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/*=========================================================================
Program: Visualization Toolkit
Module: vtkMapper.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkMapper.h"
#include "vtkAbstractArray.h"
#include "vtkColorSeries.h"
#include "vtkDataArray.h"
#include "vtkDataSet.h"
#include "vtkDoubleArray.h"
#include "vtkDoubleArray.h"
#include "vtkExecutive.h"
#include "vtkFloatArray.h"
#include "vtkImageData.h"
#include "vtkLookupTable.h"
#include "vtkMath.h"
#include "vtkPointData.h"
#include "vtkVariantArray.h"
// Initialize static member that controls global immediate mode rendering
static int vtkMapperGlobalImmediateModeRendering = 0;
// Initialize static member that controls global coincidence resolution
static int vtkMapperGlobalResolveCoincidentTopology = VTK_RESOLVE_OFF;
static double vtkMapperGlobalResolveCoincidentTopologyZShift = 0.01;
static double vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetFactor = 1.0;
static double vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetUnits = 1.0;
static int vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetFaces = 1;
// Construct with initial range (0,1).
vtkMapper::vtkMapper()
{
this->Colors = 0;
this->Static = 0;
this->LookupTable = 0;
this->ScalarVisibility = 1;
this->ScalarRange[0] = 0.0; this->ScalarRange[1] = 1.0;
this->UseLookupTableScalarRange = 0;
this->ImmediateModeRendering = 0;
this->ColorMode = VTK_COLOR_MODE_DEFAULT;
this->ScalarMode = VTK_SCALAR_MODE_DEFAULT;
this->ScalarMaterialMode = VTK_MATERIALMODE_DEFAULT;
vtkMath::UninitializeBounds(this->Bounds);
this->Center[0] = this->Center[1] = this->Center[2] = 0.0;
this->RenderTime = 0.0;
strcpy(this->ArrayName, "");
this->ArrayId = -1;
this->ArrayComponent = 0;
this->ArrayAccessMode = VTK_GET_ARRAY_BY_ID;
this->FieldDataTupleId = -1;
this->InterpolateScalarsBeforeMapping = 0;
this->ColorCoordinates = 0;
this->ColorTextureMap = 0;
this->ForceCompileOnly=0;
}
vtkMapper::~vtkMapper()
{
if (this->LookupTable)
{
this->LookupTable->UnRegister(this);
}
if ( this->Colors != 0 )
{
this->Colors->UnRegister(this);
}
if ( this->ColorCoordinates != 0 )
{
this->ColorCoordinates->UnRegister(this);
}
if ( this->ColorTextureMap != 0 )
{
this->ColorTextureMap->UnRegister(this);
}
}
// Get the bounds for the input of this mapper as
// (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
double *vtkMapper::GetBounds()
{
vtkDataSet *input = this->GetInput();
if ( ! input )
{
vtkMath::UninitializeBounds(this->Bounds);
}
else
{
if (!this->Static)
{
this->Update();
}
input->GetBounds(this->Bounds);
}
return this->Bounds;
}
vtkDataSet *vtkMapper::GetInput()
{
if (this->GetNumberOfInputConnections(0) < 1)
{
return 0;
}
return vtkDataSet::SafeDownCast(
this->GetExecutive()->GetInputData(0, 0));
}
void vtkMapper::SetForceCompileOnly(int value)
{
if(this->ForceCompileOnly!=value)
{
this->ForceCompileOnly=value;
// make sure we don't call this->Modified();
// this->Modified();
}
}
void vtkMapper::SetGlobalImmediateModeRendering(int val)
{
if (val == vtkMapperGlobalImmediateModeRendering)
{
return;
}
vtkMapperGlobalImmediateModeRendering = val;
}
int vtkMapper::GetGlobalImmediateModeRendering()
{
return vtkMapperGlobalImmediateModeRendering;
}
void vtkMapper::SetResolveCoincidentTopology(int val)
{
if (val == vtkMapperGlobalResolveCoincidentTopology)
{
return;
}
vtkMapperGlobalResolveCoincidentTopology = val;
}
int vtkMapper::GetResolveCoincidentTopology()
{
return vtkMapperGlobalResolveCoincidentTopology;
}
void vtkMapper::SetResolveCoincidentTopologyToDefault()
{
vtkMapperGlobalResolveCoincidentTopology = VTK_RESOLVE_OFF;
}
void vtkMapper::SetResolveCoincidentTopologyZShift(double val)
{
if (val == vtkMapperGlobalResolveCoincidentTopologyZShift)
{
return;
}
vtkMapperGlobalResolveCoincidentTopologyZShift = val;
}
double vtkMapper::GetResolveCoincidentTopologyZShift()
{
return vtkMapperGlobalResolveCoincidentTopologyZShift;
}
void vtkMapper::SetResolveCoincidentTopologyPolygonOffsetParameters(
double factor, double units)
{
if (factor == vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetFactor &&
units == vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetUnits )
{
return;
}
vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetFactor = factor;
vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetUnits = units;
}
void vtkMapper::GetResolveCoincidentTopologyPolygonOffsetParameters(
double& factor, double& units)
{
factor = vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetFactor;
units = vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetUnits;
}
void vtkMapper::SetResolveCoincidentTopologyPolygonOffsetFaces(int faces)
{
vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetFaces = faces;
}
int vtkMapper::GetResolveCoincidentTopologyPolygonOffsetFaces()
{
return vtkMapperGlobalResolveCoincidentTopologyPolygonOffsetFaces;
}
// Overload standard modified time function. If lookup table is modified,
// then this object is modified as well.
unsigned long vtkMapper::GetMTime()
{
//unsigned long mTime=this->MTime.GetMTime();
unsigned long mTime=vtkAbstractMapper::GetMTime();
unsigned long lutMTime;
if ( this->LookupTable != NULL )
{
lutMTime = this->LookupTable->GetMTime();
mTime = ( lutMTime > mTime ? lutMTime : mTime );
}
return mTime;
}
void vtkMapper::ShallowCopy(vtkAbstractMapper *mapper)
{
vtkMapper *m = vtkMapper::SafeDownCast(mapper);
if ( m != NULL )
{
this->SetLookupTable(m->GetLookupTable());
this->SetScalarVisibility(m->GetScalarVisibility());
this->SetScalarRange(m->GetScalarRange());
this->SetColorMode(m->GetColorMode());
this->SetScalarMode(m->GetScalarMode());
this->SetScalarMaterialMode(m->GetScalarMaterialMode());
this->SetImmediateModeRendering(m->GetImmediateModeRendering());
this->SetUseLookupTableScalarRange(m->GetUseLookupTableScalarRange());
this->SetInterpolateScalarsBeforeMapping(
m->GetInterpolateScalarsBeforeMapping());
if ( m->GetArrayAccessMode() == VTK_GET_ARRAY_BY_ID )
{
this->ColorByArrayComponent(m->GetArrayId(),m->GetArrayComponent());
}
else
{
this->ColorByArrayComponent(m->GetArrayName(),m->GetArrayComponent());
}
}
// Now do superclass
this->vtkAbstractMapper3D::ShallowCopy(mapper);
}
// a side effect of this is that this->Colors is also set
// to the return value
vtkUnsignedCharArray *vtkMapper::MapScalars(double alpha)
{
vtkDataSet *input = this->GetInput();
return this->MapScalars(input,alpha);
}
//-----------------------------------------------------------------------------
// Returns if we can use texture maps for scalar coloring. Note this doesn't say
// we "will" use scalar coloring. It says, if we do use scalar coloring, we will
// use a texture.
// When rendering multiblock datasets, if any 2 blocks provide different
// lookup tables for the scalars, then also we cannot use textures. This case can
// be handled if required.
int vtkMapper::CanUseTextureMapForColoring(vtkDataObject* input)
{
if (!this->InterpolateScalarsBeforeMapping)
{
return 0; // user doesn't want us to use texture maps at all.
}
if (input->IsA("vtkDataSet"))
{
int cellFlag=0;
vtkDataSet* ds = static_cast<vtkDataSet*>(input);
vtkDataArray* scalars = vtkAbstractMapper::GetScalars(ds,
this->ScalarMode, this->ArrayAccessMode, this->ArrayId,
this->ArrayName, cellFlag);
if (!scalars)
{
// no scalars on this dataset, we don't care if texture is used at all.
return 1;
}
if (cellFlag)
{
return 0; // cell data colors, don't use textures.
}
if ((this->ColorMode == VTK_COLOR_MODE_DEFAULT &&
vtkUnsignedCharArray::SafeDownCast(scalars)) ||
this->ColorMode == VTK_COLOR_MODE_DIRECT_SCALARS)
{
// Don't use texture is direct coloring using RGB unsigned chars is
// requested.
return 0;
}
}
if (this->LookupTable &&
this->LookupTable->GetIndexedLookup())
{
return 0;
}
return 1;
}
// a side effect of this is that this->Colors is also set
// to the return value
vtkUnsignedCharArray *vtkMapper::MapScalars(vtkDataSet *input,
double alpha)
{
int cellFlag = 0;
vtkAbstractArray *scalars = vtkAbstractMapper::
GetAbstractScalars(input, this->ScalarMode, this->ArrayAccessMode,
this->ArrayId, this->ArrayName, cellFlag);
// This is for a legacy feature: selection of the array component to color by
// from the mapper. It is now in the lookuptable. When this feature
// is removed, we can remove this condition.
if (scalars == 0 || scalars->GetNumberOfComponents() <= this->ArrayComponent)
{
this->ArrayComponent = 0;
}
if ( !this->ScalarVisibility || scalars==0 || input==0)
{ // No scalar colors.
if ( this->ColorCoordinates )
{
this->ColorCoordinates->UnRegister(this);
this->ColorCoordinates = 0;
}
if ( this->ColorTextureMap )
{
this->ColorTextureMap->UnRegister(this);
this->ColorTextureMap = 0;
}
if ( this->Colors )
{
this->Colors->UnRegister(this);
this->Colors = 0;
}
return 0;
}
// Get the lookup table.
vtkDataArray *dataArray = vtkDataArray::SafeDownCast(scalars);
if (dataArray && dataArray->GetLookupTable())
{
this->SetLookupTable(dataArray->GetLookupTable());
}
else
{
// make sure we have a lookup table
if ( this->LookupTable == 0 )
{
this->CreateDefaultLookupTable();
}
this->LookupTable->Build();
}
if ( !this->UseLookupTableScalarRange )
{
this->LookupTable->SetRange(this->ScalarRange);
}
// Decide betweeen texture color or vertex color.
// Cell data always uses vertext color.
// Only point data can use both texture and vertext coloring.
if (this->CanUseTextureMapForColoring(input))
{
this->MapScalarsToTexture(scalars, alpha);
return 0;
}
// Vertex colors are being used.
// Get rid of texure Color arrays. Only texture or vertex coloring
// can be active at one time. The existence of the array is the
// signal to use that technique.
if ( this->ColorCoordinates )
{
this->ColorCoordinates->UnRegister(this);
this->ColorCoordinates = 0;
}
if ( this->ColorTextureMap )
{
this->ColorTextureMap->UnRegister(this);
this->ColorTextureMap = 0;
}
// Lets try to resuse the old colors.
if (this->Colors)
{
if (this->LookupTable && this->LookupTable->GetAlpha() == alpha)
{
if (this->GetMTime() < this->Colors->GetMTime() &&
input->GetMTime() < this->Colors->GetMTime() &&
this->LookupTable->GetMTime() < this->Colors->GetMTime())
{
return this->Colors;
}
}
}
// Get rid of old colors
if ( this->Colors )
{
this->Colors->UnRegister(this);
this->Colors = 0;
}
// map scalars
double orig_alpha = this->LookupTable->GetAlpha();
this->LookupTable->SetAlpha(alpha);
this->Colors = this->LookupTable->
MapScalars(scalars, this->ColorMode, this->ArrayComponent);
this->LookupTable->SetAlpha(orig_alpha);
// Consistent register and unregisters
this->Colors->Register(this);
this->Colors->Delete();
return this->Colors;
}
void vtkMapper::SelectColorArray(int arrayNum)
{
this->ColorByArrayComponent(arrayNum, -1);
}
void vtkMapper::SelectColorArray(const char* arrayName)
{
this->ColorByArrayComponent(arrayName, -1);
}
void vtkMapper::ColorByArrayComponent(int arrayNum, int component)
{
if (this->ArrayId == arrayNum && component == this->ArrayComponent &&
this->ArrayAccessMode == VTK_GET_ARRAY_BY_ID)
{
return;
}
this->Modified();
this->ArrayId = arrayNum;
this->ArrayComponent = component;
this->ArrayAccessMode = VTK_GET_ARRAY_BY_ID;
}
void vtkMapper::ColorByArrayComponent(const char* arrayName, int component)
{
if (!arrayName ||
( strcmp(this->ArrayName, arrayName) == 0 &&
component == this->ArrayComponent &&
this->ArrayAccessMode == VTK_GET_ARRAY_BY_NAME ))
{
return;
}
this->Modified();
strcpy(this->ArrayName, arrayName);
this->ArrayComponent = component;
this->ArrayAccessMode = VTK_GET_ARRAY_BY_NAME;
}
// Specify a lookup table for the mapper to use.
void vtkMapper::SetLookupTable(vtkScalarsToColors *lut)
{
if ( this->LookupTable != lut )
{
if ( this->LookupTable)
{
this->LookupTable->UnRegister(this);
}
this->LookupTable = lut;
if (lut)
{
lut->Register(this);
}
this->Modified();
}
}
vtkScalarsToColors *vtkMapper::GetLookupTable()
{
if ( this->LookupTable == 0 )
{
this->CreateDefaultLookupTable();
}
return this->LookupTable;
}
void vtkMapper::CreateDefaultLookupTable()
{
if ( this->LookupTable)
{
this->LookupTable->UnRegister(this);
}
vtkLookupTable* table = vtkLookupTable::New();
this->LookupTable = table;
this->LookupTable->Register(this);
this->LookupTable->Delete();
int cellFlag = 0; // not used
vtkAbstractArray* abstractArray = vtkAbstractMapper::
GetAbstractScalars(this->GetInput(), this->ScalarMode, this->ArrayAccessMode,
this->ArrayId, this->ArrayName, cellFlag);
vtkDataArray *dataArray = vtkDataArray::SafeDownCast(abstractArray);
if (abstractArray && !dataArray)
{
// Use indexed lookup for non-numeric arrays
this->LookupTable->IndexedLookupOn();
// Get prominent values from array and set them up as annotations in the color map.
vtkVariantArray* prominentValues = vtkVariantArray::New();
abstractArray->GetProminentComponentValues(0, prominentValues);
vtkIdType numProminentValues = prominentValues->GetNumberOfValues();
table->SetNumberOfTableValues(numProminentValues);
for (vtkIdType i = 0; i < numProminentValues; ++i)
{
vtkVariant & variant = prominentValues->GetValue(i);
this->LookupTable->SetAnnotation(variant, variant.ToString());
}
prominentValues->Delete();
// Set colors for annotations
vtkColorSeries* colorSeries = vtkColorSeries::New();
colorSeries->SetColorScheme(vtkColorSeries::BREWER_QUALITATIVE_PAIRED);
colorSeries->BuildLookupTable(table, vtkColorSeries::CATEGORICAL);
colorSeries->Delete();
}
}
// Return the method of coloring scalar data.
const char *vtkMapper::GetColorModeAsString(void)
{
if ( this->ColorMode == VTK_COLOR_MODE_MAP_SCALARS )
{
return "MapScalars";
}
else
{
return "Default";
}
}
// Return the method for obtaining scalar data.
const char *vtkMapper::GetScalarModeAsString(void)
{
if ( this->ScalarMode == VTK_SCALAR_MODE_USE_CELL_DATA )
{
return "UseCellData";
}
else if ( this->ScalarMode == VTK_SCALAR_MODE_USE_POINT_DATA )
{
return "UsePointData";
}
else if ( this->ScalarMode == VTK_SCALAR_MODE_USE_POINT_FIELD_DATA )
{
return "UsePointFieldData";
}
else if ( this->ScalarMode == VTK_SCALAR_MODE_USE_CELL_FIELD_DATA )
{
return "UseCellFieldData";
}
else if ( this->ScalarMode == VTK_SCALAR_MODE_USE_FIELD_DATA )
{
return "UseFieldData";
}
else
{
return "Default";
}
}
const char *vtkMapper::GetScalarMaterialModeAsString(void)
{
if ( this->ScalarMaterialMode == VTK_MATERIALMODE_AMBIENT )
{
return "Ambient";
}
else if ( this->ScalarMaterialMode == VTK_MATERIALMODE_DIFFUSE )
{
return "Diffuse";
}
else if ( this->ScalarMaterialMode == VTK_MATERIALMODE_AMBIENT_AND_DIFFUSE )
{
return "Ambient and Diffuse";
}
else
{
return "Default";
}
}
// anonymous namespace
namespace {
//-----------------------------------------------------------------------------
template<class T>
void ScalarToTextureCoordinate(
T scalar_value, // Input scalar
double range_min, // range[0]
double inv_range_width, // 1/(range[1]-range[0])
float &tex_coord_s, // 1st tex coord
float &tex_coord_t) // 2nd tex coord
{
if (vtkMath::IsNan(scalar_value))
{
tex_coord_s = 0.5; // Scalar value is arbitrary when NaN
tex_coord_t = 1.0; // 1.0 in t coordinate means NaN
}
else
{
// 0.0 in t coordinate means not NaN. So why am I setting it to 0.49?
// Because when you are mapping scalars and you have a NaN adjacent to
// anything else, the interpolation everywhere should be NaN. Thus, I
// want the NaN color everywhere except right on the non-NaN neighbors.
// To simulate this, I set the t coord for the real numbers close to
// the threshold so that the interpolation almost immediately looks up
// the NaN value.
tex_coord_t = 0.49;
double ranged_scalar = (scalar_value - range_min) * inv_range_width;
tex_coord_s = static_cast<float>(ranged_scalar);
}
// Some implementations apparently don't handle relatively large
// numbers (compared to the range [0.0, 1.0]) very well. In fact,
// values above 1122.0f appear to cause texture wrap-around on
// some systems even when edge clamping is enabled. Why 1122.0f? I
// don't know. For safety, we'll clamp at +/- 1000. This will
// result in incorrect images when the texture value should be
// above or below 1000, but I don't have a better solution.
if (tex_coord_s > 1000.0f)
{
tex_coord_s = 1000.0f;
}
else if (tex_coord_s < -1000.0f)
{
tex_coord_s = -1000.0f;
}
}
//-----------------------------------------------------------------------------
template<class T>
void CreateColorTextureCoordinates(T* input, float* output,
vtkIdType numScalars, int numComps,
int component, double* range,
const double* table_range,
int tableNumberOfColors,
bool use_log_scale)
{
// We have to change the range used for computing texture
// coordinates slightly to accomodate the special above- and
// below-range colors that are the first and last texels,
// respectively.
double scalar_texel_width = (range[1] - range[0]) / static_cast<double>(tableNumberOfColors);
double padded_range[2];
padded_range[0] = range[0] - scalar_texel_width;
padded_range[1] = range[1] + scalar_texel_width;
double inv_range_width = 1.0 / (padded_range[1] - padded_range[0]);
if (component < 0 || component >= numComps)
{
for (vtkIdType scalarIdx = 0; scalarIdx < numScalars; ++scalarIdx)
{
double sum = 0;
for (int compIdx = 0; compIdx < numComps; ++compIdx)
{
double tmp = static_cast<double>(*input);
sum += (tmp * tmp);
++input;
}
double magnitude = sqrt(sum);
if (use_log_scale)
{
magnitude = vtkLookupTable::ApplyLogScale(
magnitude, table_range, range);
}
ScalarToTextureCoordinate(magnitude, padded_range[0], inv_range_width,
output[0], output[1]);
output += 2;
}
}
else
{
input += component;
for (vtkIdType scalarIdx = 0; scalarIdx < numScalars; ++scalarIdx)
{
double input_value = static_cast<double>(*input);
if (use_log_scale)
{
input_value = vtkLookupTable::ApplyLogScale(
input_value, table_range, range);
}
ScalarToTextureCoordinate(input_value, padded_range[0], inv_range_width,
output[0], output[1]);
output += 2;
input = input + numComps;
}
}
}
} // end anonymous namespace
// a side effect of this is that this->ColorCoordinates and
// this->ColorTexture are set.
void vtkMapper::MapScalarsToTexture(vtkAbstractArray* scalars, double alpha)
{
double range[2];
range[0] = this->LookupTable->GetRange()[0];
range[1] = this->LookupTable->GetRange()[1];
bool use_log_scale = (this->LookupTable->UsingLogScale() != 0);
if (use_log_scale)
{
// convert range to log.
vtkLookupTable::GetLogRange(range, range);
}
double orig_alpha = this->LookupTable->GetAlpha();
// Get rid of vertex color array. Only texture or vertex coloring
// can be active at one time. The existence of the array is the
// signal to use that technique.
if ( this->Colors )
{
this->Colors->UnRegister(this);
this->Colors = 0;
}
// If the lookup table has changed, the recreate the color texture map.
// Set a new lookup table changes this->MTime.
if (this->ColorTextureMap == 0 ||
this->GetMTime() > this->ColorTextureMap->GetMTime() ||
this->LookupTable->GetMTime() > this->ColorTextureMap->GetMTime() ||
this->LookupTable->GetAlpha() != alpha)
{
this->LookupTable->SetAlpha(alpha);
if ( this->ColorTextureMap )
{
this->ColorTextureMap->UnRegister(this);
this->ColorTextureMap = 0;
}
// Get the texture map from the lookup table.
// Create a dummy ramp of scalars.
// In the future, we could extend vtkScalarsToColors.
vtkIdType numberOfColors = this->LookupTable->GetNumberOfAvailableColors();
numberOfColors += 2;
double k = (range[1]-range[0]) / (numberOfColors-1-2);
vtkDoubleArray* tmp = vtkDoubleArray::New();
tmp->SetNumberOfTuples(numberOfColors*2);
double* ptr = tmp->GetPointer(0);
for (int i = 0; i < numberOfColors; ++i)
{
*ptr = range[0] + i * k - k; // minus k to start at below range color
if (use_log_scale)
{
*ptr = pow(10.0, *ptr);
}
++ptr;
}
// Dimension on NaN.
double nan = vtkMath::Nan();
for (int i = 0; i < numberOfColors; ++i)
{
*ptr = nan;
++ptr;
}
this->ColorTextureMap = vtkImageData::New();
this->ColorTextureMap->SetExtent(0,numberOfColors-1,
0,1, 0,0);
this->ColorTextureMap->GetPointData()->SetScalars(
this->LookupTable->MapScalars(tmp, this->ColorMode, 0));
this->LookupTable->SetAlpha(orig_alpha);
// Do we need to delete the scalars?
this->ColorTextureMap->GetPointData()->GetScalars()->Delete();
// Consistent register and unregisters
this->ColorTextureMap->Register(this);
this->ColorTextureMap->Delete();
tmp->Delete();
}
// Create new coordinates if necessary.
// Need to compare lookup table incase the range has changed.
if (this->ColorCoordinates == 0 ||
this->GetMTime() > this->ColorCoordinates->GetMTime() ||
this->GetExecutive()->GetInputData(0, 0)->GetMTime() >
this->ColorCoordinates->GetMTime() ||
this->LookupTable->GetMTime() > this->ColorCoordinates->GetMTime())
{
// Get rid of old colors
if ( this->ColorCoordinates )
{
this->ColorCoordinates->UnRegister(this);
this->ColorCoordinates = 0;
}
// Now create the color texture coordinates.
int numComps = scalars->GetNumberOfComponents();
void* input = scalars->GetVoidPointer(0);
vtkIdType num = scalars->GetNumberOfTuples();
this->ColorCoordinates = vtkFloatArray::New();
this->ColorCoordinates->SetNumberOfComponents(2);
this->ColorCoordinates->SetNumberOfTuples(num);
float* output = this->ColorCoordinates->GetPointer(0);
int scalarComponent;
// Although I like the feature of applying magnitude to single component
// scalars, it is not how the old MapScalars for vertex coloring works.
if (this->LookupTable->GetVectorMode() == vtkScalarsToColors::MAGNITUDE &&
scalars->GetNumberOfComponents() > 1)
{
scalarComponent = -1;
}
else
{
scalarComponent = this->LookupTable->GetVectorComponent();
}
switch (scalars->GetDataType())
{
vtkTemplateMacro(
CreateColorTextureCoordinates(static_cast<VTK_TT*>(input),
output, num, numComps,
scalarComponent, range,
this->LookupTable->GetRange(),
this->LookupTable->GetNumberOfAvailableColors(),
use_log_scale)
);
case VTK_BIT:
vtkErrorMacro("Cannot color by bit array.");
break;
default:
vtkErrorMacro(<< "Unknown input ScalarType");
return;
}
}
}
void vtkMapper::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
if ( this->LookupTable )
{
os << indent << "Lookup Table:\n";
this->LookupTable->PrintSelf(os,indent.GetNextIndent());
}
else
{
os << indent << "Lookup Table: (none)\n";
}
os << indent << "Immediate Mode Rendering: "
<< (this->ImmediateModeRendering ? "On\n" : "Off\n");
os << indent << "Force compile only for display lists: "
<< (this->ForceCompileOnly ? "On\n" : "Off\n");
os << indent << "Global Immediate Mode Rendering: " <<
(vtkMapperGlobalImmediateModeRendering ? "On\n" : "Off\n");
os << indent << "Scalar Visibility: "
<< (this->ScalarVisibility ? "On\n" : "Off\n");
os << indent << "Static: "
<< (this->Static ? "On\n" : "Off\n");
double *range = this->GetScalarRange();
os << indent << "Scalar Range: (" << range[0] << ", " << range[1] << ")\n";
os << indent << "UseLookupTableScalarRange: "
<< this->UseLookupTableScalarRange << "\n";
os << indent << "Color Mode: " << this->GetColorModeAsString() << endl;
os << indent << "InterpolateScalarsBeforeMapping: "
<< (this->InterpolateScalarsBeforeMapping ? "On\n" : "Off\n");
os << indent << "Scalar Mode: " << this->GetScalarModeAsString() << endl;
os << indent << "LM Color Mode: "
<< this->GetScalarMaterialModeAsString() << endl;
os << indent << "RenderTime: " << this->RenderTime << endl;
os << indent << "Resolve Coincident Topology: ";
if ( vtkMapperGlobalResolveCoincidentTopology == VTK_RESOLVE_OFF )
{
os << "Off" << endl;
}
else if ( vtkMapperGlobalResolveCoincidentTopology == VTK_RESOLVE_POLYGON_OFFSET )
{
os << "Polygon Offset" << endl;
}
else
{
os << "Shift Z-Buffer" << endl;
}
}
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