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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCarbonRenderWindow.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCarbonRenderWindow - Carbon OpenGL rendering window
//
// .SECTION Description
// vtkCarbonRenderWindow is a concrete implementation of the abstract
// class vtkOpenGLRenderWindow. It is only available on Mac OS X 10.3
// and later.
// To use this class, build VTK with VTK_USE_CARBON turned ON.
// This class can be used only by 32 bit processes, as Carbon is
// unavailable in 64 bit. If you need 64 bit support, use
// vtkCocoaRenderWindow.
// vtkCarbonRenderWindow interfaces to the OpenGL graphics library using
// the Carbon AGL APIs.
//
// .SECTION See Also
// vtkOpenGLRenderWindow vtkCocoaRenderWindow
#ifndef vtkCarbonRenderWindow_h
#define vtkCarbonRenderWindow_h
#if defined(__LP64__) && __LP64__
#error VTK_USE_CARBON cannot work in 64 bit; use VTK_USE_COCOA instead.
#endif
#if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
#error VTK_USE_CARBON cannot work with the OS X 10.7 SDK or later; use VTK_USE_COCOA instead.
#endif
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkOpenGLRenderWindow.h"
#include <Carbon/Carbon.h> // Carbon and Mac specific
#include <AGL/agl.h> // Carbon and Mac specific
class vtkCarbonRenderWindowInternal;
class VTKRENDERINGOPENGL_EXPORT vtkCarbonRenderWindow : public vtkOpenGLRenderWindow
{
public:
static vtkCarbonRenderWindow *New();
vtkTypeMacro(vtkCarbonRenderWindow,vtkOpenGLRenderWindow);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Begin the rendering process.
void Start();
// Description:
// End the rendering process and display the image.
void Frame();
// Description:
// Specify various window parameters.
virtual void WindowConfigure();
// Description:
// Create the window.
virtual void WindowInitialize();
// Description:
// Initialize the rendering window. This will setup all system-specific
// resources. This method and Finalize() must be symmetric and it
// should be possible to call them multiple times, even changing WindowId
// in-between. This is what WindowRemap does.
virtual void Initialize();
// Description:
// Finalize the rendering window. This will shutdown all system-specifc
// resources. After having called this, it should be possible to destroy
// a window that was used for a SetWindowId() call without any ill effects.
virtual void Finalize();
// Description:
// Create a rendering area in memory.
void SetOffScreenRendering(int);
// Description:
// Change the window to fill the entire screen.
virtual void SetFullScreen(int);
// Description:
// Remap the window.
virtual void WindowRemap();
// Description:
// Set the preferred window size to full screen.
virtual void PrefFullScreen();
// Description:
// Set the size of the window in pixels.
virtual void SetSize(int a[2]);
virtual void SetSize(int,int);
// Description:
// Get the current size of the window in pixels.
virtual int *GetSize();
// Description:
// Set the position of the window.
virtual void SetPosition(int a[2]);
virtual void SetPosition(int,int);
// Description:
// Get the current size of the screen in pixels.
virtual int *GetScreenSize();
// Description:
// Get the position in screen coordinates of the window.
virtual int *GetPosition();
// Description:
// Set the name of the window. This appears at the top of the window
// normally.
virtual void SetWindowName(const char *);
// Description:
// Set this RenderWindow's window id to a pre-existing window.
void SetWindowInfo(char *);
void SetNextWindowInfo(char *)
{
vtkWarningMacro("SetNextWindowInfo not implemented (WindowRemap not implemented).");
}
//BTX
virtual void *GetGenericDisplayId() {return NULL;}
virtual void *GetGenericWindowId() {return (void *)this->WindowId;}
virtual void *GetGenericParentId() {return (void *)this->ParentId;}
virtual AGLContext GetContextId();
virtual void *GetGenericContext() {return (void*)this->GetContextId();}
virtual void SetDisplayId(void *) {}
virtual void* GetGenericDrawable()
{
vtkWarningMacro("GetGenericDrawable Method not implemented.");
return 0;
}
void SetParentInfo(char*)
{
vtkWarningMacro("SetParentInfo Method not implemented.");
}
// Description:
// Get the HIView window pointer.
virtual HIViewRef GetWindowId();
// Set the HIView window pointer.
void SetWindowId(void *foo) {this->SetWindowId((HIViewRef)foo);};
void SetNextWindowId(void*)
{
vtkWarningMacro("SetNextWindowId not implemented (WindowRemap not implemented).");
}
// Description:
// Set the parent HIView.
virtual void SetParentId(HIViewRef);
void SetParentId(void *foo) {this->SetParentId((HIViewRef)foo);};
// Description:
// Set the HIVIew pointer to a pre-existing window.
virtual void SetWindowId(HIViewRef);
// Description:
// Set the root window id. Use this when using non-HIView GUIs.
void SetRootWindow(WindowPtr win);
WindowPtr GetRootWindow();
//ETX
// supply base class virtual function
vtkSetMacro(MultiSamples,int);
vtkGetMacro(MultiSamples,int);
// Description:
// Prescribe that the window be created in a stereo-capable mode. This
// method must be called before the window is realized. This method
// overrrides the superclass method since this class can actually check
// whether the window has been realized yet.
virtual void SetStereoCapableWindow(int capable);
// Description:
// Make this windows OpenGL context the current context.
void MakeCurrent();
// Description:
// Tells if this window is the current OpenGL context for the calling thread.
virtual bool IsCurrent();
// Description:
// If called, allow MakeCurrent() to skip cache-check when called.
// MakeCurrent() reverts to original behavior of cache-checking
// on the next render.
void SetForceMakeCurrent();
// Description:
// Is this render window using hardware acceleration? 0-false, 1-true.
// Always true for Carbon.
virtual int IsDirect();
// Description:
// Check to see if an event is pending for this window.
// This is a useful check to abort a long render.
virtual int GetEventPending();
// Description:
// Get the size of the depth buffer.
int GetDepthBufferSize();
// Description:
// Hide or Show the mouse cursor, it is nice to be able to hide the
// default cursor if you want VTK to display a 3D cursor instead.
void HideCursor();
void ShowCursor();
void UpdateSizeAndPosition(int xPos, int yPos, int xSize, int ySize);
// Description:
// Fix the GL region. The AGL_BUFFER_RECT and AGL_CLIP_REGION will be updated
void UpdateGLRegion();
protected:
vtkCarbonRenderWindow();
~vtkCarbonRenderWindow();
vtkCarbonRenderWindowInternal* Internal;
int ApplicationInitialized; // Toolboxen initialized?
GLint aglAttributes[64]; // input: pixel format attributes always required
// (reset to what was actually allocated)
AGLContext ContextId;
HIViewRef WindowId;
HIViewRef ParentId;
WindowPtr RootWindow;
int OwnWindow;
int ScreenSize[2];
int CursorHidden;
int ForceMakeCurrent;
// data and handlers to keep the GL view coincident with the HIView
EventHandlerUPP RegionEventHandlerUPP;
EventHandlerRef RegionEventHandler;
static OSStatus RegionEventProcessor(EventHandlerCallRef er,
EventRef event,
void*);
void InitializeApplication();
void CreateAWindow();
void DestroyWindow();
void CreateOffScreenWindow(int x, int y);
void DestroyOffScreenWindow();
void ResizeOffScreenWindow(int x, int y);
private:
vtkCarbonRenderWindow(const vtkCarbonRenderWindow&); // Not implemented.
void operator=(const vtkCarbonRenderWindow&); // Not implemented.
};
#endif
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