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/*=========================================================================
Program: Visualization Toolkit
Module: vtkVoxelGrid.cxx
Copyright (c) Kitware, Inc.
All rights reserved.
See LICENSE file for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkVoxelGrid.h"
#include "vtkObjectFactory.h"
#include "vtkDoubleArray.h"
#include "vtkPointSet.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkStaticPointLocator.h"
#include "vtkLinearKernel.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkStreamingDemandDrivenPipeline.h"
#include "vtkSMPTools.h"
#include "vtkSMPThreadLocalObject.h"
#include "vtkArrayListTemplate.h" // For processing attribute data
#include <vector>
vtkStandardNewMacro(vtkVoxelGrid);
vtkCxxSetObjectMacro(vtkVoxelGrid,Kernel,vtkInterpolationKernel);
//----------------------------------------------------------------------------
// Helper classes to support efficient computing, and threaded execution.
namespace {
//----------------------------------------------------------------------------
// The threaded core of the algorithm (first pass)
template <typename T>
struct Subsample
{
T *InPoints;
vtkStaticPointLocator *Locator;
vtkInterpolationKernel *Kernel;
const vtkIdType *BinMap;
ArrayList Arrays;
T *OutPoints;
// Don't want to allocate working arrays on every thread invocation. Thread local
// storage prevents lots of new/delete.
vtkSMPThreadLocalObject<vtkIdList> PIds;
vtkSMPThreadLocalObject<vtkDoubleArray> Weights;
Subsample(T* inPts, vtkPointData *inPD, vtkPointData *outPD,
vtkStaticPointLocator *loc, vtkInterpolationKernel *k,
vtkIdType numOutPts, vtkIdType *binMap, T *outPts) :
InPoints(inPts), Locator(loc), Kernel(k), BinMap(binMap), OutPoints(outPts)
{
this->Arrays.AddArrays(numOutPts, inPD, outPD);
}
// Just allocate a little bit of memory to get started.
void Initialize()
{
vtkIdList*& pIds = this->PIds.Local();
pIds->Allocate(128); //allocate some memory
vtkDoubleArray*& weights = this->Weights.Local();
weights->Allocate(128);
}
void operator() (vtkIdType pointId, vtkIdType endPointId)
{
T *px;
T *py = this->OutPoints + 3*pointId;
const vtkIdType *map = this->BinMap;
vtkIdList*& pIds = this->PIds.Local();
vtkIdType numWeights;
vtkDoubleArray*& weights = this->Weights.Local();
double y[3], count;
vtkIdType numIds, id;
vtkStaticPointLocator *loc = this->Locator;
for ( ; pointId < endPointId; ++pointId )
{
vtkIdType binId = map[pointId];
y[0] = y[1] = y[2] = 0.0;
loc->GetBucketIds(binId,pIds);
numIds = pIds->GetNumberOfIds();
for (id=0; id < numIds; ++id)
{
px = this->InPoints + 3*pIds->GetId(id);
y[0] += *px++;
y[1] += *px++;
y[2] += *px;
}
count = static_cast<double>(numIds);
y[0] /= count;
y[1] /= count;
y[2] /= count;
*py++ = y[0];
*py++ = y[1];
*py++ = y[2];
// Now interpolate attributes
numWeights = this->Kernel->ComputeWeights(y, pIds, weights);
this->Arrays.Interpolate(numWeights, pIds->GetPointer(0),
weights->GetPointer(0), pointId);
}//for all output points in this batch
}
void Reduce()
{
}
static void Execute(T *inPts, vtkPointData *inPD, vtkPointData *outPD,
vtkStaticPointLocator *loc, vtkInterpolationKernel *k,
vtkIdType numOutPts, vtkIdType *binMap, T *outPts)
{
Subsample subsample(inPts, inPD, outPD, loc, k, numOutPts, binMap, outPts);
vtkSMPTools::For(0, numOutPts, subsample);
}
}; //Subsample
} //anonymous namespace
//================= Begin class proper =======================================
//----------------------------------------------------------------------------
vtkVoxelGrid::vtkVoxelGrid()
{
this->Locator = vtkStaticPointLocator::New();
this->ConfigurationStyle = vtkVoxelGrid::AUTOMATIC;
this->Divisions[0] = this->Divisions[1] = this->Divisions[2] = 50;
this->LeafSize[0] = this->LeafSize[1] = this->LeafSize[2] = 1.0;
this->NumberOfPointsPerBin = 10;
this->Kernel = vtkLinearKernel::New();
}
//----------------------------------------------------------------------------
vtkVoxelGrid::~vtkVoxelGrid()
{
this->Locator->UnRegister(this);
this->Locator = NULL;
this->SetKernel(NULL);
}
//----------------------------------------------------------------------------
// Produce the output data
int vtkVoxelGrid::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **inputVector,
vtkInformationVector *outputVector)
{
// get the info objects
vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
vtkInformation *outInfo = outputVector->GetInformationObject(0);
// get the input and output
vtkPointSet *input = vtkPointSet::SafeDownCast(
inInfo->Get(vtkDataObject::DATA_OBJECT()));
vtkPolyData *output = vtkPolyData::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
// Check the input
if ( !input || !output )
{
return 1;
}
vtkIdType numPts = input->GetNumberOfPoints();
if ( numPts < 1 )
{
return 1;
}
// Make sure there is a kernel
if ( !this->Kernel )
{
vtkErrorMacro(<<"Interpolation kernel required\n");
return 1;
}
bool valid = 1;
if ( this->LeafSize[0] <= 0.0 || this->LeafSize[1] <= 0.0 || this->LeafSize[2] <= 0.0 ||
this->Divisions[0] < 1 || this->Divisions[1] < 1 || this->Divisions[2] < 1 )
{
valid = false;
}
// Configure and build the locator
if ( valid && this->ConfigurationStyle == vtkVoxelGrid::MANUAL )
{
this->Locator->AutomaticOff();
this->Locator->SetDivisions(this->Divisions);
}
else if ( valid && this->ConfigurationStyle == vtkVoxelGrid::SPECIFY_LEAF_SIZE )
{
double bounds[6];
int divs[3];
this->Locator->AutomaticOff();
input->GetBounds(bounds);
divs[0] = (bounds[1]-bounds[0]) / this->LeafSize[0];
divs[1] = (bounds[3]-bounds[2]) / this->LeafSize[1];
divs[2] = (bounds[5]-bounds[4]) / this->LeafSize[2];
this->Locator->SetDivisions(divs);
}
else // this->ConfigurationStyle == vtkVoxelGrid::AUTOMATIC
{
this->Locator->AutomaticOn();
this->Locator->SetNumberOfPointsPerBucket(this->NumberOfPointsPerBin);
}
this->Locator->SetDataSet(input);
this->Locator->BuildLocator();
// Run through the locator and compute the number of output points,
// and build a map of the bin number to output point. This is a prefix sum.
vtkIdType numOutPts=0;
vtkIdType binNum, numBins = this->Locator->GetNumberOfBuckets();
std::vector<vtkIdType> binMap;
for ( binNum=0; binNum < numBins; ++binNum )
{
if ( this->Locator->GetNumberOfPointsInBucket(binNum) > 0 )
{
binMap.push_back(binNum);
++numOutPts;
}
}
// Grab the point data for interpolation
vtkPointData *inPD = input->GetPointData();
vtkPointData *outPD = output->GetPointData();
outPD->InterpolateAllocate(inPD,numOutPts);
// Finally run over all of the bins, and those that are not emoty are
// processed. The processing consists of averaging all of the points found
// in the bin, and setting the average point position in the output points.
vtkPoints *points = input->GetPoints()->NewInstance();
points->SetDataType(input->GetPoints()->GetDataType());
points->SetNumberOfPoints(numOutPts);
output->SetPoints(points);
void *inPtr = input->GetPoints()->GetVoidPointer(0);
void *outPtr = output->GetPoints()->GetVoidPointer(0);
switch (output->GetPoints()->GetDataType())
{
vtkTemplateMacro(Subsample<VTK_TT>::Execute((VTK_TT *)inPtr, inPD, outPD,
this->Locator, this->Kernel, numOutPts, &binMap[0], (VTK_TT *)outPtr));
}
// Send attributes to output
int numPtArrays = input->GetPointData()->GetNumberOfArrays();
for (int i=0; i<numPtArrays; ++i)
{
output->GetPointData()->AddArray(input->GetPointData()->GetArray(i));
}
// Clean up. The locator needs to be reset.
this->Locator->Initialize();
points->Delete();
return 1;
}
//----------------------------------------------------------------------------
int vtkVoxelGrid::
FillInputPortInformation(int, vtkInformation *info)
{
info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkPointSet");
return 1;
}
//----------------------------------------------------------------------------
void vtkVoxelGrid::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Configuration Style: " << this->ConfigurationStyle << endl;
os << indent << "Divisions: ("
<< this->Divisions[0] << ","
<< this->Divisions[1] << ","
<< this->Divisions[2] << ")\n";
os << indent << "Leaf Size: ("
<< this->LeafSize[0] << ","
<< this->LeafSize[1] << ","
<< this->LeafSize[2] << ")\n";
os << indent << "Number of Points Per Bin: "
<< this->NumberOfPointsPerBin << endl;
}
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