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/*=========================================================================
Program: Visualization Toolkit
Module: vtkTDxDevice.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTDxDevice - API to access a 3DConnexion input device
// .SECTION Description
// vtkTDxDevice is an abstract class providing access to a 3DConnexion
// input device, such as the SpaceNavigator.
//
// Concrete classes are platform-dependent
// .SECTION See Also
// vtkTDxUnixDevice, vtkTDxWinDevice
// .SECTION Caveats
// THIS IS EXPERIMENTAL CODE. THE API MIGHT CHANGE.
#ifndef vtkTDxDevice_h
#define vtkTDxDevice_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkObject.h"
class vtkRenderWindowInteractor;
class VTKRENDERINGOPENGL_EXPORT vtkTDxDevice : public vtkObject
{
public:
vtkTypeMacro(vtkTDxDevice,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Tell if the device is initialized. Initial value is false.
bool GetInitialized() const;
// Description:
// Close the device. This is called by the destructor.
// You don't have to close the device explicitly, as the destructor do it
// automatically, but you can.
// \pre initialized: GetInitialized().
// \post restored: !GetInitialized()
virtual void Close()=0;
// Description:
// Get the interactor on which events will be invoked.
// Initial value is 0.
// Called by the Interactor itself ONLY.
vtkRenderWindowInteractor *GetInteractor() const;
// Description:
// Set the interactor on which events will be invoked.
// Initial value is 0.
// Called by the Interactor itself ONLY.
// It can be called if the device is initialized or not.
void SetInteractor(vtkRenderWindowInteractor *i);
protected:
// Description:
// Default constructor. Just set initial values for Initialized (false).
vtkTDxDevice();
// Description:
// Destructor. If the device is not initialized, do nothing. If the device
// is initialized, close the device. This behavior has to be implemented
// in subclasses.
virtual ~vtkTDxDevice();
bool Initialized;
vtkRenderWindowInteractor *Interactor;
private:
vtkTDxDevice(const vtkTDxDevice&); // Not implemented.
void operator=(const vtkTDxDevice&); // Not implemented.
};
#endif
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