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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPUnstructuredGridGhostCellsGenerator.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPUnstructuredGridGhostCellsGenerator.h"
#include "vtkCellArray.h"
#include "vtkCharArray.h"
#include "vtkDataSetSurfaceFilter.h"
#include "vtkExtractCells.h"
#include "vtkIdList.h"
#include "vtkIdTypeArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkMergeCells.h"
#include "vtkMergePoints.h"
#include "vtkMPICommunicator.h"
#include "vtkMultiProcessController.h"
#include "vtkNew.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkStreamingDemandDrivenPipeline.h"
#include "vtkUnstructuredGrid.h"
#include "vtkCellData.h"
#include <algorithm>
#include <vector>
#include <map>
#include <set>
//----------------------------------------------------------------------------
// Helpers
namespace
{
template<class T>
bool AllGatherV(vtkMultiProcessController* controller,
const T* localV,
vtkIdType localSize,
std::vector<T>& globalV,
std::vector<vtkIdType>& sizes,
std::vector<vtkIdType>& offsets)
{
int nbOfRanks = controller->GetNumberOfProcesses();
sizes.resize(nbOfRanks);
int ret = controller->AllGather(&localSize, &sizes[0], 1);
if (ret == 0)
{
vtkErrorWithObjectMacro(controller, << "Communication error!");
return false;
}
vtkIdType count = 0;
offsets.resize(nbOfRanks);
for (int i = 0; i < nbOfRanks; i++)
{
offsets[i] = count;
count += sizes[i];
}
globalV.resize(count);
if (count > 0)
{
controller->AllGatherV(localSize > 0 ? localV : 0,
&globalV[0], localSize, &sizes[0], &offsets[0]);
}
return true;
}
}
//----------------------------------------------------------------------------
// Internal data structures
// Class to hold asynchronous communication information
class CommDataInfo
{
public:
CommDataInfo() : SendLen(-1), RecvLen(-1), CommStep(0)
{
this->SendBuffer = vtkCharArray::New();
this->RecvBuffer = vtkCharArray::New();
}
CommDataInfo(const CommDataInfo& c)
{
*this = c;
if (this->SendBuffer) { this->SendBuffer->Register(0); }
if (this->RecvBuffer) { this->RecvBuffer->Register(0); }
}
~CommDataInfo()
{
if (this->SendBuffer) { this->SendBuffer->Delete(); }
if (this->RecvBuffer) { this->RecvBuffer->Delete(); }
}
vtkMPICommunicator::Request SendReqs[2];
vtkMPICommunicator::Request RecvReqs[2];
vtkCharArray *SendBuffer;
vtkCharArray *RecvBuffer;
vtkIdType SendLen;
vtkIdType RecvLen;
int CommStep;
};
// Communication arrays
struct vtkPUnstructuredGridGhostCellsGenerator::vtkInternals
{
// For global ids
std::map<vtkIdType, vtkIdType> GlobalToLocalPointIdMap;
std::vector<vtkIdType> AllGlobalIdsOfSurfacePoints;
// For point coordinates
vtkNew<vtkMergePoints> LocalPoints;
std::vector<vtkIdType> LocalPointsMap;
std::vector<double> AllPointsOfSurfacePoints;
std::vector<vtkIdType> AllSizes;
std::vector<vtkIdType> AllOffsets;
std::map<int, CommDataInfo> CommData;
vtkUnstructuredGridBase* Input;
vtkSmartPointer <vtkUnstructuredGrid> CurGrid;
vtkDataArray* InputGlobalPointIds;
bool UseGlobalPointIds;
// cells that need to be sent to a given proc
std::map<int, std::set<vtkIdType> > CellsToSend;
// cells that have been sent to a given proc over the entire time
std::map<int, std::set<vtkIdType> > SentCells;
// cells that were sent to a proc during the last round,
// a "round" is receiving one layer of ghost cells
std::map<int, std::set<vtkIdType> > SentCellsLastRound;
};
static const int UGGCG_SIZE_EXCHANGE_TAG = 9000;
static const int UGGCG_DATA_EXCHANGE_TAG = 9001;
static const char* UGGCG_GLOBAL_POINT_IDS = "GlobalNodeIds";
static const char* UGGCG_GLOBAL_CELL_IDS = "GlobalNodeIds";
//----------------------------------------------------------------------------
vtkStandardNewMacro(vtkPUnstructuredGridGhostCellsGenerator)
vtkSetObjectImplementationMacro(
vtkPUnstructuredGridGhostCellsGenerator, Controller, vtkMultiProcessController);
//----------------------------------------------------------------------------
vtkPUnstructuredGridGhostCellsGenerator::vtkPUnstructuredGridGhostCellsGenerator()
{
this->Controller = NULL;
this->SetController(vtkMultiProcessController::GetGlobalController());
this->Internals = NULL;
this->BuildIfRequired = true;
this->MinimumNumberOfGhostLevels = 1;
this->UseGlobalPointIds = true;
this->GlobalPointIdsArrayName = NULL;
this->SetGlobalPointIdsArrayName(UGGCG_GLOBAL_POINT_IDS);
this->HasGlobalCellIds = false;
this->GlobalCellIdsArrayName = NULL;
this->SetGlobalCellIdsArrayName(UGGCG_GLOBAL_CELL_IDS);
}
//----------------------------------------------------------------------------
vtkPUnstructuredGridGhostCellsGenerator::~vtkPUnstructuredGridGhostCellsGenerator()
{
this->SetController(NULL);
this->SetGlobalPointIdsArrayName(NULL);
this->SetGlobalCellIdsArrayName(NULL);
delete this->Internals;
this->Internals = 0;
}
//-----------------------------------------------------------------------------
void vtkPUnstructuredGridGhostCellsGenerator::PrintSelf(ostream& os, vtkIndent indent)
{
Superclass::PrintSelf(os, indent);
os << indent << "UseGlobalPointIds:" << UseGlobalPointIds << endl;
os << indent << "GlobalPointIdsArrayName:" << GlobalPointIdsArrayName << endl;
os << indent << "HasGlobalCellIds:" << HasGlobalCellIds << endl;
os << indent << "GlobalCellIdsArrayName:" << GlobalCellIdsArrayName << endl;
os << indent << "BuildIfRequired:" << BuildIfRequired << endl;
os << indent << "MinimumNumberOfGhostLevels: " << this->MinimumNumberOfGhostLevels << endl;
}
//-----------------------------------------------------------------------------
int vtkPUnstructuredGridGhostCellsGenerator::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and output. Input may just have the UnstructuredGridBase
// interface, but output should be an unstructured grid.
vtkUnstructuredGridBase *input = vtkUnstructuredGridBase::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkUnstructuredGrid *output = vtkUnstructuredGrid::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
if (!input)
{
vtkErrorMacro(<< "No input data!");
return 0;
}
if (input->GetCellGhostArray())
{
vtkDebugMacro(<< "Ghost cells already exist in the input. Nothing more to do.");
output->ShallowCopy(input);
return 1;
}
if (!this->Controller)
{
this->Controller = vtkMultiProcessController::GetGlobalController();
}
this->NumRanks = this->Controller ? this->Controller->GetNumberOfProcesses() : 1;
this->RankId = this->Controller ? this->Controller->GetLocalProcessId() : 0;
int reqGhostLevel = outInfo->Get(vtkStreamingDemandDrivenPipeline::UPDATE_NUMBER_OF_GHOST_LEVELS());
int maxGhostLevel = this->BuildIfRequired ?
reqGhostLevel : std::max(reqGhostLevel, this->MinimumNumberOfGhostLevels);
if (maxGhostLevel == 0 || !this->Controller || this->NumRanks == 1)
{
vtkDebugMacro(<< "Ghost levels are not requested. Nothing more to do.");
output->ShallowCopy(input);
return 1;
}
delete this->Internals;
this->Internals = new vtkPUnstructuredGridGhostCellsGenerator::vtkInternals();
this->Internals->Input = input;
vtkPointData *inputPD = input->GetPointData();
this->Internals->InputGlobalPointIds = inputPD->GetGlobalIds();
vtkUnstructuredGridBase *inputGridCopy = NULL;
if (!this->Internals->InputGlobalPointIds)
{
inputGridCopy = input->NewInstance();
inputGridCopy->ShallowCopy(input);
this->Internals->Input = inputGridCopy;
inputPD = inputGridCopy->GetPointData();
this->Internals->InputGlobalPointIds =
inputPD->GetArray(this->GlobalPointIdsArrayName);
inputPD->SetGlobalIds(this->Internals->InputGlobalPointIds);
}
if (!this->UseGlobalPointIds)
{
this->Internals->InputGlobalPointIds = NULL;
}
int useGlobalPointIds = this->Internals->InputGlobalPointIds != 0 ? 1 : 0;
int allUseGlobalPointIds;
this->Controller->AllReduce(&useGlobalPointIds, &allUseGlobalPointIds, 1, vtkCommunicator::MIN_OP);
if (!allUseGlobalPointIds)
{
this->Internals->InputGlobalPointIds = NULL;
}
// ensure that global cell ids array is there if specified.
// only need global cell ids when more than one ghost layer is needed
if (maxGhostLevel > 1)
{
if (this->HasGlobalCellIds)
{
vtkCellData *inputCD = input->GetCellData();
if (!inputCD->GetGlobalIds())
{
vtkDataArray *globalCellIdsArray = inputCD->GetArray(
this->GlobalCellIdsArrayName);
if (globalCellIdsArray == NULL)
{
this->SetHasGlobalCellIds(false);
}
else
{
inputCD->SetGlobalIds(globalCellIdsArray);
}
}
else
{
// make sure GlobalCellIdsArrayName is correct
this->SetGlobalCellIdsArrayName(inputCD->GetGlobalIds()->GetName());
}
}
// ensure that everyone has the same value of HasGlobalCellIds
int hasGlobalCellIds = this->HasGlobalCellIds != 0 ? 1 : 0;
int allHasGlobalCellIds;
this->Controller->AllReduce(&hasGlobalCellIds, &allHasGlobalCellIds, 1,
vtkCommunicator::MIN_OP);
if (!allHasGlobalCellIds)
{
this->HasGlobalCellIds = false;
}
}
// add global cell ids if necessary
if (!this->HasGlobalCellIds && maxGhostLevel > 1)
{
this->AddGlobalCellIds();
}
// obtain first level of ghost cells
this->Internals->CurGrid = vtkSmartPointer<vtkUnstructuredGrid>::New();
this->GetFirstGhostLayer(maxGhostLevel, this->Internals->CurGrid);
// add additional ghost layers one at a time
for (int i=1; i<maxGhostLevel; i++)
{
this->Controller->Barrier();
this->AddGhostLayer(i+1, maxGhostLevel);
}
// remove global cell ids if they were added internally
if (!this->HasGlobalCellIds && maxGhostLevel > 1)
{
this->RemoveGlobalCellIds();
}
// set the output
output->ShallowCopy(this->Internals->CurGrid);
output->GetInformation()->Set(vtkDataObject::DATA_NUMBER_OF_GHOST_LEVELS(),
maxGhostLevel);
this->Controller->Barrier();
delete this->Internals;
this->Internals = NULL;
if (inputGridCopy)
{
inputGridCopy->Delete();
}
return 1;
}
//-----------------------------------------------------------------------------
//Get the first layer of ghost cells
void vtkPUnstructuredGridGhostCellsGenerator::GetFirstGhostLayer(
int maxGhostLevel, vtkUnstructuredGrid *output)
{
this->ExtractAndReduceSurfacePoints();
this->UpdateProgress(1.0 / (3.0 * maxGhostLevel));
this->ComputeSharedPoints();
this->UpdateProgress(2.0 / (3.0 * maxGhostLevel));
this->ExtractAndSendGhostCells(this->Internals->Input);
this->UpdateProgress(2.5 / (3.0 * maxGhostLevel));
// Shallow copy the input grid and initialize the ghost arrays
vtkNew<vtkUnstructuredGrid> inputCopy;
inputCopy->ShallowCopy(this->Internals->Input);
inputCopy->AllocatePointGhostArray();
inputCopy->AllocateCellGhostArray();
this->ReceiveAndMergeGhostCells(maxGhostLevel, inputCopy.Get(), output);
this->UpdateProgress(3.0 / (3.0 * maxGhostLevel));
}
//-----------------------------------------------------------------------------
// Step 1: Extract surface geometry and all reduce global ids of surface points
void vtkPUnstructuredGridGhostCellsGenerator::ExtractAndReduceSurfacePoints()
{
// Extract boundary cells and points with the surface filter
vtkNew<vtkDataSetSurfaceFilter> surfaceFilter;
surfaceFilter->SetInputData(this->Internals->Input);
surfaceFilter->PassThroughPointIdsOn();
surfaceFilter->Update();
vtkPolyData *surface = surfaceFilter->GetOutput();
vtkIdType nbSurfacePoints = surface->GetNumberOfPoints();
vtkCellArray *surfaceCells = surface->GetPolys();
surfaceCells->InitTraversal();
vtkIdType npts, *pts;
vtkIdTypeArray *surfaceOriginalPointIds = vtkArrayDownCast<vtkIdTypeArray>(
surface->GetPointData()->GetArray(surfaceFilter->GetOriginalPointIdsName()));
if (this->Internals->InputGlobalPointIds)
{
std::vector<vtkIdType> globalIdsOfSurfacePoints;
globalIdsOfSurfacePoints.reserve(nbSurfacePoints);
// Browse surface cells and save global and local ids of cell points
while (surfaceCells->GetNextCell(npts, pts))
{
for (vtkIdType i = 0; i < npts; i++)
{
vtkIdType origPtId = surfaceOriginalPointIds->GetValue(pts[i]);
vtkIdType globalPtId = static_cast<vtkIdType>(
this->Internals->InputGlobalPointIds->GetTuple1(origPtId));
if (this->Internals->GlobalToLocalPointIdMap.find(globalPtId) ==
this->Internals->GlobalToLocalPointIdMap.end())
{
this->Internals->GlobalToLocalPointIdMap[globalPtId] = origPtId;
globalIdsOfSurfacePoints.push_back(globalPtId);
}
}
}
// Now reduce surface point global ids on ALL ranks
::AllGatherV(this->Controller, &globalIdsOfSurfacePoints[0],
globalIdsOfSurfacePoints.size(),
this->Internals->AllGlobalIdsOfSurfacePoints,
this->Internals->AllSizes, this->Internals->AllOffsets);
}
else
{
// We can't use global ids, so we will process point coordinates instead
vtkPoints *inputPoints = this->Internals->Input->GetPoints();
vtkNew<vtkPoints> surfacePoints;
surfacePoints->SetDataTypeToDouble();
surfacePoints->Allocate(nbSurfacePoints);
double bounds[6] = { 0., 1., 0., 1., 0., 1. };
if (surface->GetPoints())
{
surface->GetPoints()->GetBounds(bounds);
}
this->Internals->LocalPoints->InitPointInsertion(
surfacePoints.Get(), bounds);
this->Internals->LocalPointsMap.reserve(nbSurfacePoints);
// Browse surface cells and push point coordinates to the locator
while (surfaceCells->GetNextCell(npts, pts))
{
for (vtkIdType i = 0; i < npts; i++)
{
vtkIdType origPtId = surfaceOriginalPointIds->GetValue(pts[i]);
double p[3];
inputPoints->GetPoint(origPtId, p);
vtkIdType sid;
if (this->Internals->LocalPoints->InsertUniquePoint(p, sid))
{
// New point, save the id of the original grid point id associated
// to this surface point
if (static_cast<vtkIdType>(this->Internals->LocalPointsMap.size()) <= sid)
{
this->Internals->LocalPointsMap.resize(sid + 1);
}
this->Internals->LocalPointsMap[sid] = origPtId;
}
}
}
// Now reduce surface point coordinates on ALL ranks
::AllGatherV(this->Controller,
(double*)surfacePoints->GetVoidPointer(0),
surfacePoints->GetNumberOfPoints() * 3,
this->Internals->AllPointsOfSurfacePoints,
this->Internals->AllSizes, this->Internals->AllOffsets);
}
}
//---------------------------------------------------------------------------
// Step 2: browse global ids/point coordinates of other ranks and check if some
// are duplicated locally.
// For each neighbor rank, save the ids of the cells adjacent to the surface
// points shared, those cells are the ghost cells we will send them.
void vtkPUnstructuredGridGhostCellsGenerator::ComputeSharedPoints()
{
vtkNew<vtkIdList> cellIdsList;
for (int i = 0; i < this->NumRanks; i++)
{
if (i == this->RankId)
{
continue;
}
for (vtkIdType j = 0, idx = this->Internals->AllOffsets[i];
j < this->Internals->AllSizes[i]; j++, idx++)
{
vtkIdType localPointId = -1;
if (this->Internals->InputGlobalPointIds)
{
// Check if this point exists locally from its global ids, if so
// get its local id.
vtkIdType gid = this->Internals->AllGlobalIdsOfSurfacePoints[idx];
std::map<vtkIdType, vtkIdType>::iterator iter =
this->Internals->GlobalToLocalPointIdMap.find(gid);
if (iter != this->Internals->GlobalToLocalPointIdMap.end())
{
localPointId = iter->second;
}
}
else
{
// Check if this point exists locally from its coordinates, if so
// get its local id.
double *p = &this->Internals->AllPointsOfSurfacePoints[idx];
localPointId = this->Internals->LocalPoints->IsInsertedPoint(p);
if (localPointId != -1)
{
localPointId = this->Internals->LocalPointsMap[localPointId];
}
idx += 2; // jump to next coordinates
j += 2;
}
if (localPointId != -1)
{
// Current rank also has a copy of this global point
cellIdsList->Reset();
// Get the cells connected to this point
this->Internals->Input->GetPointCells(localPointId, cellIdsList.Get());
vtkIdType nbIds = cellIdsList->GetNumberOfIds();
// Add those cells to the list of cells to send to this rank
for (vtkIdType k = 0; k < nbIds; k++)
{
this->Internals->CellsToSend[i].insert(cellIdsList->GetId(k));
this->Internals->SentCellsLastRound[i].insert(cellIdsList->GetId(k));
this->Internals->SentCells[i].insert(cellIdsList->GetId(k));
}
}
}
}
// Release memory of all reduced arrays
this->Internals->AllGlobalIdsOfSurfacePoints.resize(0);
this->Internals->AllPointsOfSurfacePoints.resize(0);
this->Internals->AllSizes.resize(0);
this->Internals->AllOffsets.resize(0);
// Now we know our neighbors and which points we have in common and the
// ghost cells to share.
}
//-----------------------------------------------------------------------------
// Step 3: extract and send the ghost cells to the neighbor ranks
void vtkPUnstructuredGridGhostCellsGenerator::ExtractAndSendGhostCells(
vtkUnstructuredGridBase* input)
{
vtkNew<vtkIdList> cellIdsList;
vtkNew<vtkExtractCells> extractCells;
extractCells->SetInputData(input);
vtkMPICommunicator *com =
vtkMPICommunicator::SafeDownCast(this->Controller->GetCommunicator());
std::map<int, std::set<vtkIdType> >::iterator iter = this->Internals->CellsToSend.begin();
for (; iter != this->Internals->CellsToSend.end(); ++iter)
{
int toRank = iter->first;
std::set<vtkIdType>& cellsToShare = iter->second;
cellIdsList->SetNumberOfIds(cellsToShare.size());
std::set<vtkIdType>::iterator sIter = cellsToShare.begin();
for (vtkIdType i = 0; sIter != cellsToShare.end(); ++sIter, i++)
{
cellIdsList->SetId(i, *sIter);
}
extractCells->SetCellList(cellIdsList.Get());
extractCells->Update();
vtkUnstructuredGrid *extractGrid = extractCells->GetOutput();
// Send the extracted grid to the neighbor rank asynchronously
CommDataInfo& c = this->Internals->CommData[toRank];
if (vtkCommunicator::MarshalDataObject(extractGrid, c.SendBuffer))
{
c.SendLen = c.SendBuffer->GetNumberOfTuples();
// Send data length
com->NoBlockSend(&c.SendLen, 1, toRank, UGGCG_SIZE_EXCHANGE_TAG,
c.SendReqs[0]);
// Send raw data
com->NoBlockSend((char*)c.SendBuffer->GetVoidPointer(0), c.SendLen,
toRank, UGGCG_DATA_EXCHANGE_TAG, c.SendReqs[1]);
}
}
}
//-----------------------------------------------------------------------------
// Step 4: Receive the ghost cells from the neighbor ranks and merge them
// to the local grid.
// Argument output should be an empty unstructured grid.
void vtkPUnstructuredGridGhostCellsGenerator::ReceiveAndMergeGhostCells(
int maxGhostLevel, vtkUnstructuredGridBase *curGrid,
vtkUnstructuredGrid *output)
{
// reset CommStep
std::map<int, CommDataInfo >::iterator comIter =
this->Internals->CommData.begin();
for (; comIter != this->Internals->CommData.end(); ++comIter)
{
comIter->second.CommStep = 0;
}
vtkMPICommunicator *com =
vtkMPICommunicator::SafeDownCast(this->Controller->GetCommunicator());
// We need to compute a rough estimation of the total number of cells and
// points for vtkMergeCells
vtkIdType totalNbCells = curGrid->GetNumberOfCells();
vtkIdType totalNbPoints = curGrid->GetNumberOfPoints();
// Browse all neighbor ranks and receive the mesh that contains cells
int nbNeighbors = static_cast<int>(this->Internals->CellsToSend.size());
std::vector<vtkUnstructuredGridBase*> neighborGrids;
neighborGrids.reserve(nbNeighbors);
// First create requests to receive the size of the mesh to receive
std::map<int, std::set<vtkIdType> >::iterator iter = this->Internals->CellsToSend.begin();
for (; iter != this->Internals->CellsToSend.end(); ++iter)
{
vtkIdType fromRank = iter->first;
CommDataInfo& c = this->Internals->CommData[fromRank];
com->NoBlockReceive(
&c.RecvLen, 1, fromRank, UGGCG_SIZE_EXCHANGE_TAG, c.RecvReqs[0]);
}
// Then, once the data length is received, create requests to receive the
// mesh data
int counter = 0;
while (counter != nbNeighbors)
{
iter = this->Internals->CellsToSend.begin();
for (; iter != this->Internals->CellsToSend.end(); ++iter)
{
vtkIdType fromRank = iter->first;
CommDataInfo& c = this->Internals->CommData[fromRank];
if (!c.RecvReqs[0].Test() || c.CommStep != 0)
{
continue;
}
c.CommStep = 1;
c.RecvBuffer->SetNumberOfValues(c.RecvLen);
com->NoBlockReceive(
(char*)c.RecvBuffer->GetVoidPointer(0), c.RecvLen, fromRank,
UGGCG_DATA_EXCHANGE_TAG, c.RecvReqs[1]);
counter++;
}
}
// Browse all neighbor ranks and receive the mesh that contains cells
// that are ghost cells for current rank.
counter = 0;
while (counter != nbNeighbors)
{
iter = this->Internals->CellsToSend.begin();
for (; iter != this->Internals->CellsToSend.end(); ++iter)
{
vtkIdType fromRank = iter->first;
CommDataInfo& c = this->Internals->CommData[fromRank];
if (!c.RecvReqs[1].Test() || c.CommStep != 1)
{
continue;
}
c.CommStep = 2;
vtkUnstructuredGrid *grid = vtkUnstructuredGrid::New();
vtkCommunicator::UnMarshalDataObject(c.RecvBuffer, grid);
// delete RecvBuffer, and allocate empty arrays
// just in case they are used again.
c.RecvBuffer->Delete();
c.RecvBuffer = vtkCharArray::New();
if (!grid->HasAnyGhostCells())
{
grid->AllocatePointGhostArray();
grid->AllocateCellGhostArray();
}
// Flag the received grid elements as ghosts
grid->GetPointGhostArray()->FillComponent(0, 1);
grid->GetCellGhostArray()->FillComponent(0, 1);
// Make sure the global point ids array is tagged accordingly
if (this->Internals->InputGlobalPointIds &&
!grid->GetPointData()->GetGlobalIds())
{
grid->GetPointData()->SetGlobalIds(grid->GetPointData()->GetArray(
this->Internals->InputGlobalPointIds->GetName()));
}
// Checking maxGhostLevel to see if global cell ids are needed.
// If so, make sure the global cell ids array is tagged accordingly
if (maxGhostLevel > 1)
{
if (!grid->GetCellData()->GetGlobalIds())
{
grid->GetCellData()->SetGlobalIds(grid->GetCellData()->GetArray(
this->GlobalCellIdsArrayName));
}
}
totalNbCells += grid->GetNumberOfCells();
totalNbPoints += grid->GetNumberOfPoints();
neighborGrids.push_back(grid);
counter++;
}
}
if (totalNbCells == 0)
{
output->ShallowCopy(curGrid);
return;
}
// Use MergeCells to merge curGrid + new grids to the output grid
vtkNew<vtkMergeCells> mergeCells;
mergeCells->SetUnstructuredGrid(output);
mergeCells->SetTotalNumberOfCells(totalNbCells);
mergeCells->SetTotalNumberOfPoints(totalNbPoints);
mergeCells->SetTotalNumberOfDataSets(
1 + static_cast<int>(this->Internals->CellsToSend.size()));
mergeCells->SetUseGlobalIds(this->Internals->InputGlobalPointIds != 0 ? 1:0);
mergeCells->SetPointMergeTolerance(0.0);
mergeCells->SetUseGlobalCellIds(1);
// Merge current grid first
mergeCells->MergeDataSet(curGrid);
// Then merge ghost grid from neighbor ranks
for (std::size_t i = 0; i < neighborGrids.size(); i++)
{
mergeCells->MergeDataSet(neighborGrids[i]);
neighborGrids[i]->Delete();
}
// Finalize the merged output
mergeCells->Finish();
}
//-----------------------------------------------------------------------------
// Add another ghost layer. Assumes that at least one layer of ghost cells has
// already been created. Must be called after GetFirstGhostLayer.
void vtkPUnstructuredGridGhostCellsGenerator::AddGhostLayer(int ghostLevel,
int maxGhostLevel)
{
this->Internals->CellsToSend.clear();
this->FindGhostCells();
this->UpdateProgress((1.0 + ((ghostLevel-1) * 3.0)) / (maxGhostLevel * 3.0));
this->ExtractAndSendGhostCells(this->Internals->CurGrid);
this->UpdateProgress((2.0 + ((ghostLevel-1) * 3.0)) / (maxGhostLevel * 3.0));
vtkSmartPointer <vtkUnstructuredGrid> outputGrid =
vtkSmartPointer<vtkUnstructuredGrid>::New();
this->ReceiveAndMergeGhostCells(maxGhostLevel, this->Internals->CurGrid,
outputGrid);
this->UpdateProgress((3.0 + ((ghostLevel-1) * 3.0)) / (maxGhostLevel * 3.0));
this->Internals->CurGrid = outputGrid;
}
//-----------------------------------------------------------------------------
// Find all cells that need to be sent as the next layer of ghost cells.
// Examine all cells that were sent the last round, find all cells which
// share points with those sent cells. These cells are the new ghost layers.
void vtkPUnstructuredGridGhostCellsGenerator::FindGhostCells()
{
vtkNew<vtkIdList> pointIdsList;
vtkNew<vtkIdList> cellIdsList;
std::map<int, std::set<vtkIdType> >::iterator iter =
this->Internals->SentCellsLastRound.begin();
for (; iter != this->Internals->SentCellsLastRound.end(); ++iter)
{
int toRank = iter->first;
std::set<vtkIdType>& cellids = this->Internals->SentCellsLastRound[toRank];
// iterate over all cells sent to toRank
std::set<vtkIdType>::iterator cellidIter = cellids.begin();
for (; cellidIter != cellids.end(); cellidIter++)
{
// iterate over each point in the cell
vtkIdType cellid = *cellidIter;
pointIdsList->Reset();
this->Internals->CurGrid->GetCellPoints(cellid, pointIdsList.Get());
for (int p=0; p<pointIdsList->GetNumberOfIds(); p++)
{
// get all cells which use this point
vtkIdType pointid = pointIdsList->GetId(p);
cellIdsList->Reset();
this->Internals->CurGrid->GetPointCells(pointid, cellIdsList.Get());
// add cells to CellsToSend
for (int i=0; i<cellIdsList->GetNumberOfIds(); i++)
{
vtkIdType neighborCellId = cellIdsList->GetId(i);
this->Internals->CellsToSend[toRank].insert(neighborCellId);
}
}
}
// remove all cells that were already sent
std::set<vtkIdType>& cellIds = this->Internals->SentCells[toRank];
std::set<vtkIdType>::iterator sIter = cellIds.begin();
for (; sIter != cellIds.end(); ++sIter)
{
this->Internals->CellsToSend[toRank].erase(*sIter);
}
}
// add all new cells to SentCells, and update SentCellsLastRound to these new
// cells
this->Internals->SentCellsLastRound.clear();
iter = this->Internals->CellsToSend.begin();
for (; iter != this->Internals->CellsToSend.end(); ++iter)
{
int toRank = iter->first;
std::set<vtkIdType>& cellids = this->Internals->CellsToSend[toRank];
std::set<vtkIdType>::iterator cellidIter = cellids.begin();
for (; cellidIter != cellids.end(); cellidIter++)
{
this->Internals->SentCells[toRank].insert(*cellidIter);
this->Internals->SentCellsLastRound[toRank].insert(*cellidIter);
}
}
}
//-----------------------------------------------------------------------------
// Add global cell ids
void vtkPUnstructuredGridGhostCellsGenerator::AddGlobalCellIds()
{
// first figure out what to name the array,
// if the array name is already taken, keep adding 1's to the name
vtkCellData *celldata = this->Internals->Input->GetCellData();
while (celldata->GetArray(this->GlobalCellIdsArrayName) != NULL)
{
std::string s = this->GlobalCellIdsArrayName;
s = s + "1";
this->SetGlobalCellIdsArrayName(s.c_str());
}
// do an all-to-all to share the number of cells everyone has
vtkIdType numCells = this->Internals->Input->GetNumberOfCells();
vtkIdType *allNumCells = new vtkIdType[this->NumRanks];
this->Controller->AllGather(&numCells, allNumCells, 1);
// the value of global cell ids starts at the number of cells that ranks
// before you have
vtkIdType idStart = 0;
for (int rank = 0; rank < this->RankId; rank++)
{
idStart += allNumCells[rank];
}
// create an array to hold global cell ids
vtkSmartPointer <vtkIdTypeArray> globalCellIds =
vtkSmartPointer<vtkIdTypeArray>::New();
globalCellIds->SetName(this->GlobalCellIdsArrayName);
globalCellIds->SetNumberOfComponents(1);
globalCellIds->SetNumberOfTuples(this->Internals->Input->GetNumberOfCells());
for (vtkIdType i=0; i<this->Internals->Input->GetNumberOfCells(); i++)
{
globalCellIds->SetTuple1(i, i+idStart);
}
celldata->SetGlobalIds(globalCellIds);
delete[] allNumCells;
}
//-----------------------------------------------------------------------------
// Remove global cell ids
void vtkPUnstructuredGridGhostCellsGenerator::RemoveGlobalCellIds()
{
vtkCellData *celldata = this->Internals->CurGrid->GetCellData();
if (celldata->HasArray(this->GlobalCellIdsArrayName))
{
celldata->RemoveArray(this->GlobalCellIdsArrayName);
}
}
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