File: vtkOpenGLCoincidentTopologyResolutionPainter.cxx

package info (click to toggle)
vtk6 6.3.0%2Bdfsg2-8.1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 118,972 kB
  • sloc: cpp: 1,442,790; ansic: 113,395; python: 72,383; tcl: 46,998; xml: 8,119; yacc: 4,525; java: 4,239; perl: 3,108; lex: 1,694; sh: 1,093; asm: 154; makefile: 68; objc: 17
file content (184 lines) | stat: -rw-r--r-- 6,124 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOpenGLCoincidentTopologyResolutionPainter.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

#include "vtkOpenGLCoincidentTopologyResolutionPainter.h"

#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkMapper.h" // for VTK_RESOLVE_*
#include "vtkObjectFactory.h"
#include "vtkProperty.h"
#include "vtkRenderer.h"

#include "vtkOpenGL.h"
#include "vtkOpenGLError.h"

vtkStandardNewMacro(vtkOpenGLCoincidentTopologyResolutionPainter);

//-----------------------------------------------------------------------------
vtkOpenGLCoincidentTopologyResolutionPainter::
vtkOpenGLCoincidentTopologyResolutionPainter()
{
}

//-----------------------------------------------------------------------------
vtkOpenGLCoincidentTopologyResolutionPainter::
~vtkOpenGLCoincidentTopologyResolutionPainter()
{
}

//-----------------------------------------------------------------------------
void vtkOpenGLCoincidentTopologyResolutionPainter::RenderInternal(
  vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags,
  bool forceCompileOnly)
{
  vtkProperty* prop = actor->GetProperty();
  bool draw_surface_with_edges =
    (prop->GetEdgeVisibility() && prop->GetRepresentation() == VTK_SURFACE);
  int rct = draw_surface_with_edges? VTK_RESOLVE_OFF: this->ResolveCoincidentTopology;
  switch (rct)
    {
  case VTK_RESOLVE_OFF:
    this->Superclass::RenderInternal(renderer, actor,
      typeflags, forceCompileOnly);
    break;

  case VTK_RESOLVE_POLYGON_OFFSET:
    this->RenderPolygonOffset(renderer, actor, typeflags, forceCompileOnly);
    break;

  case VTK_RESOLVE_SHIFT_ZBUFFER:
    this->RenderShiftZBuffer(renderer, actor, typeflags, forceCompileOnly);
    break;
    }
}

//-----------------------------------------------------------------------------
void vtkOpenGLCoincidentTopologyResolutionPainter::RenderPolygonOffset(
  vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags,
  bool forceCompileOnly)
  {
#ifdef GL_VERSION_1_1
  vtkOpenGLClearErrorMacro();
  if (this->OffsetFaces)
    {
    glEnable(GL_POLYGON_OFFSET_FILL);
    }
  else
    {
    glEnable(GL_POLYGON_OFFSET_LINE);
    glEnable(GL_POLYGON_OFFSET_POINT);
    }
  glPolygonOffset(this->PolygonOffsetFactor, this->PolygonOffsetUnits);
#endif

  this->Superclass::RenderInternal(renderer, actor, typeflags,
                                   forceCompileOnly);

#ifdef GL_VERSION_1_1
  if (this->OffsetFaces)
    {
    glDisable(GL_POLYGON_OFFSET_FILL);
    }
  else
    {
    glDisable(GL_POLYGON_OFFSET_LINE);
    glDisable(GL_POLYGON_OFFSET_POINT);
    }
  vtkOpenGLCheckErrorMacro("failed after RenderPolygonOffset");
#endif
}

//-----------------------------------------------------------------------------
void vtkOpenGLCoincidentTopologyResolutionPainter::RenderShiftZBuffer(
  vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags,
  bool forceCompileOnly)
{
  vtkOpenGLClearErrorMacro();

  // Get the flags for each type of primitive.  Polygons can be drawn
  // as vertices or lines rather than filled, so check the property and
  // OpenGL flags to try to determine which one we are doing.
  unsigned long vertFlags = typeflags & vtkPainter::VERTS;
  unsigned long lineFlags = typeflags & vtkPainter::LINES;
  unsigned long polyFlags = 0;
  int actorRep = actor->GetProperty()->GetRepresentation();
  GLint oglPolyMode[2];
  glGetIntegerv(GL_POLYGON_MODE, oglPolyMode);
  if ((actorRep == VTK_POINTS) || (oglPolyMode[0] == GL_POINT))
    {
    vertFlags |= typeflags & (vtkPainter::POLYS | vtkPainter::STRIPS);
    }
  else if ((actorRep == VTK_WIREFRAME) || (oglPolyMode[0] == GL_LINE))
    {
    lineFlags |= typeflags & (vtkPainter::POLYS | vtkPainter::STRIPS);
    }
  else
    {
    polyFlags |= typeflags & (vtkPainter::POLYS | vtkPainter::STRIPS);
    }

  GLint stackDepth, maxStackDepth;
  glGetIntegerv(GL_PROJECTION_STACK_DEPTH, &stackDepth);
  glGetIntegerv(GL_MAX_PROJECTION_STACK_DEPTH, &maxStackDepth);
  // We need to push the projection matrix on the stack.  Unfortunately, the
  // projection matrix stack can be small, so we check to make sure that we
  // can do it.
  if (stackDepth < maxStackDepth)
    {
    double range[2];
    renderer->GetActiveCamera()->GetClippingRange(range);
    if (vertFlags)
      {
      glMatrixMode(GL_PROJECTION);
      glPushMatrix();
      glTranslated(0.0, 0.0, 2.0*this->ZShift*(range[1]-range[0]));
      vtkOpenGLCheckErrorMacro("failed after setup");
      this->Superclass::RenderInternal(renderer, actor, vertFlags,
                                       forceCompileOnly);
      glMatrixMode(GL_PROJECTION);
      glPopMatrix();
      }
    if (lineFlags)
      {
      glMatrixMode(GL_PROJECTION);
      glPushMatrix();
      glTranslated(0.0, 0.0, this->ZShift*(range[1]-range[0]));
      vtkOpenGLCheckErrorMacro("failed after setup");
      this->Superclass::RenderInternal(renderer, actor, lineFlags,
                                       forceCompileOnly);
      glMatrixMode(GL_PROJECTION);
      glPopMatrix();
      }
    if (polyFlags)
      {
      this->Superclass::RenderInternal(renderer, actor, polyFlags,
                                       forceCompileOnly);
      }
    }
  else
    {
    this->Superclass::RenderInternal(renderer, actor, typeflags,
                                     forceCompileOnly);
    }
  vtkOpenGLCheckErrorMacro("failed after RenderShiftZBuffer");
}

//-----------------------------------------------------------------------------
void vtkOpenGLCoincidentTopologyResolutionPainter::PrintSelf(
  ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);
}