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// ============================================================================
//
// Program: Visualization Toolkit
// Module: vtkOpenGLPropertyDefaultPropFunc_fs.glsl
//
// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// All rights reserved.
// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// ============================================================================
// Default fragment shader used on property.
#version 110
uniform int useTexture;
uniform sampler2D texture;
void propFuncFS()
{
if(useTexture==1)
{
gl_FragColor=gl_Color*texture2D(texture,gl_TexCoord[0].xy);
}
else
{
gl_FragColor=gl_Color;
}
}
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