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/*=========================================================================
Program: Visualization Toolkit
Module: TestContextGL2PS.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkBrush.h"
#include "vtkContext2D.h"
#include "vtkContextItem.h"
#include "vtkContextScene.h"
#include "vtkContextView.h"
#include "vtkFloatArray.h"
#include "vtkGL2PSExporter.h"
#include "vtkImageData.h"
#include "vtkNew.h"
#include "vtkObjectFactory.h"
#include "vtkOpenGLContextDevice2D.h"
#include "vtkPen.h"
#include "vtkPointData.h"
#include "vtkPoints2D.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkRTAnalyticSource.h"
#include "vtkSmartPointer.h"
#include "vtkTestingInteractor.h"
#include "vtkTextProperty.h"
#include "vtkTransform2D.h"
#include "vtkUnsignedCharArray.h"
#include <string>
//----------------------------------------------------------------------------
class ContextGL2PSTest : public vtkContextItem
{
public:
static ContextGL2PSTest *New();
vtkTypeMacro(ContextGL2PSTest, vtkContextItem)
// Paint event for the chart, called whenever the chart needs to be drawn
virtual bool Paint(vtkContext2D *painter);
};
//----------------------------------------------------------------------------
int TestGL2PSContext( int, char *[] )
{
// Set up a 2D context view, context test object and add it to the scene
vtkNew<vtkContextView> view;
view->GetRenderer()->SetBackground(1.0, 1.0, 1.0);
view->GetRenderWindow()->SetSize(800, 600);
vtkNew<ContextGL2PSTest> test;
view->GetScene()->AddItem(test.GetPointer());
// Force the use of the freetype based rendering strategy
vtkOpenGLContextDevice2D::SafeDownCast(view->GetContext()->GetDevice())
->SetStringRendererToFreeType();
view->GetRenderWindow()->SetMultiSamples(0);
view->GetRenderWindow()->Render();
vtkNew<vtkGL2PSExporter> exp;
exp->SetRenderWindow(view->GetRenderWindow());
exp->SetFileFormatToPS();
exp->UsePainterSettings();
exp->CompressOff();
exp->DrawBackgroundOn();
exp->SetLineWidthFactor(1.0);
exp->SetPointSizeFactor(1.0);
exp->SetTextAsPath(true);
std::string fileprefix = vtkTestingInteractor::TempDirectory +
std::string("/TestGL2PSContext");
exp->SetFilePrefix(fileprefix.c_str());
exp->Write();
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(view->GetRenderWindow());
view->GetRenderWindow()->SetMultiSamples(0);
view->GetRenderWindow()->GetInteractor()->Initialize();
view->GetRenderWindow()->GetInteractor()->Start();
return EXIT_SUCCESS;
}
// Make our new derived class to draw a diagram
vtkStandardNewMacro(ContextGL2PSTest)
// This function aims to test the primitives provided by the 2D API.
bool ContextGL2PSTest::Paint(vtkContext2D *painter)
{
// Test the string drawing functionality of the context
painter->GetTextProp()->SetVerticalJustificationToCentered();
painter->GetTextProp()->SetJustificationToCentered();
painter->GetTextProp()->SetColor(0.0, 0.0, 0.0);
painter->GetTextProp()->SetFontSize(24);
painter->GetTextProp()->SetFontFamilyToArial();
painter->GetPen()->SetColor(0, 0, 0, 255);
painter->GetBrush()->SetColor(0, 0, 0, 255);
painter->DrawString(400, 25, "GL2PS is used as a backend to the context.");
// Draw some individual lines of different thicknesses.
for (int i = 0; i < 10; ++i)
{
painter->GetPen()->SetColor(255,
static_cast<unsigned char>(float(i)*25.0),
0);
painter->GetPen()->SetWidth(1.0 + float(i));
painter->DrawLine(10, 50 + float(i)*10, 60, 50 + float(i)*10);
}
// Draw some individual lines of different thicknesses.
painter->GetPen()->SetWidth(10);
for (int i = 0; i < 10; ++i)
{
painter->GetPen()->SetLineType(i % (vtkPen::DASH_DOT_DOT_LINE+1));
painter->GetPen()->SetColor(255,
static_cast<unsigned char>(float(i)*25.0),
0);
painter->DrawLine(10, 250 + float(i)*10, 60, 250 + float(i)*10);
}
painter->GetPen()->SetLineType(vtkPen::SOLID_LINE);
// Use the draw lines function now to draw a shape.
vtkSmartPointer<vtkPoints2D> points = vtkSmartPointer<vtkPoints2D>::New();
points->SetNumberOfPoints(30);
for (int i = 0; i < 30; ++i)
{
double point[2] = { float(i) * 25.0 + 10.0,
sin(float(i) / 5.0) * 100.0 + 200.0 };
points->SetPoint(i, point);
}
painter->GetPen()->SetColor(0, 255, 0);
painter->GetPen()->SetWidth(5.0);
painter->DrawPoly(points);
// Now to draw some points
painter->GetPen()->SetColor(0, 0, 255);
painter->GetPen()->SetWidth(5.0);
painter->DrawPoint(10, 10);
painter->DrawPoint(790, 10);
painter->DrawPoint(10, 590);
painter->DrawPoint(790, 590);
// Test the markers
float markerPoints[10*2];
unsigned char markerColors[10*4];
for (int i = 0; i < 10; ++i)
{
markerPoints[2 * i] = 500.0 + i * 30.0;
markerPoints[2 * i + 1] = 20 * sin(markerPoints[2 * i]) + 375.0;
markerColors[4 * i] = static_cast<unsigned char>(255 * i / 10.0);
markerColors[4 * i + 1] =
static_cast<unsigned char>(255 * (1.0 - i / 10.0));
markerColors[4 * i + 2] = static_cast<unsigned char>(255 * (0.3));
markerColors[4 * i + 3] =
static_cast<unsigned char>(255 * (1.0 - ((i / 10.0) * 0.25)));
}
for (int style = VTK_MARKER_NONE + 1; style < VTK_MARKER_UNKNOWN; ++style)
{
// Increment the y values:
for (int i = 1; i < 20; i += 2)
{
markerPoints[i] += 35.0;
}
painter->GetPen()->SetWidth(style * 5 + 5);
// Not highlighted:
painter->DrawMarkers(style, false, markerPoints, 10, markerColors, 4);
// Highlight the middle 4 points.
// Note that the colors will not be correct for these points in the
// postscript output -- They are drawn yellow with alpha=0.5 over the
// existing colored points, but PS doesn't support transparency, so they
// just come out yellow.
painter->GetPen()->SetColorF(0.9, 0.8, 0.1, 0.5);
painter->DrawMarkers(style, true, markerPoints + 3*2, 4);
}
// Draw some individual lines of different thicknesses.
for (int i = 0; i < 10; ++i)
{
painter->GetPen()->SetColor(0,
static_cast<unsigned char>(float(i)*25.0),
255, 255);
painter->GetPen()->SetWidth(1.0 + float(i));
painter->DrawPoint(75, 50 + float(i)*10);
}
painter->GetPen()->SetColor(0, 0, 255);
painter->GetPen()->SetWidth(3.0);
painter->DrawPoints(points);
// Now draw a rectangle
painter->GetPen()->SetColor(100, 200, 255);
painter->GetPen()->SetWidth(3.0);
painter->GetBrush()->SetColor(100, 255, 100);
painter->DrawRect(100, 50, 200, 100);
// Add in an arbitrary quad
painter->GetPen()->SetColor(159, 0, 255);
painter->GetPen()->SetWidth(1.0);
painter->GetBrush()->SetColor(100, 55, 0, 200);
painter->DrawQuad(350, 50, 375, 150,
525, 199, 666, 45);
// Now to test out the transform...
vtkNew<vtkTransform2D> transform;
transform->Translate(20, 200);
painter->SetTransform(transform.GetPointer());
painter->GetPen()->SetColor(255, 0, 0);
painter->GetPen()->SetWidth(6.0);
painter->DrawPoly(points);
transform->Translate(0, 10);
painter->SetTransform(transform.GetPointer());
painter->GetPen()->SetColor(0, 0, 200);
painter->GetPen()->SetWidth(2.0);
painter->DrawPoints(points);
transform->Translate(0, -20);
painter->SetTransform(transform.GetPointer());
painter->GetPen()->SetColor(100, 0, 200);
painter->GetPen()->SetWidth(5.0);
painter->DrawPoints(points);
// Now for an ellipse...
painter->GetPen()->SetColor(0, 0, 0);
painter->GetPen()->SetWidth(1.0);
painter->GetBrush()->SetColor(0, 0, 100, 69);
// Draws smooth path (Full circle, testing oddball angles):
painter->DrawEllipseWedge(100.0, 89.0, 20, 100, 15, 75, -26.23, 333.77);
// Polygon approximation:
painter->DrawEllipseWedge(150.0, 89.0, 20, 100, 15, 75, 43, 181);
// Smooth path:
painter->DrawEllipticArc(200.0, 89.0, 20, 100, 0, 360);
// Polygon approximation:
painter->DrawEllipticArc(250.0, 89.0, 20, 100, 43, 181);
// Remove the transform:
transform->Identity();
painter->SetTransform(transform.GetPointer());
// Toss some images in:
vtkNew<vtkRTAnalyticSource> imageSrc;
imageSrc->SetWholeExtent(0, 49, 0, 49, 0, 0);
imageSrc->SetMaximum(1.0);
imageSrc->Update();
vtkImageData *image = imageSrc->GetOutput();
// convert to RGB bytes:
vtkFloatArray *vals = static_cast<vtkFloatArray*>(
image->GetPointData()->GetScalars());
float imgRange[2];
vals->GetValueRange(imgRange);
float invRange = 1.f / (imgRange[1] - imgRange[0]);
vtkUnsignedCharArray *scalars = vtkUnsignedCharArray::New();
scalars->SetNumberOfComponents(3);
scalars->SetNumberOfTuples(vals->GetNumberOfTuples());
for (vtkIdType i = 0; i < vals->GetNumberOfTuples(); ++i)
{
float val = vals->GetValue(i);
val = (val - imgRange[0]) * invRange; // normalize to (0, 1)
scalars->SetComponent(i, 0, val * 255);
scalars->SetComponent(i, 1, (1.f - val) * 255);
scalars->SetComponent(i, 2, (val*val) * 255);
}
image->GetPointData()->SetScalars(scalars);
scalars->Delete();
painter->DrawImage(10, 525, image);
painter->DrawImage(65, 500, 2.f, image);
painter->DrawImage(vtkRectf(170, 537.5f, 25, 25), image);
return true;
}
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