File: vtkOpenGLGL2PSExporter.h

package info (click to toggle)
vtk7 7.1.1%2Bdfsg1-12
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 125,776 kB
  • sloc: cpp: 1,539,582; ansic: 106,521; python: 78,038; tcl: 47,013; xml: 8,142; yacc: 5,040; java: 4,439; perl: 3,132; lex: 1,926; sh: 1,500; makefile: 122; objc: 83
file content (169 lines) | stat: -rw-r--r-- 7,072 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkGL2PSExporter.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkGL2PSExporter
 * @brief   export a scene as a PostScript file using GL2PS.
 *
 * vtkGL2PSExporter is a concrete subclass of vtkExporter that writes
 * high quality vector PostScript (PS/EPS), PDF or SVG files by using
 * GL2PS.  GL2PS can be obtained at: http://www.geuz.org/gl2ps/.  This
 * can be very useful when one requires publication quality pictures.
 * This class works best with simple 3D scenes and most 2D plots.
 * Please note that GL2PS has its limitations since PostScript is not
 * an ideal language to represent complex 3D scenes.  However, this
 * class does allow one to write mixed vector/raster files by using
 * the Write3DPropsAsRasterImage ivar.  Please do read the caveats
 * section of this documentation.
 *
 * By default vtkGL2PSExporter generates Encapsulated PostScript (EPS)
 * output along with the text in portrait orientation with the
 * background color of the window being drawn.  The generated output
 * is also compressed using zlib. The various other options are set to
 * sensible defaults.
 *
 * The output file format (FileFormat) can be either PostScript (PS),
 * Encapsulated PostScript (EPS), PDF, SVG or TeX.  The file extension
 * is generated automatically depending on the FileFormat.  The
 * default is EPS.  When TeX output is chosen, only the text strings
 * in the plot are generated and put into a picture environment.  One
 * can turn on and off the text when generating PS/EPS/PDF/SVG files
 * by using the Text boolean variable.  By default the text is drawn.
 * The background color of the renderwindow is drawn by default.  To
 * make the background white instead use the DrawBackgroundOff
 * function.  Landscape figures can be generated by using the
 * LandscapeOn function.  Portrait orientation is used by default.
 * Several of the GL2PS options can be set.  The names of the ivars
 * for these options are similar to the ones that GL2PS provides.
 * Compress, SimpleLineOffset, Silent, BestRoot, PS3Shading and
 * OcclusionCull are similar to the options provided by GL2PS.  Please
 * read the function documentation or the GL2PS documentation for more
 * details.  The ivar Write3DPropsAsRasterImage allows one to generate
 * mixed vector/raster images.  All the 3D props in the scene will be
 * written as a raster image and all 2D actors will be written as
 * vector graphic primitives.  This makes it possible to handle
 * transparency and complex 3D scenes.  This ivar is set to Off by
 * default.  Specific 3D props can be excluded from the rasterization
 * process by adding them to the RasterExclusions ivar.  Props in this
 * collection will be rendered as 2D vector primitives instead.
 *
 * @warning
 * By default (with Write3DPropsAsRasterImage set to Off) exporting
 * complex 3D scenes can take a long while and result in huge output
 * files.  Generating correct vector graphics output for scenes with
 * transparency is almost impossible.  However, one can set
 * Write3DPropsAsRasterImageOn and generate mixed vector/raster files.
 * This should work fine with complex scenes along with transparent
 * actors.
 *
 * @sa
 * vtkExporter
 *
 * @par Thanks:
 * Thanks to Goodwin Lawlor and Prabhu Ramachandran for this class.
*/

#ifndef vtkOpenGLGL2PSExporter_h
#define vtkOpenGLGL2PSExporter_h

#include "vtkIOExportOpenGLModule.h" // For export macro
#include "vtkGL2PSExporter.h"

#include "vtkNew.h" // For vtkNew

class vtkActor;
class vtkActor2D;
class vtkBillboardTextActor3D;
class vtkCollection;
class vtkCoordinate;
class vtkImageData;
class vtkIntArray;
class vtkLabeledDataMapper;
class vtkLabeledContourMapper;
class vtkMatrix4x4;
class vtkPath;
class vtkProp;
class vtkPropCollection;
class vtkProp3DCollection;
class vtkRenderer;
class vtkRendererCollection;
class vtkScalarBarActor;
class vtkTextActor;
class vtkTextActor3D;
class vtkTextMapper;
class vtkTextProperty;

class VTKIOEXPORTOPENGL_EXPORT vtkOpenGLGL2PSExporter : public vtkGL2PSExporter
{
public:
  static vtkOpenGLGL2PSExporter *New();
  vtkTypeMacro(vtkOpenGLGL2PSExporter, vtkGL2PSExporter)
  void PrintSelf(ostream& os, vtkIndent indent);

protected:
  vtkOpenGLGL2PSExporter();
  ~vtkOpenGLGL2PSExporter();

  void WriteData();

  void SavePropVisibility(vtkRendererCollection *renCol,
                          vtkIntArray *volVis, vtkIntArray *actVis,
                          vtkIntArray *act2dVis);
  void RestorePropVisibility(vtkRendererCollection *renCol,
                             vtkIntArray *volVis, vtkIntArray *actVis,
                             vtkIntArray *act2dVis);
  void Turn3DPropsOff(vtkRendererCollection *renCol);
  void Turn2DPropsOff(vtkRendererCollection *renCol);
  void GetVisibleContextActors(vtkPropCollection *contextActors,
                               vtkRendererCollection *renCol);
  void SetPropVisibilities(vtkPropCollection *col, int vis);

  void DrawSpecialProps(vtkCollection *propCol, vtkRendererCollection *renCol);
  //@{
  /**
   * Reimplement this to handle your own special props. Must call this function
   * at the end of the override for default handling.
   */
  virtual void HandleSpecialProp(vtkProp *prop, vtkRenderer *ren);
  void DrawBillboardTextActor3D(vtkBillboardTextActor3D *textAct,
                                vtkRenderer *ren);
  void DrawTextActor(vtkTextActor *textAct, vtkRenderer *ren);
  void DrawTextActor3D(vtkTextActor3D *textAct, vtkRenderer *ren);
  void DrawTextMapper(vtkTextMapper *textMap, vtkActor2D *textAct,
                      vtkRenderer *ren);
  void DrawLabeledDataMapper(vtkLabeledDataMapper *mapper, vtkRenderer *ren);
  void DrawLabeledContourMapper(vtkActor *act, vtkLabeledContourMapper *mapper,
                                vtkRenderer *ren);
  void DrawScalarBarActor(vtkScalarBarActor *bar, vtkRenderer *ren);
  void DrawViewportTextOverlay(const char *string, vtkTextProperty *tprop,
                               vtkCoordinate *coord, vtkRenderer *ren);
  //@}

  /**
   * Copy the region copyRect from the framebuffer into the gl2ps document.
   * copyRect is in viewport coordinates [xmin, ymin, width, height].
   */
  void CopyPixels(int copyRect[4], vtkRenderer *ren);

  void DrawContextActors(vtkPropCollection *contextActs,
                         vtkRendererCollection *renCol);

  vtkNew<vtkImageData> PixelData;

private:
  vtkOpenGLGL2PSExporter(const vtkOpenGLGL2PSExporter&) VTK_DELETE_FUNCTION;
  void operator=(const vtkOpenGLGL2PSExporter&) VTK_DELETE_FUNCTION;
};

#endif