localXYZ, globalXYZ );
points->SetPoint( order->GetValue(ind), globalXYZ );
}
Rprev = R;
}
this->Graph->SetPoints( points );
vtkDebugMacro( << "vtkPoints is added to the graph. Vertex layout is ready." );
return;
}
void vtkSimple3DCirclesStrategy::SetGraph( vtkGraph * graph )
{
if ( this->Graph != graph )
{
this->Superclass::SetGraph( graph );
if ( this->HierarchicalLayers != 0 )
{
this->HierarchicalLayers->UnRegister(this);
this->HierarchicalLayers = 0;
}
if ( this->HierarchicalOrder != 0 )
{
this->HierarchicalOrder->UnRegister(this);
this->HierarchicalOrder = 0;
}
}
}
int vtkSimple3DCirclesStrategy::UniversalStartPoints( vtkDirectedGraph * input, vtkSimple3DCirclesStrategyInternal *target, vtkSimple3DCirclesStrategyInternal *StandAlones, vtkIntArray * layers )
{
if ( ( this->MarkedStartVertices != 0 ) && ( this->ForceToUseUniversalStartPointsFinder == 0 ) )
{
if ( this->MarkedStartVertices->GetMaxId() == layers->GetMaxId() )
{
for ( vtkIdType i = 0; i < input->GetNumberOfVertices(); ++i )
{
if ( ( input->GetInDegree(i) == 0 ) && ( input->GetOutDegree(i) > 0 ) )
{
target->push_back(i);
layers->SetValue( i, 0 );
}
else if ( ( input->GetInDegree(i) == 0 ) && ( input->GetOutDegree(i) == 0 ) )
{
layers->SetValue( i, -2 );
StandAlones->push_back(i);
}
else if ( ( this->MarkedStartVertices->GetVariantValue(i) == this->MarkedValue ) && ( input->GetOutDegree(i) > 0 ) )
{
target->push_back(i);
layers->SetValue( i, 0 );
}
}
vtkDebugMacro( << "StartPoint finder: Universal start point finder was used. Number of start point(s): " << target->size() << "; Number of stand alone point(s): " << StandAlones->size() );
return static_cast<int>(target->size());
}
else
{
vtkErrorMacro( << "MarkedStartPoints number is NOT equal number of vertices!" );
return -1;
}
}
for ( vtkIdType i = 0; i < input->GetNumberOfVertices(); ++i )
{
if ( ( input->GetInDegree(i) == 0 ) && ( input->GetOutDegree(i) > 0 ) )
{
target->push_back(i);
layers->SetValue( i, 0 );
}
else if ( ( input->GetInDegree(i) == 0 ) && ( input->GetOutDegree(i) == 0 ) )
{
layers->SetValue( i, -2 );
StandAlones->push_back(i);
}
}
vtkDebugMacro( << "StartPoint finder: Universal start point finder was used. Number of start points: " << target->size() << "; Number of stand alone point(s): " << StandAlones->size() );
return static_cast<int>(target->size());
}
int vtkSimple3DCirclesStrategy::BuildLayers( vtkDirectedGraph * input, vtkSimple3DCirclesStrategyInternal *source, vtkIntArray * layers )
{
vtkSmartPointer<vtkOutEdgeIterator> edge_out_iterator = vtkSmartPointer<vtkOutEdgeIterator>::New();
vtkSmartPointer<vtkInEdgeIterator> edge_in_iterator = vtkSmartPointer<vtkInEdgeIterator>::New();
int layer = 0, flayer = 0;
vtkInEdgeType in_edge;
vtkOutEdgeType out_edge;
bool HasAllInput = true;
vtkIdType ID = 0;
int max_layer_id = -1;
while ( source->size() > 0 )
{
ID = source->front();
source->pop_front();
input->GetOutEdges( ID, edge_out_iterator );
while ( edge_out_iterator->HasNext() )
{
out_edge = edge_out_iterator->Next();
if ( layers->GetValue( out_edge.Target ) == -1 )
{
input->GetInEdges( out_edge.Target, edge_in_iterator );
layer = layers->GetValue( ID );
HasAllInput = true;
while ( edge_in_iterator->HasNext() && HasAllInput )
{
in_edge = edge_in_iterator->Next();
flayer = layers->GetValue( in_edge.Source );
if ( flayer == -1 )
HasAllInput = false;
layer = std::max( layer, flayer );
}
if ( HasAllInput )
{
source->push_back( out_edge.Target );
layers->SetValue( out_edge.Target, layer + 1 );
max_layer_id = std::max( max_layer_id, layer + 1 );
}
}
}
}
vtkDebugMacro( << "Layer building is successful." );
return max_layer_id;
}
void vtkSimple3DCirclesStrategy::BuildPointOrder( vtkDirectedGraph * input, vtkSimple3DCirclesStrategyInternal *source, vtkSimple3DCirclesStrategyInternal *StandAlones, vtkIntArray * layers, vtkIdTypeArray * order )
{
vtkSmartPointer<vtkOutEdgeIterator> edge_out_iterator = vtkSmartPointer<vtkOutEdgeIterator>::New();
vtkSmartPointer<vtkCharArray> mark = vtkSmartPointer<vtkCharArray>::New();
vtkOutEdgeType out_edge;
int step = 0;
int layer = 0;
vtkIdType ID = 0;
mark->SetNumberOfValues( input->GetNumberOfVertices() );
for ( vtkIdType i = 0; i <= mark->GetMaxId(); ++i )
mark->SetValue(i,0);
while ( source->size() > 0 )
{
ID = source->front();
source->pop_front();
order->SetValue( step, ID );
input->GetOutEdges( ID, edge_out_iterator );
layer = layers->GetValue( ID ) + 1;
while ( edge_out_iterator->HasNext() )
{
out_edge = edge_out_iterator->Next();
if ( mark->GetValue( out_edge.Target ) == 0 )
{
if ( layers->GetValue( out_edge.Target ) == layer )
{
mark->SetValue( out_edge.Target, 1 );
source->push_back( out_edge.Target );
}
}
}
++step;
}
while ( StandAlones->size() > 0 )
{
order->SetValue( step, StandAlones->front() );
StandAlones->pop_front();
++step;
}
vtkDebugMacro( << "Vertex order building is successful." );
}
void vtkSimple3DCirclesStrategy::Transform( double Local[], double Global[] )
{
vtkMath::Multiply3x3( this->T, Local, Global );
Global[0] = this->Origin[0] + Global[0];
Global[1] = this->Origin[1] + Global[1];
Global[2] = this->Origin[2] + Global[2];
}
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