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/*=========================================================================
Program: Visualization Toolkit
Module: vtkTreeOrbitLayoutStrategy.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*----------------------------------------------------------------------------
Copyright (c) Sandia Corporation
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
----------------------------------------------------------------------------*/
#include "vtkTreeOrbitLayoutStrategy.h"
#include "vtkAbstractArray.h"
#include "vtkAdjacentVertexIterator.h"
#ifdef VTK_USE_BOOST
#include "vtkBoostBreadthFirstSearchTree.h"
#endif
#include "vtkDataArray.h"
#include "vtkIdTypeArray.h"
#include "vtkIntArray.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkSmartPointer.h"
#include "vtkTree.h"
#include "vtkTreeDFSIterator.h"
vtkStandardNewMacro(vtkTreeOrbitLayoutStrategy);
vtkTreeOrbitLayoutStrategy::vtkTreeOrbitLayoutStrategy()
{
this->LogSpacingValue = 1.0;
this->LeafSpacing = 1.0;
this->ChildRadiusFactor = .5;
}
vtkTreeOrbitLayoutStrategy::~vtkTreeOrbitLayoutStrategy()
{
}
// Helper method for recursively orbiting children
// around their parents
void vtkTreeOrbitLayoutStrategy::OrbitChildren(vtkTree *t,
vtkPoints *p, vtkIdType parent, double radius)
{
// Get the current position of the parent
double pt[3];
double xCenter,yCenter;
p->GetPoint(parent, pt);
xCenter = pt[0];
yCenter = pt[1];
// Check for leaf_count array
vtkIntArray* leaf_count = vtkIntArray::SafeDownCast(
t->GetVertexData()->GetArray("leaf_count"));
if (!leaf_count)
{
vtkErrorMacro("vtkTreeOrbitLayoutStrategy has to have a leaf_count array");
exit(1);
}
// Get the total number of children for this node
double totalChildren = leaf_count->GetValue(parent);
vtkIdType immediateChildren = t->GetNumberOfChildren(parent);
// Now simply orbit the children around the
// parent's centerpoint
double currentAngle = 0;
for (vtkIdType i=0; i < immediateChildren; ++i)
{
vtkIdType childID = t->GetChild(parent, i);
vtkIdType subChildren = leaf_count->GetValue(childID);
// What angle do I get? If I have a lot of sub children
// then I should get a greater angle 'pizza slice'
double myAngle = subChildren/totalChildren;
// So I want to be in the middle of my pizza slice
double angle = currentAngle + myAngle/2.0;
// Compute coords
double x = cos(2.0*vtkMath::Pi()*angle);
double y = sin(2.0*vtkMath::Pi()*angle);
// Am I a leaf
double radiusFactor;
if (subChildren == 1)
radiusFactor = .1;
else
radiusFactor = log(static_cast<double>(immediateChildren)) / log(totalChildren);
double xOrbit = x * radius * radiusFactor + xCenter;
double yOrbit = y * radius * radiusFactor + yCenter;
p->SetPoint(childID, xOrbit, yOrbit, 0);
// Compute child radius
double childRadius = radius*tan(myAngle)*2.0 * this->ChildRadiusFactor;
// Now recurse with a reduced radius
this->OrbitChildren(t,p,childID,childRadius);
// Accumulate angle
currentAngle += myAngle;
}
}
// Tree layout method
void vtkTreeOrbitLayoutStrategy::Layout()
{
vtkTree* tree = vtkTree::SafeDownCast(this->Graph);
if (tree == NULL)
{
#ifdef VTK_USE_BOOST
// Use the BFS search tree to perform the layout
vtkBoostBreadthFirstSearchTree* bfs = vtkBoostBreadthFirstSearchTree::New();
bfs->CreateGraphVertexIdArrayOn();
bfs->SetInputData(this->Graph);
bfs->Update();
tree = vtkTree::New();
tree->ShallowCopy(bfs->GetOutput());
bfs->Delete();
#else
vtkErrorMacro("Layout only works on vtkTree unless VTK_USE_BOOST is on.");
#endif
}
if (tree->GetNumberOfVertices() == 0)
{
vtkErrorMacro("Tree Input has 0 vertices - Punting...");
return;
}
// Create a new point set
vtkIdType numVertices = tree->GetNumberOfVertices();
vtkPoints *newPoints = vtkPoints::New();
newPoints->SetNumberOfPoints(numVertices);
// Setting the root to position 0,0 but this could
// be whatever you want and should be controllable
// through ivars in the future
vtkIdType currentRoot = tree->GetRoot();
newPoints->SetPoint(currentRoot, 0, 0, 0);
// Now traverse the tree and have all children
// orbit their parents recursively
this->OrbitChildren(tree, newPoints, currentRoot, 1);
// Copy coordinates back into the original graph
if (vtkTree::SafeDownCast(this->Graph))
{
this->Graph->SetPoints(newPoints);
}
#ifdef VTK_USE_BOOST
else
{
// Reorder the points based on the mapping back to graph vertex ids
vtkPoints* reordered = vtkPoints::New();
reordered->SetNumberOfPoints(newPoints->GetNumberOfPoints());
for (vtkIdType i = 0; i < reordered->GetNumberOfPoints(); i++)
{
reordered->SetPoint(i, 0, 0, 0);
}
vtkIdTypeArray* graphVertexIdArr = vtkIdTypeArray::SafeDownCast(
tree->GetVertexData()->GetAbstractArray("GraphVertexId"));
for (vtkIdType i = 0; i < graphVertexIdArr->GetNumberOfTuples(); i++)
{
reordered->SetPoint(graphVertexIdArr->GetValue(i), newPoints->GetPoint(i));
}
this->Graph->SetPoints(reordered);
tree->Delete();
reordered->Delete();
}
#endif
// Clean up.
newPoints->Delete();
}
void vtkTreeOrbitLayoutStrategy::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "LogSpacingValue: " << this->LogSpacingValue << endl;
os << indent << "LeafSpacing: " << this->LeafSpacing << endl;
os << indent << "ChildRadiusFactor: " << this->ChildRadiusFactor << endl;
}
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