File: progGlyphsBySource.py

package info (click to toggle)
vtk7 7.1.1%2Bdfsg1-12
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 125,776 kB
  • sloc: cpp: 1,539,582; ansic: 106,521; python: 78,038; tcl: 47,013; xml: 8,142; yacc: 5,040; java: 4,439; perl: 3,132; lex: 1,926; sh: 1,500; makefile: 122; objc: 83
file content (83 lines) | stat: -rwxr-xr-x 2,848 bytes parent folder | download | duplicates (11)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
#!/usr/bin/env python
import vtk
from vtk.test import Testing
from vtk.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()

res = 6
plane = vtk.vtkPlaneSource()
plane.SetResolution(res,res)
colors = vtk.vtkElevationFilter()
colors.SetInputConnection(plane.GetOutputPort())
colors.SetLowPoint(-0.25,-0.25,-0.25)
colors.SetHighPoint(0.25,0.25,0.25)
planeMapper = vtk.vtkPolyDataMapper()
planeMapper.SetInputConnection(colors.GetOutputPort())
planeActor = vtk.vtkActor()
planeActor.SetMapper(planeMapper)
planeActor.GetProperty().SetRepresentationToWireframe()
# create simple poly data so we can apply glyph
squad = vtk.vtkSuperquadricSource()
squadColors = vtk.vtkElevationFilter()
squadColors.SetInputConnection(squad.GetOutputPort())
squadColors.SetLowPoint(-0.25,-0.25,-0.25)
squadColors.SetHighPoint(0.25,0.25,0.25)
squadCaster = vtk.vtkCastToConcrete()
squadCaster.SetInputConnection(squadColors.GetOutputPort())
squadTransform = vtk.vtkTransform()
transformSquad = vtk.vtkTransformPolyDataFilter()
transformSquad.SetInputConnection(squadColors.GetOutputPort())
transformSquad.SetTransform(squadTransform)
transformSquad.Update()
# procedure for generating glyphs
def Glyph (__vtk__temp0=0,__vtk__temp1=0):
    global res
    ptId = glypher.GetPointId()
    pd = glypher.GetPointData()
    xyz = glypher.GetPoint()
    x = lindex(xyz,0)
    y = lindex(xyz,1)
    length = glypher.GetInput(0).GetLength()
    scale = expr.expr(globals(), locals(),["length","/","(","2.0","*","res",")"])
    squadTransform.Identity()
    if (x == y):
        squad.ToroidalOn()
        squadTransform.Translate(xyz)
        squadTransform.RotateX(90)
        pass
    else:
        squadTransform.Translate(xyz)
        squad.ToroidalOff()
        pass
    squadTransform.Scale(scale,scale,scale)
    squad.SetPhiRoundness(expr.expr(globals(), locals(),["abs","(","x",")*","5.0"]))
    squad.SetThetaRoundness(expr.expr(globals(), locals(),["abs","(","y",")*","5.0"]))

glypher = vtk.vtkProgrammableGlyphFilter()
glypher.SetInputConnection(colors.GetOutputPort())
glypher.SetSourceConnection(transformSquad.GetOutputPort())
glypher.SetGlyphMethod(Glyph)
glypher.SetColorModeToColorBySource()
glyphMapper = vtk.vtkPolyDataMapper()
glyphMapper.SetInputConnection(glypher.GetOutputPort())
glyphActor = vtk.vtkActor()
glyphActor.SetMapper(glyphMapper)
# Create the rendering stuff
#
ren1 = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.SetMultiSamples(0)
renWin.AddRenderer(ren1)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
ren1.AddActor(planeActor)
ren1.AddActor(glyphActor)
ren1.SetBackground(1,1,1)
renWin.SetSize(450,450)
renWin.Render()
ren1.GetActiveCamera().Zoom(1.3)
# Get handles to some useful objects
#
renWin.Render()
# prevent the tk window from showing up then start the event loop
# --- end of script --