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/*=========================================================================
Program: Visualization Toolkit
Module: vtkFrustumSource.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkFrustumSource.h"
#include "vtkObjectFactory.h"
#include "vtkPlanes.h"
#include "vtkPlane.h"
#include <cassert>
#include "vtkMath.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkCellArray.h"
vtkStandardNewMacro(vtkFrustumSource);
vtkCxxSetObjectMacro(vtkFrustumSource,Planes,vtkPlanes);
// ----------------------------------------------------------------------------
vtkFrustumSource::vtkFrustumSource()
{
this->Planes=0;
this->ShowLines=true;
this->LinesLength=1.0;
this->OutputPointsPrecision = vtkAlgorithm::SINGLE_PRECISION;
// a source has no input port.
this->SetNumberOfInputPorts(0);
}
// ----------------------------------------------------------------------------
vtkFrustumSource::~vtkFrustumSource()
{
if(this->Planes!=0)
{
this->Planes->Delete();
}
}
// ----------------------------------------------------------------------------
int vtkFrustumSource::RequestData(
vtkInformation *vtkNotUsed(request),
vtkInformationVector **vtkNotUsed(inputVector),
vtkInformationVector *outputVector)
{
if(this->Planes==0 || this->Planes->GetNumberOfPlanes()!=6)
{
vtkErrorMacro(<<" 6 planes required.");
return 0;
}
if(this->ShowLines)
{
if(this->LinesLength<=0.0)
{
vtkErrorMacro(<<" LinesLength<=0.0");
return 0;
}
}
// get the info object
vtkInformation *outInfo=outputVector->GetInformationObject(0);
// get the ouptut
vtkPolyData *output=vtkPolyData::SafeDownCast(
outInfo->Get(vtkDataObject::DATA_OBJECT()));
// Geometry
vtkIdType nbPts=8;
bool leftRightNull=false;
bool bottomTopNull=false;
bool parallelFrustum=false;
double n0[3];
double n1[3];
double c[3];
// angle between left and right planes
this->Planes->GetPlane(0)->GetNormal(n0);
this->Planes->GetPlane(1)->GetNormal(n1);
vtkMath::Normalize(n0);
vtkMath::Normalize(n1);
vtkMath::Dot(n0,n1);
vtkMath::Cross(n0,n1,c);
vtkMath::Norm(c);
// angle between bottom and top planes
this->Planes->GetPlane(2)->GetNormal(n0);
this->Planes->GetPlane(3)->GetNormal(n1);
vtkMath::Normalize(n0);
vtkMath::Normalize(n1);
vtkMath::Dot(n0,n1);
vtkMath::Cross(n0,n1,c);
vtkMath::Norm(c);
if(this->ShowLines)
{
double left[3];
this->Planes->GetPlane(0)->GetNormal(left);
double right[3];
this->Planes->GetPlane(1)->GetNormal(right);
double bottom[3];
this->Planes->GetPlane(2)->GetNormal(bottom);
double top[3];
this->Planes->GetPlane(3)->GetNormal(top);
double leftRight[3];
vtkMath::Cross(left,right,leftRight);
leftRightNull=leftRight[0]==0.0 && leftRight[1]==0.0
&& leftRight[2]==0.0;
double bottomTop[3];
vtkMath::Cross(bottom,top,bottomTop);
bottomTopNull=bottomTop[0]==0.0 && bottomTop[1]==0.0
&& bottomTop[2]==0.0;
parallelFrustum=leftRightNull && bottomTopNull;
if(parallelFrustum)
{
// start at near points, just add the 4 extra far points.
nbPts+=4;
}
else
{
if(leftRightNull || bottomTopNull)
{
// two extra starting points , and 4 extra far points.
nbPts+=6;
}
else
{
// there is an apex, and 4 extra far points
nbPts+=5;
}
}
// parallel frustum = bottom//top && left//right
}
vtkPoints *newPoints=vtkPoints::New();
// Set the desired precision for the points in the output.
if(this->OutputPointsPrecision == vtkAlgorithm::DOUBLE_PRECISION)
{
newPoints->SetDataType(VTK_DOUBLE);
}
else
{
newPoints->SetDataType(VTK_FLOAT);
}
newPoints->SetNumberOfPoints(nbPts);
// Ref: Real-Time Rendering, 3rd edition, Thomas Akenine-Moller, Eric Haines,
// Naty Hoffman, page 783, section 16.17,
// "Intersection Between Three Planes"
double pt[3];
int planes[3];
planes[0]=0; // left
planes[1]=2; // bottom
planes[2]=5; // near 5
this->ComputePoint(planes,pt);
newPoints->SetPoint(0,pt);
planes[0]=1;
this->ComputePoint(planes,pt);
newPoints->SetPoint(1,pt);
planes[1]=3;
this->ComputePoint(planes,pt);
newPoints->SetPoint(2,pt);
planes[0]=0;
this->ComputePoint(planes,pt);
newPoints->SetPoint(3,pt);
planes[1]=2;
planes[2]=4; //4
this->ComputePoint(planes,pt);
newPoints->SetPoint(4,pt);
planes[0]=1;
this->ComputePoint(planes,pt);
newPoints->SetPoint(5,pt);
planes[1]=3;
this->ComputePoint(planes,pt);
newPoints->SetPoint(6,pt);
planes[0]=0;
this->ComputePoint(planes,pt);
newPoints->SetPoint(7,pt);
newPoints->Modified();
// Topology
vtkIdType numPolys=6;
vtkCellArray *newPolys=vtkCellArray::New();
newPolys->Allocate(newPolys->EstimateSize(numPolys,4));
vtkIdType pts[4];
// left
pts[0]=4;
pts[1]=0;
pts[2]=3;
pts[3]=7;
newPolys->InsertNextCell(4,pts);
// right
pts[0]=1;
pts[1]=5;
pts[2]=6;
pts[3]=2;
newPolys->InsertNextCell(4,pts);
// bottom
pts[0]=0;
pts[1]=4;
pts[2]=5;
pts[3]=1;
newPolys->InsertNextCell(4,pts);
// top
pts[0]=3;
pts[1]=2;
pts[2]=6;
pts[3]=7;
newPolys->InsertNextCell(4,pts);
// near
pts[0]=0;
pts[1]=1;
pts[2]=2;
pts[3]=3;
newPolys->InsertNextCell(4,pts);
// far
pts[0]=4;
pts[1]=7;
pts[2]=6;
pts[3]=5;
newPolys->InsertNextCell(4,pts);
vtkCellArray *newLines=0;
if(this->ShowLines)
{
vtkIdType numLines=4;
newLines=vtkCellArray::New();
newLines->Allocate(newLines->EstimateSize(numLines,2));
pts[0]=12; // apex, or first of the two extra near points.
// line from lower-left corner
if(parallelFrustum)
{
pts[0]=0;
}
pts[1]=8;
newLines->InsertNextCell(2,pts);
// line from lower-right corner
if(parallelFrustum)
{
++pts[0];
}
else
{
if(leftRightNull)
{
pts[0]=13;
}
}
++pts[1];
newLines->InsertNextCell(2,pts);
// line from upper-right corner
if(parallelFrustum)
{
++pts[0];
}
else
{
if(bottomTopNull)
{
pts[0]=13;
}
}
++pts[1];
newLines->InsertNextCell(2,pts);
// line from upper-left corner
if(parallelFrustum)
{
++pts[0];
}
else
{
if(leftRightNull)
{
pts[0]=12;
}
}
++pts[1];
newLines->InsertNextCell(2,pts);
}
output->SetPoints(newPoints);
newPoints->Delete();
if(newLines!=0)
{
newLines->Squeeze(); // since we've estimated size; reclaim some space
output->SetLines(newLines);
newLines->Delete();
}
newPolys->Squeeze(); // since we've estimated size; reclaim some space
output->SetPolys(newPolys);
newPolys->Delete();
return 1;
}
// Description:
// Compute the intersection of 3 planes.
void vtkFrustumSource::ComputePoint(int planes[3],
double *pt)
{
// Ref: Real-Time Rendering, 3rd edition, Thomas Akenine-Moller, Eric Haines,
// Naty Hoffman, page 783, section 16.17,
// "Intersection Between Three Planes"
vtkPlane *plane=this->Planes->GetPlane(planes[0]);
double n0[3];
double p0[3];
plane->GetNormal(n0);
plane->GetOrigin(p0);
this->Planes->GetPlane(planes[1]); // return the same pointer.
double n1[3];
double p1[3];
plane->GetNormal(n1);
plane->GetOrigin(p1);
this->Planes->GetPlane(planes[2]); // return the same pointer.
double n2[3];
double p2[3];
plane->GetNormal(n2);
plane->GetOrigin(p2);
double d0=vtkMath::Dot(p0,n0);
double d1=vtkMath::Dot(p1,n1);
double d2=vtkMath::Dot(p2,n2);
double c12[3];
vtkMath::Cross(n1,n2,c12);
double c20[3];
vtkMath::Cross(n2,n0,c20);
double c01[3];
vtkMath::Cross(n0,n1,c01);
double d=vtkMath::Determinant3x3(n0,n1,n2);
int i=0;
while(i<3)
{
pt[i]=(d0*c12[i]+d1*c20[i]+d2*c01[i])/d;
++i;
}
}
// ----------------------------------------------------------------------------
// Description:
// Modified GetMTime because of Planes.
vtkMTimeType vtkFrustumSource::GetMTime()
{
vtkMTimeType mTime=this->Superclass::GetMTime();
if(this->Planes!=0)
{
vtkMTimeType time;
time = this->Planes->GetMTime();
if(time>mTime)
{
mTime=time;
}
}
return mTime;
}
// ----------------------------------------------------------------------------
void vtkFrustumSource::PrintSelf(ostream &os,
vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Planes:";
if(this->Planes!=0)
{
this->Planes->PrintSelf(os,indent);
}
else
{
os << "(none)" <<endl;
}
os << indent << "ShowLines:";
if(this->ShowLines)
{
os << "true" << endl;
}
else
{
os << "false" << endl;
}
os << indent << "LinesLength:" << this->LinesLength << endl;
os << indent << "Output Points Precision: " << this->OutputPointsPrecision
<< endl;
}
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