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/*=========================================================================
Program: Visualization Toolkit
Module: vtkDensifyPolyData.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkDensifyPolyData.h"
#include "vtkCellArray.h"
#include "vtkPointData.h"
#include "vtkCellData.h"
#include "vtkDoubleArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkPolyData.h"
#include "vtkStreamingDemandDrivenPipeline.h"
#include "vtkMath.h"
#include <vector>
//----------------------------------------------------------------------------
class vtkDensifyPolyDataInternals
{
public:
// Constructor with params :
// - vertices of the triangle to be decimated,
// - number of vertices
// - ptIds of these vertices
// - current running count of the max pointIds, so the new points added
// can be assigned ptIds starting from this value.
// - Number of subdivisions
vtkDensifyPolyDataInternals( double * verts,
vtkIdType numVerts,
vtkIdType * vertIds,
vtkIdType & numPoints,
unsigned int nSubdivisions)
{
this->NumPoints = this->StartPointId = this->CurrentPointId = numPoints;
Polygon p( verts, numVerts, vertIds );
this->Polygons.push_back( p );
// The actual work: subdivision of the supplied polygon is done here.
for (unsigned int i = 0; i < nSubdivisions; i++)
{
this->Polygons = this->Subdivide( this->Polygons );
}
this->PolygonsIterator = this->Polygons.begin();
numPoints = this->NumPoints;
}
// Internal class to represent an nSided polygon.
class Polygon
{
public:
// Construct a polygon.
// nPts: number of vertices in the polygon
// p: Array of vertices, organized as p0[0], p0[1], p0[2],
// p1[0], ..
// ptIds: The pointids of the vertices.
// parentPtIds: PointIds of the parent polygon (if one exists), ie the
// polygon this is intended to represent a subdivision of.
//
Polygon( double *p, vtkIdType nPts, vtkIdType *ptIds,
vtkIdType nParentPoints = 0, vtkIdType *parentPtIds = NULL)
{
this->Verts = new double[3*nPts];
this->VertIds = new vtkIdType[nPts];
this->NumVerts = nPts;
for (vtkIdType i = 0; i < nPts; i++ )
{
this->Verts[3*i] = p[3*i];
this->Verts[3*i + 1] = p[3*i + 1];
this->Verts[3*i + 2] = p[3*i + 2];
this->VertIds[i] = ptIds[i];
}
if (nParentPoints && parentPtIds)
{
this->ParentVertIds = new vtkIdType[nParentPoints];
for (vtkIdType i = 0; i < nPts; i++ )
{
this->ParentVertIds[i] = parentPtIds[i];
}
this->NumParentVerts = nParentPoints;
}
else
{
this->NumParentVerts = 0;
this->ParentVertIds = NULL;
}
}
// Default constructor
Polygon()
{
this->NumVerts = this->NumParentVerts = 0;
this->VertIds = this->ParentVertIds = NULL;
this->Verts = NULL;
}
~Polygon()
{
this->Clear();
}
void Clear()
{
delete [] this->Verts;
this->Verts=0;
delete [] this->VertIds;
this->VertIds=0;
delete [] this->ParentVertIds;
this->ParentVertIds=0;
}
void DeepCopy( const Polygon & p )
{
// Copy the vertices.
this->NumVerts = p.NumVerts;
if (p.Verts)
{
this->Verts = new double [3 * p.NumVerts];
for (vtkIdType i = 0; i < this->NumVerts; i++ )
{
this->Verts[3*i] = p.Verts[3*i];
this->Verts[3*i + 1] = p.Verts[3*i + 1];
this->Verts[3*i + 2] = p.Verts[3*i + 2];
}
}
else
{
this->Verts=0; // can happen if called from the copy constructor.
}
// Copy the vertex ids.
if (p.VertIds)
{
this->VertIds = new vtkIdType [p.NumVerts];
for (vtkIdType i = 0; i < this->NumVerts; i++ )
{
this->VertIds[i] = p.VertIds[i];
}
}
else
{
this->VertIds=0; // can happen if called from the copy constructor.
}
// Copy the parent vertex ids, if any.
this->NumParentVerts = p.NumParentVerts;
if (p.ParentVertIds)
{
this->ParentVertIds = new vtkIdType [p.NumParentVerts];
for (vtkIdType i = 0; i < this->NumParentVerts; i++ )
{
this->ParentVertIds[i] = p.ParentVertIds[i];
}
}
else
{
this->ParentVertIds = NULL;
this->NumParentVerts = 0;
}
}
// Overload method to deep-copy internal data instead of just copying over
// the pointers.
Polygon (const Polygon & p)
{
this->DeepCopy(p);
}
// Overload method to deep-copy internal data instead of just copying over
// the pointers.
Polygon &operator=(const Polygon &p)
{
// start afresh
this->Clear();
this->DeepCopy(p);
return *this;
}
void GetCentroid( double centroid[3] )
{
centroid[0] = centroid[1] = centroid[2] = 0.0;
for (vtkIdType i = 0; i < this->NumVerts; i++)
{
centroid[0] += this->Verts[3*i];
centroid[1] += this->Verts[3*i+1];
centroid[2] += this->Verts[3*i+2];
}
centroid[0] /= static_cast<double>(this->NumVerts);
centroid[1] /= static_cast<double>(this->NumVerts);
centroid[2] /= static_cast<double>(this->NumVerts);
}
// Get a point with a specific pointId. Returns false if not found
bool GetPointWithId( vtkIdType id, double p[3] )
{
for (vtkIdType i=0; i < this->NumVerts; i++)
{
if (this->VertIds[i] == id)
{
p[0] = this->Verts[3*i];
p[1] = this->Verts[3*i+1];
p[2] = this->Verts[3*i+2];
return true;
}
}
return false;
}
double * Verts;
vtkIdType * VertIds;
vtkIdType NumVerts;
vtkIdType * ParentVertIds;
vtkIdType NumParentVerts;
};
// A container of polygons.
typedef std::vector< Polygon > PolygonsType;
// After subdivision, use this method to get the next point.
// Returns the pointId of the point. Returns -1 if no more points.
vtkIdType GetNextPoint( double p[3], vtkIdList * parentPointIds = NULL )
{
vtkIdType id = -1;
if (this->CurrentPointId < this->NumPoints)
{
for (PolygonsType::iterator it = this->Polygons.begin();
it != this->Polygons.end(); ++it )
{
if ((*it).GetPointWithId( this->CurrentPointId, p ) )
{
id = this->CurrentPointId;
if (parentPointIds)
{
parentPointIds->Reset();
for (vtkIdType i = 0; i < it->NumParentVerts; i++)
{
parentPointIds->InsertNextId( it->ParentVertIds[i] );
}
}
}
}
}
this->CurrentPointId++;
return id;
}
// After subdivision, methods to get the next cell (polygon) point Ids.
// Returns false if no more cells.
vtkIdType * GetNextCell(
vtkIdType & numVerts /* number of verts in the returned ids */ )
{
vtkIdType *vertIds = NULL;
numVerts = 0;
if (this->PolygonsIterator != this->Polygons.end())
{
vertIds = this->PolygonsIterator->VertIds;
numVerts = this->PolygonsIterator->NumVerts;
++this->PolygonsIterator;
}
return vertIds;
}
// Subdivide a triangle. Returns a container containing 3 new triangles.
PolygonsType Subdivide( Polygon & t )
{
PolygonsType polygons;
// Can't subdivide a polygon with less than 3 vertices ! It will be passed
// through to the output.
if (t.NumVerts < 3)
{
polygons.push_back(t);
return polygons;
}
// Subdivide the polygon by fanning out triangles from the centroid of the
// polygon over to each of the vertices of the polygon.
double centroid[3];
t.GetCentroid( centroid );
for (vtkIdType i = 0; i < t.NumVerts; i++)
{
vtkIdType id1 = i, id2 = (i+1)%(t.NumVerts), id3 = this->NumPoints;
// verts for the new triangle.
double verts[9] =
{ t.Verts[3*id1], t.Verts[3*id1+1], t.Verts[3*id1+2],
t.Verts[3*id2], t.Verts[3*id2+1], t.Verts[3*id2+2],
centroid[0], centroid[1], centroid[2] };
vtkIdType vertIds[3] = { t.VertIds[id1], t.VertIds[id2], id3 };
polygons.push_back(
Polygon( verts, 3, vertIds, t.NumVerts, t.VertIds ) );
}
this->NumPoints++;
return polygons;
}
// Subdivide each polygon in a container of polygons once.
PolygonsType Subdivide( PolygonsType & polygons )
{
PolygonsType newPolygons;
for (PolygonsType::iterator it = polygons.begin();
it != polygons.end(); ++it)
{
PolygonsType output = this->Subdivide( *it );
for (PolygonsType::iterator it2 = output.begin();
it2 != output.end(); ++it2 )
{
newPolygons.push_back( *it2 );
}
}
return newPolygons;
}
private:
PolygonsType Polygons;
vtkIdType NumPoints;
vtkIdType StartPointId;
vtkIdType CurrentPointId;
PolygonsType::iterator PolygonsIterator;
};
//----------------------------------------------------------------------------
vtkStandardNewMacro(vtkDensifyPolyData);
//----------------------------------------------------------------------------
vtkDensifyPolyData::vtkDensifyPolyData()
{
this->NumberOfSubdivisions = 1;
this->SetNumberOfInputPorts(1);
}
//----------------------------------------------------------------------------
vtkDensifyPolyData::~vtkDensifyPolyData()
{
}
//----------------------------------------------------------------------------
int vtkDensifyPolyData::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and ouptut
vtkPolyData *input = vtkPolyData::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkPolyData *output = vtkPolyData::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkCellArray *inputPolys = input->GetPolys();
vtkPoints * inputPoints = input->GetPoints();
if (!inputPolys || !inputPoints)
{
vtkWarningMacro(
"vtkDensifyPolyData has no points/cells to linearly interpolate.");
return 0;
}
vtkIdType npts = 0, *ptIds = 0;
input->BuildLinks();
const vtkIdType inputNumCells = input->GetNumberOfCells();
const vtkIdType inputNumPoints = input->GetNumberOfPoints();
vtkCellArray *outputPolys = vtkCellArray::New();
// Deep copy the input points. We will then add more points this during
// subdivision.
vtkPoints * outputPoints = vtkPoints::New();
outputPoints->DeepCopy( inputPoints );
// Will be at least that big.. in reality much larger..
outputPolys->Allocate( outputPolys->EstimateSize( inputNumCells, 3 ) );
// Copy pointdata structure from input. There will be at least as many
// points as in the input.
vtkPointData * inputPD = input->GetPointData();
vtkCellData * inputCD = input->GetCellData();
vtkPointData * outputPD = output->GetPointData();
vtkCellData * outputCD = output->GetCellData();
outputPD->DeepCopy(inputPD);
// Copy celldata structure from input. There will be at least as many cells
// in the output as in the input.
outputCD->CopyStructure(inputCD);
outputCD->CopyAllocate(outputCD, inputNumCells);
double q[3];
vtkIdType outputNumPoints = inputNumPoints, cellId = 0, ptId;
vtkIdList * parentPointIds = vtkIdList::New();
// var containing number of cells in the output
vtkIdType outputNumCells = 0;
for (inputPolys->InitTraversal();
inputPolys->GetNextCell(npts, ptIds); cellId++)
{ // for every cell
// Make sure that the polygon is a planar polygon.
int cellType = input->GetCellType(cellId);
if ( cellType != VTK_POLYGON &&
cellType != VTK_QUAD &&
cellType != VTK_TRIANGLE )
{
// Only triangles are subdivided, the others are simply passed through
// to the output.
vtkIdType newCellId = outputPolys->InsertNextCell( npts, ptIds );
++outputNumCells;
outputCD->CopyAllocate( outputCD, outputNumCells );
outputCD->CopyData( inputCD, cellId, newCellId );
continue;
}
double triangleOrQuadPoints[4*3]; // points of the cell (triangle or quad)
double *p;
if(cellType==VTK_POLYGON)
{
p=new double[npts*3];
}
else
{
p=triangleOrQuadPoints;
}
for (vtkIdType j=0; j < npts; j++)
{
inputPoints->GetPoint(ptIds[j], p+(3*j));
}
// Check constraints..
unsigned int nSubdivisions = VTK_UNSIGNED_INT_MAX;
if (this->NumberOfSubdivisions > 0)
{
if(nSubdivisions > this->NumberOfSubdivisions)
{
nSubdivisions=this->NumberOfSubdivisions;
}
}
if (nSubdivisions == 0 || nSubdivisions == VTK_UNSIGNED_INT_MAX)
{
// No need to subdivide.. just keep the same cell..
vtkIdType newCellId = outputPolys->InsertNextCell( npts, ptIds );
++outputNumCells;
outputCD->CopyAllocate( outputCD, outputNumCells );
outputCD->CopyData( inputCD, cellId, newCellId );
}
else
{
// Subdivide the triangle.
// The number of new cells formed due to the subdivision of this triangle
// = nPts * pow(3, nSubdivisions-1)
outputNumCells += (npts * static_cast< vtkIdType >(
pow(3.0,static_cast<int>(nSubdivisions-1))));
// Ensure that we have enough space to hold the new cell data. (This does
// not actually resize the array at every step of the iteration.) It will
// end up resizing when
// outputNumCells = { 2*inputNumCells, 4*inputNumCells, 8*inputNumCells,
// 16*inputNumCells, .... }.
outputCD->CopyAllocate( outputCD, outputNumCells );
vtkDensifyPolyDataInternals
polygons( p, npts, ptIds, outputNumPoints, nSubdivisions );
// Insert points and cells generated by subdividing this polygon
// nSubdivisions times. Generate the point data and the cell data
// for the new cell points and cells.
outputPD->CopyAllocate( outputPD, outputNumPoints);
while ((ptId = polygons.GetNextPoint(q, parentPointIds)) != -1)
{
// Interpolation weights for interpolating point data at the
// subdivided polygon
vtkIdType nParentVerts = parentPointIds->GetNumberOfIds();
double *interpolationWeights = new double [nParentVerts];
double weight = 1.0 / static_cast<double>(nParentVerts);
for (vtkIdType i = 0; i < nParentVerts; i++)
{
interpolationWeights[i] = weight;
}
outputPoints->InsertNextPoint( q );
outputPD->InterpolatePoint( inputPD, ptId,
parentPointIds, interpolationWeights );
delete [] interpolationWeights;
}
vtkIdType numNewCellVerts;
while (vtkIdType * newCellVertIds = polygons.GetNextCell(numNewCellVerts))
{
vtkIdType newCellId = outputPolys->
InsertNextCell( numNewCellVerts, newCellVertIds );
outputCD->CopyData( inputCD, cellId, newCellId );
}
} // else
if(cellType==VTK_POLYGON)
{
delete[] p;
}
} // for every cell
output->SetPoints( outputPoints );
output->SetPolys( outputPolys );
outputPolys->Delete();
outputPoints->Delete();
parentPointIds->Delete();
return 1;
}
//----------------------------------------------------------------------------
int vtkDensifyPolyData::FillInputPortInformation(
int port, vtkInformation* info)
{
if (port == 0)
{
info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkPolyData");
}
else
{
return 0;
}
return 1;
}
//----------------------------------------------------------------------------
void vtkDensifyPolyData::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Number of Subdivisions: "
<< this->NumberOfSubdivisions << endl;
}
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