1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215
|
/*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderbuffer.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkRenderbuffer.h"
#include "vtkObjectFactory.h"
#include "vtkOpenGLExtensionManager.h"
#include "vtkOpenGLRenderWindow.h"
#include "vtkFrameBufferObject2.h" // for LoadRequiredExtension
#include "vtkgl.h"
#include "vtkOpenGLError.h"
#include <cassert>
//----------------------------------------------------------------------------
vtkStandardNewMacro(vtkRenderbuffer);
//----------------------------------------------------------------------------
vtkRenderbuffer::vtkRenderbuffer()
{
this->Context = NULL;
this->Handle = 0U;
this->DepthBufferFloat = 0;
}
//----------------------------------------------------------------------------
vtkRenderbuffer::~vtkRenderbuffer()
{
this->Free();
}
//----------------------------------------------------------------------------
bool vtkRenderbuffer::IsSupported(vtkRenderWindow *win)
{
bool supported = false;
vtkOpenGLRenderWindow *glwin = dynamic_cast<vtkOpenGLRenderWindow*>(win);
if (glwin)
{
vtkOpenGLExtensionManager *mgr = glwin->GetExtensionManager();
bool floatTex = mgr->ExtensionSupported("GL_ARB_texture_float")==1;
//bool floatDepth = mgr->ExtensionSupported("GL_ARB_depth_buffer_float")==1;
bool floatDepth = true;
bool fbo = vtkFrameBufferObject2::IsSupported(win);
supported = floatTex && floatDepth && fbo;
}
return supported;
}
//----------------------------------------------------------------------------
bool vtkRenderbuffer::LoadRequiredExtensions(vtkRenderWindow *win)
{
bool supported = false;
vtkOpenGLRenderWindow *glwin = dynamic_cast<vtkOpenGLRenderWindow*>(win);
if (glwin)
{
vtkOpenGLExtensionManager *mgr = glwin->GetExtensionManager();
bool floatTex = mgr->ExtensionSupported("GL_ARB_texture_float")==1;
bool fbo = vtkFrameBufferObject2::IsSupported(win);
supported = floatTex && fbo;
if (supported)
{
// no functions to load for floatTex
// we'll use floating point depth buffers if they are
// available
this->DepthBufferFloat
= mgr->ExtensionSupported("GL_ARB_depth_buffer_float");
if (this->DepthBufferFloat)
{
mgr->LoadSupportedExtension("GL_ARB_depth_buffer_float");
}
// the rest is part of the FBO ext defer to that
// class to leverage its cross platform ext loading
// gymnastics
vtkFrameBufferObject2::LoadRequiredExtensions(win);
}
}
return supported;
}
//----------------------------------------------------------------------------
void vtkRenderbuffer::Alloc()
{
vtkgl::GenRenderbuffersEXT(1, &this->Handle);
vtkOpenGLCheckErrorMacro("failed at glGenRenderbuffers");
}
//----------------------------------------------------------------------------
void vtkRenderbuffer::Free()
{
// because we don't hold a reference to the render
// context we don't have any control on when it is
// destroyed. In fact it may be destroyed before
// we are(eg smart pointers), in which case we should
// do nothing.
if (this->Context && this->Handle)
{
vtkgl::DeleteRenderbuffersEXT(1, &this->Handle);
vtkOpenGLCheckErrorMacro("failed at glDeleteRenderBuffers");
}
}
//----------------------------------------------------------------------------
vtkRenderWindow *vtkRenderbuffer::GetContext()
{
return this->Context;
}
//----------------------------------------------------------------------------
void vtkRenderbuffer::SetContext(vtkRenderWindow *renWin)
{
// avoid pointless re-assignment
if (this->Context==renWin){ return; }
// free previous resources
this->Free();
this->Context = NULL;
this->DepthBufferFloat = 0;
this->Modified();
// check for supported context
vtkOpenGLRenderWindow *context = dynamic_cast<vtkOpenGLRenderWindow*>(renWin);
if ( !context
|| !this->LoadRequiredExtensions(renWin) )
{
vtkErrorMacro("Unsupported render context");
return;
}
// allocate new fbo
this->Context=renWin;
this->Context->MakeCurrent();
this->Alloc();
}
//----------------------------------------------------------------------------
int vtkRenderbuffer::CreateColorAttachment(
unsigned int width,
unsigned int height)
{
assert(this->Context);
return this->Create(vtkgl::RGBA32F, width, height);
}
//----------------------------------------------------------------------------
int vtkRenderbuffer::CreateDepthAttachment(
unsigned int width,
unsigned int height)
{
assert(this->Context);
// typically DEPTH_COMPONENT will end up being a 32 bit floating
// point format however it's not a guarantee and does not seem
// to be the case with mesa hence the need to explicitly specify
// it as such if at all possible.
if (this->DepthBufferFloat)
{
return this->Create(
vtkgl::DEPTH_COMPONENT32F,
width,
height);
}
return this->Create(
GL_DEPTH_COMPONENT,
width,
height);
}
//----------------------------------------------------------------------------
int vtkRenderbuffer::Create(
unsigned int format,
unsigned int width,
unsigned int height)
{
assert(this->Context);
vtkgl::BindRenderbufferEXT(vtkgl::RENDERBUFFER, (GLuint)this->Handle);
vtkOpenGLCheckErrorMacro("failed at glBindRenderBuffer");
vtkgl::RenderbufferStorageEXT(vtkgl::RENDERBUFFER, (GLenum)format, width, height);
vtkOpenGLCheckErrorMacro("failed at glRenderbufferStorage");
return 1;
}
// ----------------------------------------------------------------------------
void vtkRenderbuffer::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os
<< indent << "Handle=" << this->Handle << endl
<< indent << "Context=" << this->Context << endl;
}
|