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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSMPTransform.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSMPTransform.h"
#include "vtkDataArray.h"
#include "vtkMath.h"
#include "vtkMatrix4x4.h"
#include "vtkPoints.h"
#include "vtkObjectFactory.h"
#include "vtkSMPTools.h"
#include <cstdlib>
vtkStandardNewMacro(vtkSMPTransform);
//----------------------------------------------------------------------------
void vtkSMPTransform::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
//------------------------------------------------------------------------
template <class T1, class T2, class T3>
inline void vtkSMPTransformPoint(T1 matrix[4][4],
T2 in[3], T3 out[3])
{
T3 x = static_cast<T3>(
matrix[0][0]*in[0]+matrix[0][1]*in[1]+matrix[0][2]*in[2]+matrix[0][3]);
T3 y = static_cast<T3>(
matrix[1][0]*in[0]+matrix[1][1]*in[1]+matrix[1][2]*in[2]+matrix[1][3]);
T3 z = static_cast<T3>(
matrix[2][0]*in[0]+matrix[2][1]*in[1]+matrix[2][2]*in[2]+matrix[2][3]);
out[0] = x;
out[1] = y;
out[2] = z;
}
//------------------------------------------------------------------------
template <class T1, class T2, class T3, class T4>
inline void vtkSMPTransformDerivative(T1 matrix[4][4],
T2 in[3], T3 out[3],
T4 derivative[3][3])
{
vtkSMPTransformPoint(matrix,in,out);
for (int i = 0; i < 3; i++)
{
derivative[0][i] = static_cast<T4>(matrix[0][i]);
derivative[1][i] = static_cast<T4>(matrix[1][i]);
derivative[2][i] = static_cast<T4>(matrix[2][i]);
}
}
//------------------------------------------------------------------------
template <class T1, class T2, class T3>
inline void vtkSMPTransformVector(T1 matrix[4][4],
T2 in[3], T3 out[3])
{
T3 x = static_cast<T3>(
matrix[0][0]*in[0] + matrix[0][1]*in[1] + matrix[0][2]*in[2]);
T3 y = static_cast<T3>(
matrix[1][0]*in[0] + matrix[1][1]*in[1] + matrix[1][2]*in[2]);
T3 z = static_cast<T3>(
matrix[2][0]*in[0] + matrix[2][1]*in[1] + matrix[2][2]*in[2]);
out[0] = x;
out[1] = y;
out[2] = z;
}
//------------------------------------------------------------------------
template <class T1, class T2, class T3>
inline void vtkSMPTransformNormal(T1 mat[4][4],
T2 in[3], T3 out[3])
{
// to transform the normal, multiply by the transposed inverse matrix
T1 matrix[4][4];
memcpy(*matrix,*mat,16*sizeof(T1));
vtkMatrix4x4::Invert(*matrix,*matrix);
vtkMatrix4x4::Transpose(*matrix,*matrix);
vtkSMPTransformVector(matrix,in,out);
vtkMath::Normalize(out);
}
//----------------------------------------------------------------------------
// Transform the normals and vectors using the derivative of the
// transformation. Either inNms or inVrs can be set to NULL.
// Normals are multiplied by the inverse transpose of the transform
// derivative, while vectors are simply multiplied by the derivative.
// Note that the derivative of the inverse transform is simply the
// inverse of the derivative of the forward transform.
class TranformAllFunctor
{
public:
vtkPoints* inPts;
vtkPoints* outPts;
vtkDataArray* inNms;
vtkDataArray* outNms;
vtkDataArray* inVcs;
vtkDataArray* outVcs;
double (*matrix)[4];
double (*matrixInvTr)[4];
void operator()( vtkIdType begin, vtkIdType end ) const
{
for (vtkIdType id=begin; id<end; id++)
{
double point[3];
inPts->GetPoint(id, point);
vtkSMPTransformPoint(matrix, point, point);
outPts->SetPoint(id, point);
if (inVcs)
{
inVcs->GetTuple(id, point);
vtkSMPTransformVector(matrix, point, point);
outVcs->SetTuple(id, point);
}
if (inNms)
{
inNms->GetTuple(id, point);
vtkSMPTransformVector(matrixInvTr, point, point);
vtkMath::Normalize( point );
outNms->SetTuple(id, point);
}
}
}
};
void vtkSMPTransform::TransformPointsNormalsVectors(vtkPoints *inPts,
vtkPoints *outPts,
vtkDataArray *inNms,
vtkDataArray *outNms,
vtkDataArray *inVrs,
vtkDataArray *outVrs)
{
vtkIdType n = inPts->GetNumberOfPoints();
double matrix[4][4];
this->Update();
TranformAllFunctor functor;
functor.inPts = inPts;
functor.outPts = outPts;
functor.inNms = inNms;
functor.outNms = outNms;
functor.inVcs = inVrs;
functor.outVcs = outVrs;
functor.matrix = this->Matrix->Element;
if (inNms)
{
vtkMatrix4x4::DeepCopy(*matrix,this->Matrix);
vtkMatrix4x4::Invert(*matrix,*matrix);
vtkMatrix4x4::Transpose(*matrix,*matrix);
functor.matrixInvTr = matrix;
}
vtkSMPTools::For( 0, n, functor );
}
//----------------------------------------------------------------------------
class TransformPointsFunctor
{
public:
vtkPoints* inPts;
vtkPoints* outPts;
double (*matrix)[4];
void operator () ( vtkIdType begin, vtkIdType end ) const
{
for (vtkIdType id=begin; id<end; id++)
{
double point[3];
inPts->GetPoint( id, point );
vtkSMPTransformPoint( matrix, point, point );
outPts->SetPoint( id, point );
}
}
};
void vtkSMPTransform::TransformPoints(vtkPoints *inPts,
vtkPoints *outPts)
{
vtkIdType n = inPts->GetNumberOfPoints();
this->Update();
TransformPointsFunctor functor;
functor.inPts = inPts;
functor.outPts = outPts;
functor.matrix = this->Matrix->Element;
vtkSMPTools::For( 0, n, functor );
}
//----------------------------------------------------------------------------
class TransformNormalsFunctor
{
public:
vtkDataArray* inNms;
vtkDataArray* outNms;
double (*matrix)[4];
void operator () ( vtkIdType begin, vtkIdType end ) const
{
for(vtkIdType id=begin; id<end; id++)
{
double norm[3];
inNms->GetTuple( id, norm );
vtkSMPTransformVector( matrix, norm, norm );
vtkMath::Normalize( norm );
outNms->SetTuple( id, norm );
}
}
};
void vtkSMPTransform::TransformNormals(vtkDataArray *inNms,
vtkDataArray *outNms)
{
vtkIdType n = inNms->GetNumberOfTuples();
double matrix[4][4];
this->Update();
// to transform the normal, multiply by the transposed inverse matrix
vtkMatrix4x4::DeepCopy(*matrix,this->Matrix);
vtkMatrix4x4::Invert(*matrix,*matrix);
vtkMatrix4x4::Transpose(*matrix,*matrix);
TransformNormalsFunctor functor;
functor.inNms = inNms;
functor.outNms = outNms;
functor.matrix = matrix;
vtkSMPTools::For( 0, n, functor );
}
//----------------------------------------------------------------------------
class TransformVectorsFunctor
{
public:
vtkDataArray* inVcs;
vtkDataArray* outVcs;
double (*matrix)[4];
void operator () ( vtkIdType begin, vtkIdType end) const
{
for(vtkIdType id=begin; id<end; id++)
{
double vec[3];
inVcs->GetTuple( id, vec );
vtkSMPTransformVector( matrix, vec, vec );
outVcs->SetTuple( id, vec );
}
}
};
void vtkSMPTransform::TransformVectors(vtkDataArray *inNms,
vtkDataArray *outNms)
{
vtkIdType n = inNms->GetNumberOfTuples();
this->Update();
TransformVectorsFunctor functor;
functor.inVcs = inNms;
functor.outVcs = outNms;
functor.matrix = this->Matrix->Element;
vtkSMPTools::For( 0, n, functor );
}
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