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/*=========================================================================
Program: Visualization Toolkit
Module: vtkTextActor3D.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkTextActor3D.h"
#include "vtkObjectFactory.h"
#include "vtkCamera.h"
#include "vtkImageActor.h"
#include "vtkImageData.h"
#include "vtkStdString.h"
#include "vtkTransform.h"
#include "vtkTextProperty.h"
#include "vtkTextRenderer.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkWindow.h"
#include "vtkMatrix4x4.h"
#include "vtkMath.h"
vtkStandardNewMacro(vtkTextActor3D);
vtkCxxSetObjectMacro(vtkTextActor3D, TextProperty, vtkTextProperty);
// ----------------------------------------------------------------------------
vtkTextActor3D::vtkTextActor3D()
{
this->Input = NULL;
this->ImageActor = vtkImageActor::New();
this->ImageData = NULL;
this->TextProperty = NULL;
this->BuildTime.Modified();
this->SetTextProperty(vtkTextProperty::New());
this->TextProperty->Delete();
this->ImageActor->InterpolateOn();
}
// --------------------------------------------------------------------------
vtkTextActor3D::~vtkTextActor3D()
{
this->SetTextProperty(NULL);
this->SetInput(NULL);
this->ImageActor->Delete();
this->ImageActor = NULL;
if (this->ImageData)
{
this->ImageData->Delete();
this->ImageData = NULL;
}
}
// --------------------------------------------------------------------------
void vtkTextActor3D::ShallowCopy(vtkProp *prop)
{
vtkTextActor3D *a = vtkTextActor3D::SafeDownCast(prop);
if (a != NULL)
{
this->SetInput(a->GetInput());
this->SetTextProperty(a->GetTextProperty());
}
this->Superclass::ShallowCopy(prop);
}
// --------------------------------------------------------------------------
double* vtkTextActor3D::GetBounds()
{
// the culler could be asking our bounds, in which case it's possible
// that we haven't rendered yet, so we have to make sure our bounds
// are up to date so that we don't get culled.
this->UpdateImageActor();
double* bounds = this->ImageActor->GetBounds();
this->Bounds[0] = bounds[0];
this->Bounds[1] = bounds[1];
this->Bounds[2] = bounds[2];
this->Bounds[3] = bounds[3];
this->Bounds[4] = bounds[4];
this->Bounds[5] = bounds[5];
return bounds;
}
// --------------------------------------------------------------------------
int vtkTextActor3D::GetBoundingBox(int bbox[4])
{
if (!this->TextProperty)
{
vtkErrorMacro(<<"Need valid vtkTextProperty.");
return 0;
}
if (!bbox)
{
vtkErrorMacro(<<"Need 4-element int array for bounding box.");
return 0;
}
vtkTextRenderer *tRend = vtkTextRenderer::GetInstance();
if (!tRend)
{
vtkErrorMacro(<<"Failed getting the TextRenderer instance.");
return 0;
}
if (!tRend->GetBoundingBox(this->TextProperty, this->Input, bbox,
vtkTextActor3D::GetRenderedDPI()))
{
vtkErrorMacro(<<"No text in input.");
return 0;
}
return 1;
}
// --------------------------------------------------------------------------
void vtkTextActor3D::ReleaseGraphicsResources(vtkWindow *win)
{
this->ImageActor->ReleaseGraphicsResources(win);
this->Superclass::ReleaseGraphicsResources(win);
}
// --------------------------------------------------------------------------
int vtkTextActor3D::RenderOverlay(vtkViewport *viewport)
{
int rendered_something = 0;
if (this->UpdateImageActor() &&
this->ImageData &&
this->ImageData->GetNumberOfPoints() > 0)
{
rendered_something += this->ImageActor->RenderOverlay(viewport);
}
return rendered_something;
}
// ----------------------------------------------------------------------------
int vtkTextActor3D::RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
{
int rendered_something = 0;
if (this->UpdateImageActor() &&
this->ImageData &&
this->ImageData->GetNumberOfPoints() > 0)
{
rendered_something +=
this->ImageActor->RenderTranslucentPolygonalGeometry(viewport);
}
return rendered_something;
}
//-----------------------------------------------------------------------------
// Description:
// Does this prop have some translucent polygonal geometry?
int vtkTextActor3D::HasTranslucentPolygonalGeometry()
{
return 1;
}
// --------------------------------------------------------------------------
int vtkTextActor3D::RenderOpaqueGeometry(vtkViewport *viewport)
{
int rendered_something = 0;
if (vtkRenderer *renderer = vtkRenderer::SafeDownCast(viewport))
{
if (vtkRenderWindow *renderWindow = renderer->GetRenderWindow())
{
// Is the viewport's RenderWindow capturing GL2PS-special props?
if (renderWindow->GetCapturingGL2PSSpecialProps())
{
renderer->CaptureGL2PSSpecialProp(this);
}
}
}
if (this->UpdateImageActor() &&
this->ImageData && this->ImageData->GetNumberOfPoints() > 0)
{
rendered_something += this->ImageActor->RenderOpaqueGeometry(viewport);
}
return rendered_something;
}
// --------------------------------------------------------------------------
int vtkTextActor3D::UpdateImageActor()
{
// Need text prop
if (!this->TextProperty)
{
vtkErrorMacro(<<"Need a text property to render text actor");
this->ImageActor->SetInputData(0);
return 0;
}
// No input, the assign the image actor a zilch input
if (!this->Input || !*this->Input)
{
this->ImageActor->SetInputData(0);
return 1;
}
// copy information to the delegate
vtkInformation *info = this->GetPropertyKeys();
this->ImageActor->SetPropertyKeys(info);
// Do we need to (re-)render the text ?
// Yes if:
// - instance has been modified since last build
// - text prop has been modified since last build
// - ImageData ivar has not been allocated yet
if (this->GetMTime() > this->BuildTime ||
this->TextProperty->GetMTime() > this->BuildTime ||
!this->ImageData)
{
this->BuildTime.Modified();
// we have to give vtkFTU::RenderString something to work with
if (!this->ImageData)
{
this->ImageData = vtkImageData::New();
this->ImageData->SetSpacing(1.0, 1.0, 1.0);
}
vtkTextRenderer *tRend = vtkTextRenderer::GetInstance();
if (!tRend)
{
vtkErrorMacro(<<"Failed getting the TextRenderer instance.");
this->ImageActor->SetInputData(0);
return 0;
}
if (!tRend->RenderString(this->TextProperty, this->Input, this->ImageData,
NULL, vtkTextActor3D::GetRenderedDPI()))
{
vtkErrorMacro(<<"Failed rendering text to buffer");
this->ImageActor->SetInputData(0);
return 0;
}
// Associate the image data (should be up to date now) to the image actor
this->ImageActor->SetInputData(this->ImageData);
// Only render the visible portions of the texture.
int bbox[6] = {0, 0, 0, 0, 0, 0};
this->GetBoundingBox(bbox);
this->ImageActor->SetDisplayExtent(bbox);
} // if (this->GetMTime() ...
// Position the actor
vtkMatrix4x4 *matrix = this->ImageActor->GetUserMatrix();
if (!matrix)
{
matrix = vtkMatrix4x4::New();
this->ImageActor->SetUserMatrix(matrix);
matrix->Delete();
}
this->GetMatrix(matrix);
return 1;
}
// --------------------------------------------------------------------------
void vtkTextActor3D::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Input: " << (this->Input ? this->Input : "(none)") << "\n";
if (this->TextProperty)
{
os << indent << "Text Property:\n";
this->TextProperty->PrintSelf(os, indent.GetNextIndent());
}
else
{
os << indent << "Text Property: (none)\n";
}
}
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