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/*=========================================================================
Program: Visualization Toolkit
Module: vtkWin32RenderWindowInteractor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkWin32RenderWindowInteractor - implements Win32 specific functions
// required by vtkRenderWindowInteractor.
//
// .SECTION Description
// By default the interactor installs a MessageProc callback which
// intercepts windows' messages to the window and controls interactions by
// routing them to the InteractoStyle classes.
// MFC or BCB programs can prevent this and instead directly route any mouse/key
// messages into the event bindings by setting InstallMessageProc to false.
// This provides a minimal "Mapped" mode of interaction
//
#ifndef vtkWin32RenderWindowInteractor_h
#define vtkWin32RenderWindowInteractor_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkRenderWindowInteractor.h"
#include "vtkWindows.h" // For windows API.
#include "vtkTDxConfigure.h" // defines VTK_USE_TDX
#ifdef VTK_USE_TDX
class vtkTDxWinDevice;
#endif
class VTKRENDERINGOPENGL_EXPORT vtkWin32RenderWindowInteractor : public vtkRenderWindowInteractor
{
public:
// Description:
// Construct object so that light follows camera motion.
static vtkWin32RenderWindowInteractor *New();
vtkTypeMacro(vtkWin32RenderWindowInteractor,vtkRenderWindowInteractor);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Initialize the event handler
virtual void Initialize();
// Description:
// Enable/Disable interactions. By default interactors are enabled when
// initialized. Initialize() must be called prior to enabling/disabling
// interaction. These methods are used when a window/widget is being
// shared by multiple renderers and interactors. This allows a "modal"
// display where one interactor is active when its data is to be displayed
// and all other interactors associated with the widget are disabled
// when their data is not displayed.
virtual void Enable();
virtual void Disable();
// Description:
// By default the interactor installs a MessageProc callback which
// intercepts windows messages to the window and controls interactions.
// MFC or BCB programs can prevent this and instead directly route any mouse/key
// messages into the event bindings by setting InstallMessgeProc to false.
vtkSetMacro(InstallMessageProc,int);
vtkGetMacro(InstallMessageProc,int);
vtkBooleanMacro(InstallMessageProc,int);
// Description:
// Win32 specific application terminate, calls ClassExitMethod then
// calls PostQuitMessage(0) to terminate the application. An application can Specify
// ExitMethod for alternative behavior (i.e. suppression of keyboard exit)
void TerminateApp(void);
//BTX
friend VTKRENDERINGOPENGL_EXPORT LRESULT CALLBACK vtkHandleMessage(HWND hwnd,UINT uMsg, WPARAM w, LPARAM l);
friend VTKRENDERINGOPENGL_EXPORT LRESULT CALLBACK vtkHandleMessage2(HWND hwnd,UINT uMsg, WPARAM w, LPARAM l, vtkWin32RenderWindowInteractor *me);
// Description:
// Various methods that a Win32 window can redirect to this class to be
// handled.
virtual void OnMouseMove (HWND wnd, UINT nFlags, int X, int Y);
virtual void OnNCMouseMove(HWND wnd, UINT nFlags, int X, int Y);
virtual void OnRButtonDown(HWND wnd, UINT nFlags, int X, int Y, int repeat=0);
virtual void OnRButtonUp (HWND wnd, UINT nFlags, int X, int Y);
virtual void OnMButtonDown(HWND wnd, UINT nFlags, int X, int Y, int repeat=0);
virtual void OnMButtonUp (HWND wnd, UINT nFlags, int X, int Y);
virtual void OnLButtonDown(HWND wnd, UINT nFlags, int X, int Y, int repeat=0);
virtual void OnLButtonUp (HWND wnd, UINT nFlags, int X, int Y);
virtual void OnSize (HWND wnd, UINT nType, int X, int Y);
virtual void OnTimer (HWND wnd, UINT nIDEvent);
virtual void OnKeyDown (HWND wnd, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual void OnKeyUp (HWND wnd, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual void OnChar (HWND wnd, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual void OnMouseWheelForward (HWND wnd, UINT nFlags, int X, int Y);
virtual void OnMouseWheelBackward(HWND wnd, UINT nFlags, int X, int Y);
virtual void OnFocus(HWND wnd, UINT nFlags);
virtual void OnKillFocus(HWND wnd, UINT nFlags);
//ETX
// Description:
// Methods to set the default exit method for the class. This method is
// only used if no instance level ExitMethod has been defined. It is
// provided as a means to control how an interactor is exited given
// the various language bindings (tcl, Win32, etc.).
static void SetClassExitMethod(void (*f)(void *), void *arg);
static void SetClassExitMethodArgDelete(void (*f)(void *));
// Description:
// These methods correspond to the the Exit, User and Pick
// callbacks. They allow for the Style to invoke them.
virtual void ExitCallback();
protected:
vtkWin32RenderWindowInteractor();
~vtkWin32RenderWindowInteractor();
HWND WindowId;
WNDPROC OldProc;
int InstallMessageProc;
int MouseInWindow;
int StartedMessageLoop;
//BTX
// Description:
// Class variables so an exit method can be defined for this class
// (used to set different exit methods for various language bindings,
// i.e. tcl, java, Win32)
static void (*ClassExitMethod)(void *);
static void (*ClassExitMethodArgDelete)(void *);
static void *ClassExitMethodArg;
//ETX
// Description:
// Win32-specific internal timer methods. See the superclass for detailed
// documentation.
virtual int InternalCreateTimer(int timerId, int timerType, unsigned long duration);
virtual int InternalDestroyTimer(int platformTimerId);
// Description:
// This will start up the event loop and never return. If you
// call this method it will loop processing events until the
// application is exited.
virtual void StartEventLoop();
#ifdef VTK_USE_TDX
vtkTDxWinDevice *Device;
#endif
private:
vtkWin32RenderWindowInteractor(const vtkWin32RenderWindowInteractor&); // Not implemented.
void operator=(const vtkWin32RenderWindowInteractor&); // Not implemented.
};
#endif
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