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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCarbonRenderWindow.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkCarbonRenderWindow.h"
#include "vtkCarbonRenderWindowInteractor.h"
#include "vtkIdList.h"
#include "vtkObjectFactory.h"
#include "vtkOpenGLActor.h"
#include "vtkOpenGLCamera.h"
#include "vtkOpenGLLight.h"
#include "vtkOpenGLProperty.h"
#include "vtkOpenGLRenderer.h"
#include "vtkOpenGLTexture.h"
#include "vtkRendererCollection.h"
#include <math.h>
//----------------------------------------------------------------------------
vtkStandardNewMacro(vtkCarbonRenderWindow);
//----------------------------------------------------------------------------
// Dump agl errors to string, return error code
OSStatus aglReportError ()
{
GLenum err = aglGetError();
if (AGL_NO_ERROR != err)
cout << ((char *)aglErrorString(err));
// ensure we are returning an OSStatus noErr if no error condition
if (err == AGL_NO_ERROR)
return noErr;
else
return (OSStatus) err;
}
//----------------------------------------------------------------------------
// if error dump gl errors, return error
OSStatus glReportError ()
{
GLenum err = glGetError();
switch (err)
{
case GL_NO_ERROR:
break;
case GL_INVALID_ENUM:
cout << "GL Error: Invalid enumeration\n";
break;
case GL_INVALID_VALUE:
cout << "GL Error: Invalid value\n";
break;
case GL_INVALID_OPERATION:
cout << "GL Error: Invalid operation\n";
break;
case GL_STACK_OVERFLOW:
cout << "GL Error: Stack overflow\n";
break;
case GL_STACK_UNDERFLOW:
cout << "GL Error: Stack underflow\n";
break;
case GL_OUT_OF_MEMORY:
cout << "GL Error: Out of memory\n";
break;
}
// ensure we are returning an OSStatus noErr if no error condition
if (err == GL_NO_ERROR)
return noErr;
else
return (OSStatus) err;
}
//-----------------------------------------------------------------------------
static void* vtkCreateOSWindow(int width, int height, int pixel_size)
{
return malloc(width*height*pixel_size);
}
//-----------------------------------------------------------------------------
static void vtkDestroyOSWindow(void* win)
{
free(win);
}
class vtkCarbonRenderWindowInternal
{
public:
vtkCarbonRenderWindowInternal(vtkRenderWindow* win)
{
this->OffScreenWindow = NULL;
this->OffScreenContextId = NULL;
this->ScreenMapped = win->GetMapped();
this->ScreenDoubleBuffer = win->GetDoubleBuffer();
}
void* OffScreenWindow;
AGLContext OffScreenContextId;
AGLPixelFormat OffScreenPixelFmt;
int ScreenMapped;
int ScreenDoubleBuffer;
AGLPixelFormat ChoosePixelFormat(int accel, int offscreen, int doublebuff, int stereo,
int multisamples, int alphaBitPlanes, int stencil);
AGLContext CreateContext(int offscreen, int& doublebuff, int& stereo,
int& multisamples, int& alphaBitPlanes, int &stencil, const char*& error);
};
AGLPixelFormat vtkCarbonRenderWindowInternal::ChoosePixelFormat(int accel, int offscreen, int doublebuff,
int stereo, int multisamples, int alphaBitPlanes, int stencil)
{
int i = 0;
GLint attr[64];
if(offscreen)
{
attr[i++] = AGL_OFFSCREEN;
}
if(doublebuff)
{
attr[i++] = AGL_DOUBLEBUFFER;
}
attr[i++] = AGL_RGBA;
attr[i++] = AGL_DEPTH_SIZE;
attr[i++] = 32;
attr[i++] = AGL_PIXEL_SIZE;
attr[i++] = 32;
if(accel)
{
attr[i++] = AGL_ACCELERATED;
}
if(multisamples)
{
attr[i++] = AGL_SAMPLE_BUFFERS_ARB;
attr[i++] = 1;
attr[i++] = AGL_SAMPLES_ARB;
attr[i++] = multisamples;
attr[i++] = AGL_MULTISAMPLE;
}
if (alphaBitPlanes)
{
attr[i++] = AGL_ALPHA_SIZE;
attr[i++] = 8;
}
if(stereo)
{
attr[i++] = AGL_STEREO;
attr[i++] = GL_TRUE;
}
if(stencil)
{
attr[i++] = AGL_STENCIL_SIZE;
attr[i++] = 8;
}
attr[i++] = AGL_NO_RECOVERY; // must choose the pixel format we want!
attr[i++] = AGL_NONE;
return aglChoosePixelFormat (NULL, 0, attr);
}
AGLContext vtkCarbonRenderWindowInternal::CreateContext(int offscreen, int& doublebuff,
int& stereo, int& multisamples, int& alphaBitPlanes, int& stencil, const char*& error)
{
error = NULL;
AGLContext ctx = 0;
AGLPixelFormat fmt = 0;
int noSoftwareRendering = 1; // flip to zero if you're willing to do software
// rendering to get more features.
int _db, _a, _s, _m, _stencil;
for(_stencil = stencil; !fmt && _stencil >= 0; _stencil--)
{
for(_db = doublebuff; !fmt && _db >= 0; _db--)
{
for(_a = alphaBitPlanes; !fmt && _a >= 0; _a--)
{
for(_s = stereo; !fmt && _s >= 0; _s--)
{
for(_m = multisamples; !fmt && _m >= 0; _m--)
{
for(int accel = 1; !fmt && accel >= noSoftwareRendering; accel--)
{
fmt = this->ChoosePixelFormat(accel, offscreen, _db, _s, _m, _a, _stencil);
if(fmt)
{
doublebuff = _db;
stereo = _s;
multisamples = _m;
alphaBitPlanes = _a;
stencil = _stencil;
}
}
}
}
}
}
}
aglReportError (); // cough up any errors encountered
if (NULL == fmt)
{
error = "Could not find valid pixel format";
return NULL;
}
ctx = aglCreateContext (fmt, 0); // create without sharing
aglDestroyPixelFormat(fmt);
aglReportError (); // cough up errors
if (NULL == ctx)
{
error = "Could not create context";
return NULL;
}
return ctx;
}
//--------------------------------------------------------------------------
vtkCarbonRenderWindow::vtkCarbonRenderWindow()
{
this->Internal = new vtkCarbonRenderWindowInternal(this);
this->ApplicationInitialized = 0;
this->ContextId = 0;
this->WindowId = 0;
this->ParentId = 0;
this->RootWindow = 0;
this->OwnWindow = 0; // Keep before SetWindowName.
this->SetWindowName("Visualization Toolkit - Carbon");
this->CursorHidden = 0;
this->ForceMakeCurrent = 0;
this->RegionEventHandlerUPP = 0;
this->RegionEventHandler = 0;
}
// --------------------------------------------------------------------------
vtkCarbonRenderWindow::~vtkCarbonRenderWindow()
{
this->Finalize();
vtkRenderer *ren;
vtkCollectionSimpleIterator rit;
this->Renderers->InitTraversal(rit);
while ( (ren = this->Renderers->GetNextRenderer(rit)) )
{
ren->SetRenderWindow(NULL);
}
delete this->Internal;
}
//--------------------------------------------------------------------------
void vtkCarbonRenderWindow::DestroyWindow()
{
GLuint txId;
this->MakeCurrent();
// tell each of the renderers that this render window/graphics context
// is being removed (the RendererCollection is removed by vtkRenderWindow's
// destructor)
vtkCollectionSimpleIterator rsit;
vtkRenderer *ren;
for ( this->Renderers->InitTraversal(rsit);
(ren = this->Renderers->GetNextRenderer(rsit));)
{
ren->SetRenderWindow(NULL);
ren->SetRenderWindow(this);
}
/* finish OpenGL rendering */
if (this->ContextId)
{
/* now delete all textures */
glDisable(GL_TEXTURE_2D);
for (int i = 1; i < this->TextureResourceIds->GetNumberOfIds(); i++)
{
txId = (GLuint) this->TextureResourceIds->GetId(i);
#ifdef GL_VERSION_1_1
if (glIsTexture(txId))
{
glDeleteTextures(1, &txId);
}
#else
if (glIsList(txId))
{
glDeleteLists(txId,1);
}
#endif
}
aglSetCurrentContext(this->ContextId);
aglDestroyContext(this->ContextId);
this->ContextId = NULL;
}
// remove event filters if we have them
if(this->RegionEventHandler)
{
RemoveEventHandler(this->RegionEventHandler);
DisposeEventHandlerUPP(this->RegionEventHandlerUPP);
this->RegionEventHandler = 0;
this->RegionEventHandlerUPP = 0;
}
if (this->RootWindow && this->OwnWindow)
{
DisposeWindow(this->RootWindow);
this->RootWindow = 0;
this->WindowId = 0;
}
this->Mapped = 0;
}
//--------------------------------------------------------------------------
void vtkCarbonRenderWindow::SetWindowName( const char * _arg )
{
vtkWindow::SetWindowName(_arg);
if(this->OwnWindow)
{
CFStringRef newTitle =
CFStringCreateWithCString(kCFAllocatorDefault, _arg,
kCFStringEncodingUTF8);
SetWindowTitleWithCFString(this->RootWindow, newTitle);
CFRelease(newTitle);
}
}
//--------------------------------------------------------------------------
int vtkCarbonRenderWindow::GetEventPending()
{
return 0;
}
//--------------------------------------------------------------------------
// Set the window id to a pre-existing window.
void vtkCarbonRenderWindow::SetParentId(HIViewRef arg)
{
vtkDebugMacro(<< "Setting ParentId to " << arg << "\n");
this->ParentId = arg;
}
//--------------------------------------------------------------------------
// Begin the rendering process.
void vtkCarbonRenderWindow::Start()
{
// if the renderer has not been initialized, do so now
this->Initialize();
// set the current window
this->MakeCurrent();
}
// --------------------------------------------------------------------------
void vtkCarbonRenderWindow::MakeCurrent()
{
if(this->OffScreenRendering && this->Internal->OffScreenContextId)
{
if((this->Internal->OffScreenContextId != aglGetCurrentContext())
|| this->ForceMakeCurrent)
{
aglSetCurrentContext(this->Internal->OffScreenContextId);
this->ForceMakeCurrent = 0;
}
}
else if (this->ContextId || this->ForceMakeCurrent)
{
if((this->ContextId != aglGetCurrentContext()) || this->ForceMakeCurrent)
{
aglSetCurrentContext(this->ContextId);
this->ForceMakeCurrent = 0;
}
}
}
// ----------------------------------------------------------------------------
// Description:
// Tells if this window is the current OpenGL context for the calling thread.
bool vtkCarbonRenderWindow::IsCurrent()
{
bool result;
if(this->OffScreenRendering && this->Internal->OffScreenContextId)
{
result=this->Internal->OffScreenContextId==aglGetCurrentContext();
}
else
{
result=this->ContextId!=0 && this->ContextId==aglGetCurrentContext();
}
return result;
}
// --------------------------------------------------------------------------
void vtkCarbonRenderWindow::SetForceMakeCurrent()
{
this->ForceMakeCurrent = 1;
}
// --------------------------------------------------------------------------
int vtkCarbonRenderWindow::IsDirect()
{
return 1;
}
// --------------------------------------------------------------------------
void vtkCarbonRenderWindow::SetSize(int a[2])
{
this->SetSize(a[0], a[1]);
}
void vtkCarbonRenderWindow::UpdateGLRegion()
{
// if WindowId is a child window
if(this->WindowId)
{
// Determine the AGL_BUFFER_RECT for the view. The coordinate
// system for this rectangle is relative to the owning window, with
// the origin at the bottom left corner and the y-axis inverted.
HIRect viewBounds, winBounds;
HIViewGetBounds(this->WindowId, &viewBounds);
HIViewRef root = HIViewGetRoot(this->GetRootWindow());
HIViewRef content_root;
HIViewFindByID(root, kHIViewWindowContentID, &content_root);
HIViewGetBounds(content_root, &winBounds);
HIViewConvertRect(&viewBounds, this->WindowId, content_root);
GLint bufferRect[4] = { GLint(viewBounds.origin.x),
GLint((winBounds.size.height) - (viewBounds.origin.y + viewBounds.size.height)),
GLint(viewBounds.size.width),
GLint(viewBounds.size.height) };
if(!HIViewIsVisible(this->WindowId))
{
bufferRect[0] = 0;
bufferRect[1] = 0;
bufferRect[2] = 0;
bufferRect[3] = 0;
}
// Associate the OpenGL context with the control's window, and establish the buffer rect.
#if 0
aglSetWindowRef(this->ContextId, this->GetRootWindow());
#else
aglSetDrawable(this->ContextId, GetWindowPort(this->GetRootWindow()));
#endif
aglSetInteger(this->ContextId, AGL_BUFFER_RECT, bufferRect);
aglEnable(this->ContextId, AGL_BUFFER_RECT);
// Establish the clipping region for the OpenGL context. To properly handle clipping
// within the view hierarchy, walk the hierarchy to determine the intersection
// of this view's bounds with its children, siblings, and parents also taking into
// account z-ordering of the views
RgnHandle rgn = NewRgn();
RgnHandle tmp_rgn = NewRgn();
GetControlRegion(this->WindowId, kControlStructureMetaPart, rgn);
HIViewConvertRegion(rgn, this->WindowId, content_root);
HIViewRef current_view = NULL;
HIViewRef child = NULL;
HIViewRef last = NULL;
for(current_view = this->WindowId;
(current_view != NULL);
current_view = HIViewGetSuperview(current_view))
{
if(last)
{
// clip view within parent bounds
GetControlRegion(current_view, kControlStructureMetaPart, tmp_rgn);
HIViewConvertRegion(tmp_rgn, current_view, content_root);
DiffRgn(rgn, tmp_rgn, tmp_rgn);
DiffRgn(rgn, tmp_rgn, rgn);
}
for(child = HIViewGetFirstSubview(current_view);
(child != last) && (child != NULL);
child = HIViewGetNextView(child))
{
if(child != last && HIViewIsVisible(child))
{
GetControlRegion(child, kControlStructureMetaPart, tmp_rgn);
HIViewConvertRegion(tmp_rgn, child, content_root);
DiffRgn(rgn, tmp_rgn, rgn);
}
}
last = current_view;
}
GetControlRegion(this->WindowId, kControlStructureMetaPart, tmp_rgn);
if(EqualRgn(rgn,tmp_rgn))
{
if(aglIsEnabled(this->ContextId, AGL_CLIP_REGION))
{
aglDisable(this->ContextId, AGL_CLIP_REGION);
}
}
else
{
if(!aglIsEnabled(this->ContextId, AGL_CLIP_REGION))
{
aglEnable(this->ContextId, AGL_CLIP_REGION);
}
aglSetInteger(this->ContextId, AGL_CLIP_REGION, reinterpret_cast<const GLint*>(rgn));
}
DisposeRgn(rgn);
DisposeRgn(tmp_rgn);
}
// this is provided for backwards compatibility
else if(this->WindowId == 0 && this->RootWindow && this->ParentId)
{
GLint bufRect[4];
Rect windowRect;
GetWindowBounds(this->RootWindow, kWindowContentRgn, &windowRect);
bufRect[0] = this->Position[0];
bufRect[1] = (int) (windowRect.bottom-windowRect.top)
- (this->Position[1]+this->Size[1]);
bufRect[2] = this->Size[0];
bufRect[3] = this->Size[1];
aglEnable(this->ContextId, AGL_BUFFER_RECT);
aglSetInteger(this->ContextId, AGL_BUFFER_RECT, bufRect);
}
aglUpdateContext(this->ContextId);
}
// --------------------------------------------------------------------------
void vtkCarbonRenderWindow::SetSize(int x, int y)
{
static int resizing = 0;
if ((this->Size[0] != x) || (this->Size[1] != y))
{
this->Size[0] = x;
this->Size[1] = y;
if(this->OffScreenRendering &&
(this->Internal->OffScreenWindow
|| this->OffScreenUseFrameBuffer))
{
this->ResizeOffScreenWindow(x,y);
}
else
{
if (this->Mapped)
{
if (!resizing)
{
resizing = 1;
if(this->ParentId && this->RootWindow && !this->WindowId)
{
// backwards compatibility with Tk and who else?
UpdateGLRegion();
}
else if(this->OwnWindow || !this->WindowId)
{
SizeWindow(this->RootWindow, x, y, TRUE);
}
resizing = 0;
}
}
}
this->Modified();
}
}
// --------------------------------------------------------------------------
void vtkCarbonRenderWindow::SetPosition(int a[2])
{
this->SetPosition(a[0], a[1]);
}
// --------------------------------------------------------------------------
void vtkCarbonRenderWindow::SetPosition(int x, int y)
{
static int resizing = 0;
if ((this->Position[0] != x) || (this->Position[1] != y))
{
this->Modified();
this->Position[0] = x;
this->Position[1] = y;
if (this->Mapped)
{
if (!resizing)
{
resizing = 1;
if(this->ParentId && this->RootWindow && !this->WindowId)
{
// backwards compatibility with Tk and who else?
UpdateGLRegion();
}
else if(this->OwnWindow || !this->WindowId)
{
MoveWindow(this->RootWindow, x, y, FALSE);
}
resizing = 0;
}
}
}
}
//--------------------------------------------------------------------------
// End the rendering process and display the image.
void vtkCarbonRenderWindow::Frame()
{
this->MakeCurrent();
if (!this->AbortRender && this->DoubleBuffer && this->SwapBuffers)
{
glFinish();
aglSwapBuffers(this->ContextId);
vtkDebugMacro(<< " aglSwapBuffers\n");
}
else
{
glFlush();
}
}
//--------------------------------------------------------------------------
AGLContext vtkCarbonRenderWindow::GetContextId()
{
if(this->OffScreenRendering)
{
return this->Internal->OffScreenContextId;
}
return this->ContextId;
}
//--------------------------------------------------------------------------
// Specify various window parameters.
void vtkCarbonRenderWindow::WindowConfigure()
{
// this is all handled by the desiredVisualInfo method
}
//--------------------------------------------------------------------------
void vtkCarbonRenderWindow::InitializeApplication()
{
if (!this->ApplicationInitialized)
{
if (this->OwnWindow)
{
// Initialize the Toolbox managers if we are running the show
DrawMenuBar();
this->ApplicationInitialized=1;
}
}
}
//--------------------------------------------------------------------------
// Initialize the window for rendering.
void vtkCarbonRenderWindow::CreateAWindow()
{
static int count = 1;
char *windowName;
// if a Window and HIView wasn't given, make a Window and HIView
if (!this->WindowId && !this->RootWindow)
{
this->Position[0] = ((this->Position[0] >= 0) ? this->Position[0] : 5);
this->Position[1] = ((this->Position[1] >= 0) ? this->Position[1] : 5);
this->Size[0] = ((this->Size[0] > 0) ? this->Size[0] : 300);
this->Size[1] = ((this->Size[1] > 0) ? this->Size[1] : 300);
// Rect is defined as {top, left, bottom, right} (really)
Rect rectWin = {this->Position[1], this->Position[0],
this->Position[1]+this->Size[1],
this->Position[0]+this->Size[0]};
WindowAttributes windowAttrs = (kWindowStandardDocumentAttributes |
kWindowLiveResizeAttribute |
kWindowStandardHandlerAttribute |
kWindowCompositingAttribute);
if (noErr != CreateNewWindow (kDocumentWindowClass,
windowAttrs,
&rectWin, &(this->RootWindow)))
{
vtkErrorMacro("Could not create window, serious error!");
return;
}
// get the content view
HIViewFindByID(HIViewGetRoot(this->RootWindow),
kHIViewWindowContentID,
&this->WindowId);
int len = (strlen("Visualization Toolkit - Carbon #")
+ (int) ceil((double)log10((double)(count+1)))
+ 1);
windowName = new char [ len ];
sprintf(windowName,"Visualization Toolkit - Carbon #%i",count++);
this->OwnWindow = 1;
this->SetWindowName(windowName);
delete [] windowName;
ShowWindow(this->RootWindow);
}
// install event handler for updating gl region
// this works for a supplied HIView and an HIView made here
if(this->WindowId && !this->RegionEventHandler)
{
EventTypeSpec region_events [] =
{
{ kEventClassControl, kEventControlOwningWindowChanged},
{ kEventClassControl, kEventControlVisibilityChanged },
{ kEventClassControl, kEventControlBoundsChanged }
};
this->RegionEventHandlerUPP = NewEventHandlerUPP(vtkCarbonRenderWindow::RegionEventProcessor);
InstallControlEventHandler(this->WindowId, this->RegionEventHandlerUPP,
GetEventTypeCount(region_events), region_events,
reinterpret_cast<void*>(this), &this->RegionEventHandler);
}
SetPortWindowPort(this->GetRootWindow());
const char* error = NULL;
this->ContextId = this->Internal->CreateContext(0, this->DoubleBuffer,
this->StereoCapableWindow, this->MultiSamples,
this->AlphaBitPlanes, this->StencilCapable,
error);
if (NULL == this->ContextId)
{
if(error)
{
vtkErrorMacro(<<error);
}
return;
}
// This syncs the OpenGL context to the VBL to prevent tearing
GLint one = 1;
GLboolean res = aglSetInteger (this->ContextId, AGL_SWAP_INTERVAL, &one);
if (GL_FALSE == res)
{
vtkErrorMacro ("Could not set context option");
return;
}
#if 0
// attach the WindowRef to the context
if (!aglSetWindowRef (this->ContextId, this->GetRootWindow()))
#else
// attach the CGrafPtr to the context
if (!aglSetDrawable (this->ContextId, GetWindowPort (this->GetRootWindow())))
#endif
{
aglReportError();
return;
}
if(!aglSetCurrentContext (this->ContextId))
// make the context the current context
{
aglReportError();
return;
}
this->OpenGLInit();
this->Mapped = 1;
UpdateGLRegion();
}
//--------------------------------------------------------------------------
// Initialize the window for rendering.
void vtkCarbonRenderWindow::WindowInitialize()
{
// create our own window if not already set
this->InitializeApplication();
this->OwnWindow = 0;
this->CreateAWindow();
// tell our renderers about us
vtkRenderer* ren;
for (this->Renderers->InitTraversal();
(ren = this->Renderers->GetNextItem());)
{
ren->SetRenderWindow(0);
ren->SetRenderWindow(this);
}
}
//-----------------------------------------------------------------------------
// Initialize the rendering window.
void vtkCarbonRenderWindow::Initialize ()
{
// make sure we havent already been initialized
if(!this->OffScreenRendering && !this->ContextId)
{
this->WindowInitialize();
}
else if(this->OffScreenRendering &&
!(this->Internal->OffScreenContextId
|| this->OffScreenUseFrameBuffer))
{
// initialize offscreen window
int width = ((this->Size[0] > 0) ? this->Size[0] : 300);
int height = ((this->Size[1] > 0) ? this->Size[1] : 300);
this->CreateOffScreenWindow(width, height);
}
}
//-----------------------------------------------------------------------------
void vtkCarbonRenderWindow::Finalize(void)
{
if (this->CursorHidden)
{
this->ShowCursor();
}
this->SetOffScreenRendering(0);
this->DestroyWindow();
}
//-----------------------------------------------------------------------------
void vtkCarbonRenderWindow::SetOffScreenRendering(int i)
{
if (this->OffScreenRendering == i)
{
return;
}
Superclass::SetOffScreenRendering(i);
// setup the offscreen area
if(i)
{
this->Internal->ScreenDoubleBuffer = this->DoubleBuffer;
this->DoubleBuffer = 0;
this->Internal->ScreenMapped = this->Mapped;
this->Mapped = 0;
}
else
{
this->DestroyOffScreenWindow();
this->DoubleBuffer = this->Internal->ScreenDoubleBuffer;
this->Mapped = this->Internal->ScreenMapped;
// reset the size based on the screen window
this->GetSize();
}
}
//-----------------------------------------------------------------------------
void vtkCarbonRenderWindow::CreateOffScreenWindow(int width, int height)
{
if(!this->CreateHardwareOffScreenWindow(width,height))
{
const char* error = NULL;
int doubleBuf = 0;
this->Internal->OffScreenContextId =
this->Internal->CreateContext(1, doubleBuf,
this->StereoCapableWindow, this->MultiSamples,
this->AlphaBitPlanes, this->StencilCapable, error);
this->Internal->OffScreenWindow = vtkCreateOSWindow(width, height, 4);
this->Size[0] = width;
this->Size[1] = height;
aglSetOffScreen(this->Internal->OffScreenContextId,
width, height, width*4,
this->Internal->OffScreenWindow);
aglSetCurrentContext(this->Internal->OffScreenContextId);
} // if not hardware
this->Mapped = 0;
vtkRenderer *ren;
vtkCollectionSimpleIterator rit;
this->Renderers->InitTraversal(rit);
while ( (ren = this->Renderers->GetNextRenderer(rit)) )
{
ren->SetRenderWindow(NULL);
ren->SetRenderWindow(this);
}
this->OpenGLInit();
}
//-----------------------------------------------------------------------------
void vtkCarbonRenderWindow::DestroyOffScreenWindow()
{
// release graphic resources.
vtkRenderer *ren;
vtkCollectionSimpleIterator rit;
this->Renderers->InitTraversal(rit);
while ( (ren = this->Renderers->GetNextRenderer(rit)) )
{
ren->SetRenderWindow(NULL);
ren->SetRenderWindow(this);
}
if(this->OffScreenUseFrameBuffer)
{
this->DestroyHardwareOffScreenWindow();
}
else
{
if(this->Internal->OffScreenContextId)
{
aglDestroyContext(this->Internal->OffScreenContextId);
this->Internal->OffScreenContextId = NULL;
vtkDestroyOSWindow(this->Internal->OffScreenWindow);
this->Internal->OffScreenWindow = NULL;
}
}
}
//-----------------------------------------------------------------------------
void vtkCarbonRenderWindow::ResizeOffScreenWindow(int width, int height)
{
if(!this->OffScreenRendering)
{
return;
}
if(this->OffScreenUseFrameBuffer || this->Internal->OffScreenContextId)
{
this->DestroyOffScreenWindow();
this->CreateOffScreenWindow(width, height);
}
}
//--------------------------------------------------------------------------
void vtkCarbonRenderWindow::UpdateSizeAndPosition(int xPos, int yPos,
int xSize, int ySize)
{
this->Size[0]=xSize;
this->Size[1]=ySize;
this->Position[0]=xPos;
this->Position[1]=yPos;
this->Modified();
}
//--------------------------------------------------------------------------
// Get the current size of the window.
int *vtkCarbonRenderWindow::GetSize()
{
if(this->WindowId && this->Mapped)
{
HIRect viewBounds;
HIViewGetBounds(this->WindowId, &viewBounds);
this->Size[0] = (int)viewBounds.size.width;
this->Size[1] = (int)viewBounds.size.height;
}
return this->Superclass::GetSize();
}
//--------------------------------------------------------------------------
// Get the current size of the screen.
int *vtkCarbonRenderWindow::GetScreenSize()
{
CGRect r = CGDisplayBounds(CGMainDisplayID());
this->Size[0] = (int)r.size.width;
this->Size[1] = (int)r.size.height;
return this->Size;
}
//--------------------------------------------------------------------------
// Get the position in screen coordinates of the window.
int *vtkCarbonRenderWindow::GetPosition()
{
// if we aren't mapped then just return the ivar
if (!this->Mapped)
{
return this->Position;
}
if(!this->WindowId && !this->ParentId)
{
// Find the current window position
Rect windowRect;
GetWindowBounds(this->GetRootWindow(), kWindowContentRgn, &windowRect);
this->Position[0] = windowRect.left;
this->Position[1] = windowRect.top;
}
else
{
HIRect viewBounds;
HIViewGetBounds(this->WindowId, &viewBounds);
Rect windowRect;
GetWindowBounds(this->GetRootWindow(), kWindowContentRgn, &windowRect);
this->Position[0] = ((int)viewBounds.origin.x) + windowRect.left;
this->Position[1] = ((int)viewBounds.origin.y) + windowRect.top;
}
return this->Position;
}
//--------------------------------------------------------------------------
// Change the window to fill the entire screen.
void vtkCarbonRenderWindow::SetFullScreen(int arg)
{
int *temp;
if (this->FullScreen == arg)
{
return;
}
if (!this->Mapped)
{
this->PrefFullScreen();
return;
}
// set the mode
this->FullScreen = arg;
if (this->FullScreen <= 0)
{
this->Position[0] = this->OldScreen[0];
this->Position[1] = this->OldScreen[1];
this->Size[0] = this->OldScreen[2];
this->Size[1] = this->OldScreen[3];
this->Borders = this->OldScreen[4];
}
else
{
// if window already up get its values
if (this->WindowId)
{
temp = this->GetPosition();
this->OldScreen[0] = temp[0];
this->OldScreen[1] = temp[1];
this->OldScreen[4] = this->Borders;
this->PrefFullScreen();
}
}
// remap the window
this->WindowRemap();
this->Modified();
}
//--------------------------------------------------------------------------
// Set the variable that indicates that we want a stereo capable window
// be created. This method can only be called before a window is realized.
void vtkCarbonRenderWindow::SetStereoCapableWindow(int capable)
{
if (!this->ContextId && !this->Internal->OffScreenContextId)
{
vtkRenderWindow::SetStereoCapableWindow(capable);
}
else
{
vtkWarningMacro(<< "Requesting a StereoCapableWindow must be performed "
<< "before the window is realized, i.e. before a render.");
}
}
//--------------------------------------------------------------------------
// Set the preferred window size to full screen.
void vtkCarbonRenderWindow::PrefFullScreen()
{
vtkWarningMacro(<< "Can't get full screen window.");
}
//--------------------------------------------------------------------------
// Remap the window.
void vtkCarbonRenderWindow::WindowRemap()
{
vtkWarningMacro(<< "Can't remap the window.");
}
//--------------------------------------------------------------------------
void vtkCarbonRenderWindow::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "ContextId: " << this->ContextId << "\n";
os << indent << "MultiSamples: " << this->MultiSamples << "\n";
os << indent << "WindowId: " << this->WindowId << "\n";
os << indent << "ParentId: " << this->ParentId << "\n";
os << indent << "RootWindow: " << this->RootWindow << "\n";
}
//--------------------------------------------------------------------------
int vtkCarbonRenderWindow::GetDepthBufferSize()
{
GLint size;
if ( this->Mapped )
{
size = 0;
glGetIntegerv( GL_DEPTH_BITS, &size );
return (int) size;
}
else
{
vtkDebugMacro(<< "Window is not mapped yet!" );
return 24;
}
}
//--------------------------------------------------------------------------
// Get the window id.
HIViewRef vtkCarbonRenderWindow::GetWindowId()
{
vtkDebugMacro(<< "Returning WindowId of " << this->WindowId << "\n");
return this->WindowId;
}
//--------------------------------------------------------------------------
// Set the window id to a pre-existing window.
void vtkCarbonRenderWindow::SetWindowId(HIViewRef theWindow)
{
vtkDebugMacro(<< "Setting WindowId to " << theWindow << "\n");
this->WindowId = theWindow;
}
//--------------------------------------------------------------------------
// Set this RenderWindow's Carbon window id to a pre-existing window.
void vtkCarbonRenderWindow::SetWindowInfo(char *info)
{
long tmp;
sscanf(info,"%ld",&tmp);
this->WindowId = (HIViewRef)tmp;
vtkDebugMacro(<< "Setting WindowId to " << this->WindowId << "\n");
}
void vtkCarbonRenderWindow::SetRootWindow(WindowPtr win)
{
vtkDebugMacro(<< "Setting RootWindow to " << win << "\n");
this->RootWindow = win;
}
WindowPtr vtkCarbonRenderWindow::GetRootWindow()
{
// take into account whether the user set the root window or not.
// if not, then WindowId is set and we're using HIViews.
// Instead of storing the RootWindow, we ask for it in case of a dynamic
// GUI where the root window can change.
if(HIViewGetWindow != NULL && !this->RootWindow)
{
return HIViewGetWindow(this->WindowId);
}
return this->RootWindow;
}
//----------------------------------------------------------------------------
void vtkCarbonRenderWindow::HideCursor()
{
if (this->CursorHidden)
{
return;
}
this->CursorHidden = 1;
CGDisplayHideCursor(CGMainDisplayID());
}
//----------------------------------------------------------------------------
void vtkCarbonRenderWindow::ShowCursor()
{
if (!this->CursorHidden)
{
return;
}
this->CursorHidden = 0;
CGDisplayShowCursor(CGMainDisplayID());
}
OSStatus vtkCarbonRenderWindow::RegionEventProcessor(EventHandlerCallRef,
EventRef event, void* win)
{
vtkCarbonRenderWindow *vtk_win=reinterpret_cast<vtkCarbonRenderWindow*>(win);
UInt32 event_kind = GetEventKind(event);
UInt32 event_class = GetEventClass(event);
switch(event_class)
{
case kEventClassControl:
{
switch (event_kind)
{
case kEventControlVisibilityChanged:
case kEventControlOwningWindowChanged:
case kEventControlBoundsChanged:
vtk_win->UpdateGLRegion();
break;
default:
break;
}
}
break;
default:
break;
}
return eventNotHandledErr;
}
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