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/*=========================================================================
Program: Visualization Toolkit
Module: TestValuePasses.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// This test covers rendering a scene using ValuePasses to draw arrays as
// decipherable colors. In interactive mode, hit the 'c' key to cycle
// between standard and value rendered colormaps.
//
// The command line arguments are:
// -I => run in interactive mode; unless this is used, the program will
// not allow interaction and exit
#include "vtkTestUtilities.h"
#include "vtkRegressionTestImage.h"
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCameraPass.h"
#include "vtkCellData.h"
#include "vtkDataSetSurfaceFilter.h"
#include "vtkDefaultPass.h"
#include "vtkDataSetAttributes.h"
#include "vtkElevationFilter.h"
#include "vtkImageData.h"
#include "vtkImageDataGeometryFilter.h"
#include "vtkImageSinusoidSource.h"
#include "vtkInformation.h"
#include "vtkInteractorEventRecorder.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkLookupTable.h"
#include "vtkObjectFactory.h"
#include "vtkOpenGLExtensionManager.h"
#include "vtkOpenGLRenderer.h"
#include "vtkOpenGLRenderWindow.h"
#include "vtkPointData.h"
#include "vtkPointDataToCellData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderPassCollection.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSmartPointer.h"
#include "vtkValuePasses.h"
#include "vtkValuePainter.h"
#include "vtkCameraPass.h"
#include "vtkDefaultPass.h"
#include "vtkLightsPass.h"
#include "vtkRenderPassCollection.h"
#include "vtkSequencePass.h"
static vtkProp * prop = NULL;
const char TestValuePassesEventLog[] =
"# StreamVersion 1\n"
"LeftButtonPressEvent 148 258 0 0 0 0 0\n"
"StartInteractionEvent 148 258 0 0 0 0 0\n"
"KeyPressEvent 177 231 0 0 99 1 c\n"
"CharEvent 177 231 0 0 99 1 c\n"
"KeyReleaseEvent 177 231 0 0 99 1 c\n"
"KeyPressEvent 177 231 0 0 99 1 c\n"
"CharEvent 177 231 0 0 99 1 c\n"
"KeyReleaseEvent 177 231 0 0 99 1 c\n"
"KeyPressEvent 177 231 0 0 99 1 c\n"
"CharEvent 177 231 0 0 99 1 c\n"
"KeyReleaseEvent 177 231 0 0 99 1 c\n"
"KeyPressEvent 177 231 0 0 97 1 a\n"
"CharEvent 177 231 0 0 97 1 a\n"
"KeyReleaseEvent 177 231 0 0 97 1 a\n"
"KeyPressEvent 177 231 0 0 97 1 a\n"
"CharEvent 177 231 0 0 97 1 a\n"
"KeyReleaseEvent 177 231 0 0 97 1 a\n"
"KeyPressEvent 177 231 0 0 97 1 a\n"
"CharEvent 177 231 0 0 97 1 a\n"
"KeyReleaseEvent 177 231 0 0 97 1 a\n"
"KeyPressEvent 177 231 0 0 97 1 a\n"
"CharEvent 177 231 0 0 97 1 a\n"
"KeyReleaseEvent 177 231 0 0 97 1 a\n"
"KeyPressEvent 177 231 0 0 97 1 a\n"
"CharEvent 177 231 0 0 97 1 a\n"
"KeyReleaseEvent 177 231 0 0 97 1 a\n"
;
// Define interaction style
class KeyPressInteractorStyle : public vtkInteractorStyleTrackballCamera
{
private:
vtkOpenGLRenderer *GLRenderer;
vtkRenderPass *VCamera;
vtkRenderPass *Values;
vtkRenderPass *NormalC;
vtkAlgorithm *Alg;
unsigned int Counter;
public:
static KeyPressInteractorStyle* New();
vtkTypeMacro(KeyPressInteractorStyle, vtkInteractorStyleTrackballCamera);
KeyPressInteractorStyle()
{
this->Counter = 0;
this->SetPipelineControlPoints(NULL,NULL,NULL,NULL,NULL);
}
void SetPipelineControlPoints(vtkOpenGLRenderer *g,
vtkRenderPass *vc,
vtkRenderPass *v,
vtkRenderPass *n,
vtkAlgorithm *p)
{
this->GLRenderer = g;
this->VCamera = vc;
this->Values = v;
this->NormalC = n;
this->Alg = p;
}
virtual void OnKeyPress()
{
if (this->GLRenderer == NULL)
{
return;
}
// Get the keypress
vtkRenderWindowInteractor *rwi = this->Interactor;
std::string key = rwi->GetKeySym();
if(key == "c")
{
vtkRenderPass * current = this->GLRenderer->GetPass();
if (current == NULL)
{
cerr << "Value (multipass) rendering" << endl;
this->GLRenderer->SetPass(this->VCamera);
this->GLRenderer->GetRenderWindow()->Render();
}
else if (current == this->VCamera)
{
cerr << "Normal (multipass) rendering" << endl;
this->GLRenderer->SetPass(this->NormalC);
this->GLRenderer->GetRenderWindow()->Render();
}
else if (current == this->NormalC)
{
cerr << "Hardcoded rendering" << endl;
this->GLRenderer->SetPass(NULL);
this->GLRenderer->GetRenderWindow()->Render();
}
}
if(key == "a")
{
vtkRenderPass * current = this->GLRenderer->GetPass();
if (current == this->VCamera)
{
vtkDataSet *ds = vtkDataSet::SafeDownCast(this->Alg->GetOutputDataObject(0));
if (ds)
{
#define DO_INFO
#ifdef DO_INFO
cerr << "Change array through actor's info" << endl;
#else
cerr << "Change array through passes' API" << endl;
#endif
this->Counter++;
unsigned int na = 0;
vtkFieldData *fd;
fd = ds->GetPointData();
for (int i = 0; i < fd->GetNumberOfArrays(); i++)
{
na += fd->GetArray(i)->GetNumberOfComponents();
}
fd = ds->GetCellData();
for (int i = 0; i < fd->GetNumberOfArrays(); i++)
{
na += fd->GetArray(i)->GetNumberOfComponents();
}
int c = this->Counter % na;
int mode;
int a = -1;
for (int f = 0; f < 2; f++)
{
if (f == 0)
{
mode = VTK_SCALAR_MODE_USE_POINT_FIELD_DATA;
fd = ds->GetPointData();
}
else
{
mode = VTK_SCALAR_MODE_USE_CELL_FIELD_DATA;
fd = ds->GetCellData();
}
for (int i = 0; i < fd->GetNumberOfArrays(); i++)
{
vtkDataArray *array = fd->GetArray(i);
for (int j = 0; j < array->GetNumberOfComponents(); j++)
{
a++;
if (c == a)
{
cerr << "Draw " << ((mode == VTK_SCALAR_MODE_USE_POINT_FIELD_DATA)?"point ":"cell ")
<< i << "," << j << " " << fd->GetArray(i)->GetName() << endl;
#ifdef DO_INFO
//send it via information keys
vtkInformation *iv = vtkInformation::New();
iv->Set(vtkValuePainter::SCALAR_MODE(), mode);
# if 1
iv->Set(vtkValuePainter::ARRAY_NAME(), fd->GetArray(i)->GetName()); //by names
# else
iv->Set(vtkValuePainter::ARRAY_ID(), i); //by index
# endif
iv->Set(vtkValuePainter::ARRAY_COMPONENT(), j);
prop->SetPropertyKeys(iv);
iv->Delete();
#else
//use direct access to the renderpass API
vtkValuePasses *vp = (vtkValuePasses*)this->Values;
vp->SetInputArrayToProcess(mode, i);
vp->SetInputComponentToProcess(j);
#endif
}
}
}
}
this->GLRenderer->GetRenderWindow()->Render();
}
}
}
// Forward events
vtkInteractorStyleTrackballCamera::OnKeyPress();
}
};
vtkStandardNewMacro(KeyPressInteractorStyle);
// Make sure to have a valid OpenGL context current on the calling thread
// before calling it.
bool MesaHasVTKBug8135(vtkRenderWindow *renwin)
{
vtkOpenGLRenderWindow *context
= vtkOpenGLRenderWindow::SafeDownCast(renwin);
vtkOpenGLExtensionManager *extmgr
= context->GetExtensionManager();
return (extmgr->DriverIsMesa() && !extmgr->DriverVersionAtLeast(7,3));
}
int TestValuePasses(int argc, char* argv[])
{
vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
renWin->SetMultiSamples(0);
renWin->SetAlphaBitPlanes(1);
iren->SetRenderWindow(renWin);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renWin->AddRenderer(renderer);
//valuepasses intentionally lacks a camera so that it can cooperate with synch rendererers
vtkSmartPointer<vtkValuePasses> valuePasses=vtkSmartPointer<vtkValuePasses>::New();
vtkSmartPointer<vtkCameraPass> cameraPass = vtkSmartPointer<vtkCameraPass>::New();
cameraPass->SetDelegatePass(valuePasses);
vtkSmartPointer<vtkCameraPass> normalPasses = vtkSmartPointer<vtkCameraPass>::New();
vtkSmartPointer<vtkSequencePass> seq = vtkSmartPointer<vtkSequencePass>::New();
vtkSmartPointer<vtkLightsPass> lightsPass = vtkSmartPointer<vtkLightsPass>::New();
vtkSmartPointer<vtkDefaultPass> propsPasses = vtkSmartPointer<vtkDefaultPass>::New();
vtkSmartPointer<vtkRenderPassCollection> passes=vtkSmartPointer<vtkRenderPassCollection>::New();
passes->AddItem(lightsPass);
passes->AddItem(propsPasses);
seq->SetPasses(passes);
normalPasses->SetDelegatePass(seq);
vtkOpenGLRenderer *glRenderer = vtkOpenGLRenderer::SafeDownCast(renderer);
glRenderer->SetPass(cameraPass);
vtkSmartPointer<vtkImageSinusoidSource> imageSource=vtkSmartPointer<vtkImageSinusoidSource>::New();
imageSource->SetWholeExtent(0,9,0,9,0,9);
imageSource->SetPeriod(5);
imageSource->Update();
vtkImageData *image=imageSource->GetOutput();
double range[2];
image->GetScalarRange(range);
vtkSmartPointer<vtkElevationFilter> ef = vtkSmartPointer<vtkElevationFilter>::New();
ef->SetInputConnection(imageSource->GetOutputPort());
double *bds = image->GetBounds();
ef->SetLowPoint(bds[0],bds[2],bds[4]);
ef->SetHighPoint(bds[0],bds[2],bds[5]);
vtkSmartPointer<vtkPointDataToCellData> p2c = vtkSmartPointer<vtkPointDataToCellData>::New();
p2c->SetInputConnection(ef->GetOutputPort());
p2c->PassPointDataOn();
vtkSmartPointer<vtkDataSetSurfaceFilter> surface=vtkSmartPointer<vtkDataSetSurfaceFilter>::New();
surface->SetInputConnection(p2c->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> mapper=vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(surface->GetOutputPort());
vtkSmartPointer<vtkLookupTable> lut=vtkSmartPointer<vtkLookupTable>::New();
lut->SetTableRange(range);
//lut->SetAlphaRange(0.5,0.5);
lut->SetHueRange(0.2,0.7);
lut->SetNumberOfTableValues(256);
lut->Build();
mapper->SetScalarVisibility(1);
mapper->SetLookupTable(lut);
vtkSmartPointer<vtkActor> actor=vtkSmartPointer<vtkActor>::New();
prop = actor;
renderer->AddActor(actor);
actor->SetMapper(mapper);
/*
vtkInformation *iv = vtkInformation::New();
iv->Set(vtkValuePainter::SCALAR_MODE(), 4);
iv->Set(vtkValuePainter::ARRAY_ID(), 1);
iv->Set(vtkValuePainter::ARRAY_COMPONENT(), 0);
actor->SetPropertyKeys(iv);
iv->Delete();
*/
renderer->SetBackground(0.1,0.3,0.0);
renWin->SetSize(400,400);
// empty scene during OpenGL detection.
actor->SetVisibility(0);
renWin->Render();
int retVal;
if(MesaHasVTKBug8135(renWin))
{
// Mesa will crash if version<7.3
cout<<"This version of Mesa would crash. Skip the test."<<endl;
retVal=vtkRegressionTester::PASSED;
}
else
{
actor->SetVisibility(1);
renderer->ResetCamera();
vtkCamera *camera=renderer->GetActiveCamera();
camera->Azimuth(-40.0);
camera->Elevation(20.0);
renWin->Render();
vtkSmartPointer<KeyPressInteractorStyle> style =
vtkSmartPointer<KeyPressInteractorStyle>::New();
style->SetPipelineControlPoints(glRenderer, cameraPass, valuePasses, normalPasses, surface);
iren->SetInteractorStyle(style);
style->SetCurrentRenderer(renderer);
vtkSmartPointer<vtkInteractorEventRecorder> recorder =
vtkSmartPointer<vtkInteractorEventRecorder>::New();
recorder->SetInteractor(iren);
#if 0
recorder->SetFileName("TestValuePassesEvent.log");
recorder->SetEnabled(1);
recorder->Record();
iren->Initialize();
iren->Start();
renWin->Render();
recorder->Stop();
#else
recorder->ReadFromInputStringOn();
recorder->SetInputString(TestValuePassesEventLog);
iren->Initialize();
renWin->Render();
recorder->Play();
recorder->Off();
#endif
retVal = vtkRegressionTestImage( renWin );
if ( retVal == vtkRegressionTester::DO_INTERACTOR)
{
iren->Start();
}
}
return !retVal;
}
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