File: vtkPlaneSource.cxx

package info (click to toggle)
vtk7 7.1.1%2Bdfsg1-12
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 125,776 kB
  • sloc: cpp: 1,539,582; ansic: 106,521; python: 78,038; tcl: 47,013; xml: 8,142; yacc: 5,040; java: 4,439; perl: 3,132; lex: 1,926; sh: 1,500; makefile: 122; objc: 83
file content (443 lines) | stat: -rw-r--r-- 11,179 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPlaneSource.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkPlaneSource.h"

#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkTransform.h"

vtkStandardNewMacro(vtkPlaneSource);

// Construct plane perpendicular to z-axis, resolution 1x1, width and height
// 1.0, and centered at the origin.
vtkPlaneSource::vtkPlaneSource()
{
  this->XResolution = 1;
  this->YResolution = 1;

  this->Origin[0] = this->Origin[1] = -0.5;
  this->Origin[2] = 0.0;

  this->Point1[0] = 0.5;
  this->Point1[1] = -0.5;
  this->Point1[2] = 0.0;

  this->Point2[0] = -0.5;
  this->Point2[1] = 0.5;
  this->Point2[2] = 0.0;

  this->Normal[2] = 1.0;
  this->Normal[0] = this->Normal[1] = 0.0;

  this->Center[0] = this->Center[1] = this->Center[2] = 0.0;

  this->OutputPointsPrecision = SINGLE_PRECISION;

  this->SetNumberOfInputPorts(0);
}

// Set the number of x-y subdivisions in the plane.
void vtkPlaneSource::SetResolution(const int xR, const int yR)
{
  if ( xR != this->XResolution || yR != this->YResolution )
  {
    this->XResolution = xR;
    this->YResolution = yR;

    this->XResolution = (this->XResolution > 0 ? this->XResolution : 1);
    this->YResolution = (this->YResolution > 0 ? this->YResolution : 1);

    this->Modified();
  }
}

int vtkPlaneSource::RequestData(
  vtkInformation *vtkNotUsed(request),
  vtkInformationVector **vtkNotUsed(inputVector),
  vtkInformationVector *outputVector)
{
  // get the info object
  vtkInformation *outInfo = outputVector->GetInformationObject(0);

  // get the ouptut
  vtkPolyData *output = vtkPolyData::SafeDownCast(
    outInfo->Get(vtkDataObject::DATA_OBJECT()));

  double x[3], tc[2], v1[3], v2[3];
  vtkIdType pts[4];
  int i, j, ii;
  int numPts;
  int numPolys;
  vtkPoints *newPoints;
  vtkFloatArray *newNormals;
  vtkFloatArray *newTCoords;
  vtkCellArray *newPolys;

  // Check input
  for ( i=0; i < 3; i++ )
  {
    v1[i] = this->Point1[i] - this->Origin[i];
    v2[i] = this->Point2[i] - this->Origin[i];
  }

  if ( !this->UpdatePlane(v1,v2) )
  {
    vtkErrorMacro(<<"Bad plane coordinate system");
    return 0;
  }

  // Set things up; allocate memory
  //
  numPts = (this->XResolution+1) * (this->YResolution+1);
  numPolys = this->XResolution * this->YResolution;

  newPoints = vtkPoints::New();

  // Set the desired precision for the points in the output.
  if(this->OutputPointsPrecision == vtkAlgorithm::DOUBLE_PRECISION)
  {
    newPoints->SetDataType(VTK_DOUBLE);
  }
  else
  {
    newPoints->SetDataType(VTK_FLOAT);
  }

  newPoints->Allocate(numPts);
  newNormals = vtkFloatArray::New();
  newNormals->SetNumberOfComponents(3);
  newNormals->Allocate(3*numPts);
  newTCoords = vtkFloatArray::New();
  newTCoords->SetNumberOfComponents(2);
  newTCoords->Allocate(2*numPts);

  newPolys = vtkCellArray::New();
  newPolys->Allocate(newPolys->EstimateSize(numPolys,4));

  // Generate points and point data
  //
  for (numPts=0, i=0; i<(this->YResolution+1); i++)
  {
    tc[1] = static_cast<double>(i)/ this->YResolution;
    for (j=0; j<(this->XResolution+1); j++)
    {
      tc[0] = static_cast<double>(j) / this->XResolution;

      for ( ii=0; ii < 3; ii++)
      {
        x[ii] = this->Origin[ii] + tc[0]*v1[ii] + tc[1]*v2[ii];
      }

      newPoints->InsertPoint(numPts,x);
      newTCoords->InsertTuple(numPts,tc);
      newNormals->InsertTuple(numPts++,this->Normal);
    }
  }

  // Generate polygon connectivity
  //
  for (i=0; i<this->YResolution; i++)
  {
    for (j=0; j<this->XResolution; j++)
    {
      pts[0] = j + i*(this->XResolution+1);
      pts[1] = pts[0] + 1;
      pts[2] = pts[0] + this->XResolution + 2;
      pts[3] = pts[0] + this->XResolution + 1;
      newPolys->InsertNextCell(4,pts);
    }
  }

  // Update ourselves and release memory
  //
  output->SetPoints(newPoints);
  newPoints->Delete();

  newNormals->SetName("Normals");
  output->GetPointData()->SetNormals(newNormals);
  newNormals->Delete();

  newTCoords->SetName("TextureCoordinates");
  output->GetPointData()->SetTCoords(newTCoords);
  newTCoords->Delete();

  output->SetPolys(newPolys);
  newPolys->Delete();

  return 1;
}

// Set the normal to the plane. Will modify the Origin, Point1, and Point2
// instance variables as necessary (i.e., rotate the plane around its center).
void vtkPlaneSource::SetNormal(double N[3])
{
  double n[3], rotVector[3], theta;

  //make sure input is decent
  n[0] = N[0];
  n[1] = N[1];
  n[2] = N[2];
  if ( vtkMath::Normalize(n) == 0.0 )
  {
    vtkErrorMacro(<<"Specified zero normal");
    return;
  }

  // Compute rotation vector using a transformation matrix.
  // Note that if normals are parallel then the rotation is either
  // 0 or 180 degrees.
  double dp = vtkMath::Dot(this->Normal,n);
  if ( dp >= 1.0 )
  {
    return; //zero rotation
  }
  else if ( dp <= -1.0 )
  {
    theta = 180.0;
    rotVector[0] = this->Point1[0] - this->Origin[0];
    rotVector[1] = this->Point1[1] - this->Origin[1];
    rotVector[2] = this->Point1[2] - this->Origin[2];
  }
  else
  {
    vtkMath::Cross(this->Normal,n,rotVector);
    theta = vtkMath::DegreesFromRadians( acos( dp ) );
  }

  // create rotation matrix
  vtkTransform *transform = vtkTransform::New();
  transform->PostMultiply();

  transform->Translate(-this->Center[0],-this->Center[1],-this->Center[2]);
  transform->RotateWXYZ(theta,rotVector[0],rotVector[1],rotVector[2]);
  transform->Translate(this->Center[0],this->Center[1],this->Center[2]);

  // transform the three defining points
  transform->TransformPoint(this->Origin,this->Origin);
  transform->TransformPoint(this->Point1,this->Point1);
  transform->TransformPoint(this->Point2,this->Point2);

  this->Normal[0] = n[0]; this->Normal[1] = n[1]; this->Normal[2] = n[2];

  this->Modified();
  transform->Delete();
}

// Set the normal to the plane. Will modify the Origin, Point1, and Point2
// instance variables as necessary (i.e., rotate the plane around its center).
void vtkPlaneSource::SetNormal(double nx, double ny, double nz)
{
  double n[3];

  n[0] = nx; n[1] = ny; n[2] = nz;
  this->SetNormal(n);
}

// Set the center of the plane. Will modify the Origin, Point1, and Point2
// instance variables as necessary (i.e., translate the plane).
void vtkPlaneSource::SetCenter(double center[3])
{
  if ( this->Center[0] == center[0] &&
       this->Center[1] == center[1] &&
       this->Center[2] == center[2] )
  {
    return; //no change
  }
  else
  {
    int i;
    double v1[3], v2[3];

    for ( i=0; i < 3; i++ )
    {
      v1[i] = this->Point1[i] - this->Origin[i];
      v2[i] = this->Point2[i] - this->Origin[i];
    }

    for ( i=0; i < 3; i++ )
    {
      this->Center[i] = center[i];
      this->Origin[i] = this->Center[i] - 0.5*(v1[i] + v2[i]);
      this->Point1[i] = this->Origin[i] + v1[i];
      this->Point2[i] = this->Origin[i] + v2[i];
    }
    this->Modified();
  }
}

// Set the center of the plane. Will modify the Origin, Point1, and Point2
// instance variables as necessary (i.e., translate the plane).
void vtkPlaneSource::SetCenter(double x, double y, double z)
{
  double center[3];

  center[0] = x; center[1] = y; center[2] = z;
  this->SetCenter(center);
}

// modifies the normal and origin
void vtkPlaneSource::SetPoint1(double pnt[3])
{
  if ( this->Point1[0] == pnt[0] && this->Point1[1] == pnt[1] &&
       this->Point1[2] == pnt[2] )
  {
    return; //no change
  }
  else
  {
    int i;
    double v1[3], v2[3];

    for ( i=0; i < 3; i++ )
    {
      this->Point1[i] = pnt[i];
      v1[i] = this->Point1[i] - this->Origin[i];
      v2[i] = this->Point2[i] - this->Origin[i];
    }

    // set plane normal
    this->UpdatePlane(v1,v2);
    this->Modified();
  }
}

// modifies the normal and origin
void vtkPlaneSource::SetPoint2(double pnt[3])
{
  if ( this->Point2[0] == pnt[0] &&
       this->Point2[1] == pnt[1] &&
       this->Point2[2] == pnt[2] )
  {
    return; //no change
  }
  else
  {
    int i;
    double v1[3], v2[3];

    for ( i=0; i < 3; i++ )
    {
      this->Point2[i] = pnt[i];
      v1[i] = this->Point1[i] - this->Origin[i];
      v2[i] = this->Point2[i] - this->Origin[i];
    }
    // set plane normal
    this->UpdatePlane(v1,v2);
    this->Modified();
  }
}

void vtkPlaneSource::SetPoint1(double x, double y, double z)
{
  double pnt[3];

  pnt[0] = x; pnt[1] = y; pnt[2] = z;
  this->SetPoint1(pnt);
}
void vtkPlaneSource::SetPoint2(double x, double y, double z)
{
  double pnt[3];

  pnt[0] = x; pnt[1] = y; pnt[2] = z;
  this->SetPoint2(pnt);
}

// Translate the plane in the direction of the normal by the distance specified.
// Negative values move the plane in the opposite direction.
void vtkPlaneSource::Push(double distance)
{
  int i;

  if ( distance == 0.0 )
  {
    return;
  }
  for (i=0; i < 3; i++ )
  {
    this->Origin[i] += distance * this->Normal[i];
    this->Point1[i] += distance * this->Normal[i];
    this->Point2[i] += distance * this->Normal[i];
  }
  // set the new center
  for ( i=0; i < 3; i++ )
  {
    this->Center[i] = 0.5*(this->Point1[i] + this->Point2[i]);
  }

  this->Modified();
}

// Protected method updates normals and plane center from two axes.
int vtkPlaneSource::UpdatePlane(double v1[3], double v2[3])
{
  // set plane center
  for ( int i=0; i < 3; i++ )
  {
    this->Center[i] = this->Origin[i] + 0.5*(v1[i] + v2[i]);
  }

  // set plane normal
  vtkMath::Cross(v1,v2,this->Normal);
  if ( vtkMath::Normalize(this->Normal) == 0.0 )
  {
    return 0;
  }
  else
  {
    return 1;
  }
}

void vtkPlaneSource::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);

  os << indent << "X Resolution: " << this->XResolution << "\n";
  os << indent << "Y Resolution: " << this->YResolution << "\n";

  os << indent << "Origin: ("
     << this->Origin[0] << ", "
     << this->Origin[1] << ", "
     << this->Origin[2] << ")\n";

  os << indent << "Point 1: ("
     << this->Point1[0] << ", "
     << this->Point1[1] << ", "
     << this->Point1[2] << ")\n";

  os << indent << "Point 2: ("
     << this->Point2[0] << ", "
     << this->Point2[1] << ", "
     << this->Point2[2] << ")\n";

  os << indent << "Normal: ("
     << this->Normal[0] << ", "
     << this->Normal[1] << ", "
     << this->Normal[2] << ")\n";

  os << indent << "Center: ("
     << this->Center[0] << ", "
     << this->Center[1] << ", "
     << this->Center[2] << ")\n";

  os << indent << "Output Points Precision: " << this->OutputPointsPrecision << "\n";
}