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if(TARGET vtkRenderingOpenGL)
message(FATAL_ERROR "vtkRenderingOpenGL2 cannot be built with vtkRenderingOpenGL, please disable one of them.")
endif()
include(vtkOpenGL)
include(vtkObjectFactory)
# The TDx support has not been moved, this header is here to define nothing,
# and so allow classes in other modules to safely include it and keep going.
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/vtkTDxConfigure.h.in
${CMAKE_CURRENT_BINARY_DIR}/vtkTDxConfigure.h)
set(Module_SRCS
${CMAKE_CURRENT_BINARY_DIR}/${vtk-module}ObjectFactory.cxx
vtkCameraPass.cxx
vtkClearRGBPass.cxx
vtkClearZPass.cxx
vtkCompositePolyDataMapper2.cxx
vtkDefaultPass.cxx
vtkDepthOfFieldPass.cxx
vtkDepthImageProcessingPass.cxx
vtkDepthPeelingPass.cxx
vtkEDLShading.cxx
vtkFrameBufferObject.cxx
vtkGaussianBlurPass.cxx
vtkGenericOpenGLRenderWindow.cxx
vtkHiddenLineRemovalPass.cxx
vtkImageProcessingPass.cxx
vtkLightingMapPass.cxx
vtkLightsPass.cxx
vtkOpaquePass.cxx
vtkOpenGLActor.cxx
vtkOpenGLBillboardTextActor3D.cxx
vtkOpenGLBufferObject.cxx
vtkOpenGLCamera.cxx
vtkOpenGLFXAAFilter.cxx
vtkOpenGLGL2PSHelper.cxx
vtkOpenGLGlyph3DHelper.cxx
vtkOpenGLGlyph3DMapper.cxx
vtkOpenGLHardwareSelector.cxx
vtkOpenGLHelper.cxx
vtkOpenGLImageAlgorithmHelper.cxx
vtkOpenGLImageMapper.cxx
vtkOpenGLImageSliceMapper.cxx
vtkOpenGLIndexBufferObject.cxx
vtkOpenGLLabeledContourMapper.cxx
vtkOpenGLLight.cxx
vtkOpenGLPointGaussianMapper.cxx
vtkOpenGLPolyDataMapper.cxx
vtkOpenGLPolyDataMapper2D.cxx
vtkOpenGLProperty.cxx
vtkOpenGLRenderPass.cxx
vtkOpenGLRenderTimer.cxx
vtkOpenGLRenderUtilities.cxx
vtkOpenGLRenderWindow.cxx
vtkOpenGLRenderer.cxx
vtkOpenGLShaderCache.cxx
vtkOpenGLSphereMapper.cxx
vtkOpenGLStickMapper.cxx
vtkOpenGLTextActor.cxx
vtkOpenGLTextActor3D.cxx
vtkOpenGLTextMapper.cxx
vtkOpenGLTexture.cxx
vtkOpenGLVertexArrayObject.cxx
vtkOpenGLVertexBufferObject.cxx
vtkOverlayPass.cxx
vtkPointFillPass.cxx
vtkRenderPassCollection.cxx
vtkRenderStepsPass.cxx
vtkSSAAPass.cxx
vtkSequencePass.cxx
vtkShader.cxx
vtkShaderProgram.cxx
vtkShadowMapBakerPass.cxx
vtkShadowMapPass.cxx
vtkSobelGradientMagnitudePass.cxx
vtkTextureObject.cxx
vtkTextureUnitManager.cxx
vtkTransformFeedback.cxx
vtkTranslucentPass.cxx
vtkVolumetricPass.cxx
)
if (NOT DEFINED OPENGL_ES_VERSION)
set(Module_SRCS ${Module_SRCS}
vtkDataTransferHelper.cxx
vtkDualDepthPeelingPass.cxx # Needs GL_MAX
vtkFrameBufferObject2.cxx
vtkPixelBufferObject.cxx
vtkRenderbuffer.cxx
vtkValuePass.cxx
vtkValuePassHelper.cxx
)
else()
if (${OPENGL_ES_VERSION} MATCHES 3.0)
set(Module_SRCS ${Module_SRCS}
vtkDualDepthPeelingPass.cxx # Needs GL_MAX
vtkFrameBufferObject2.cxx
vtkPixelBufferObject.cxx
vtkRenderbuffer.cxx
vtkValuePass.cxx
vtkValuePassHelper.cxx
)
endif()
endif()
set(${vtk-module}_HDRS
vtkOpenGL.h
${CMAKE_CURRENT_BINARY_DIR}/vtkTDxConfigure.h
${CMAKE_CURRENT_BINARY_DIR}/vtkOpenGLError.h
${CMAKE_CURRENT_BINARY_DIR}/vtkRenderingOpenGLConfigure.h
)
set_source_files_properties(
${CMAKE_CURRENT_BINARY_DIR}/${vtk-module}ObjectFactory.cxx
vtkFrameBufferObject
vtkOpenGLBufferObject
vtkOpenGLGL2PSHelper
vtkOpenGLGlyph3DHelper
vtkOpenGLGlyph3DMapper
vtkOpenGLHelper
vtkOpenGLIndexBufferObject
vtkOpenGLRenderTimer
vtkOpenGLShaderCache
vtkOpenGLVertexArrayObject
vtkOpenGLVertexBufferObject
vtkPixelBufferObject
vtkRenderbuffer
vtkTextureObject
vtkTextureUnitManager
vtkTransformFeedback
vtkValuePassHelper
WRAP_EXCLUDE)
set_source_files_properties(
${CMAKE_CURRENT_BINARY_DIR}/${vtk-module}ObjectFactory.cxx
vtkOpenGLGL2PSHelper
vtkOpenGLGlyph3DHelper
vtkOpenGLHelper
vtkOpenGLRenderTimer
vtkValuePassHelper
PROPERTIES WRAP_EXCLUDE_PYTHON 1)
set_source_files_properties(
vtkOpenGLGL2PSHelper
vtkOpenGLRenderWindow
ABSTRACT
)
set(shader_files
glsl/vtkDepthOfFieldPassFS.glsl
glsl/vtkDepthPeelingPassFinalFS.glsl
glsl/vtkDepthPeelingPassIntermediateFS.glsl
glsl/vtkEDLBilateralFilterFS.glsl
glsl/vtkEDLComposeFS.glsl
glsl/vtkEDLShadeFS.glsl
glsl/vtkFXAAFilterFS.glsl
glsl/vtkGaussianBlurPassFS.glsl
glsl/vtkGaussianBlurPassVS.glsl
glsl/vtkGlyph3DVS.glsl
glsl/vtkPointGaussianVS.glsl
glsl/vtkPointFillPassFS.glsl
glsl/vtkPolyData2DFS.glsl
glsl/vtkPolyData2DVS.glsl
glsl/vtkPolyDataFS.glsl
glsl/vtkPolyDataVS.glsl
glsl/vtkPolyDataWideLineGS.glsl
glsl/vtkSSAAPassFS.glsl
glsl/vtkSobelGradientMagnitudePass1FS.glsl
glsl/vtkSobelGradientMagnitudePass2FS.glsl
glsl/vtkSphereMapperVS.glsl
glsl/vtkStickMapperVS.glsl
glsl/vtkTextureObjectFS.glsl
glsl/vtkTextureObjectVS.glsl
)
unset(shader_h_files)
foreach(file ${shader_files})
get_filename_component(file_we ${file} NAME_WE)
set(src ${CMAKE_CURRENT_SOURCE_DIR}/${file})
set(res ${CMAKE_CURRENT_BINARY_DIR}/${file_we}.cxx)
set(resh ${CMAKE_CURRENT_BINARY_DIR}/${file_we}.h)
list(APPEND shader_h_files ${resh})
add_custom_command(
OUTPUT ${res} ${resh}
DEPENDS ${src} vtkEncodeString
COMMAND vtkEncodeString
ARGS ${res} ${src} ${file_we}
--build-header VTKRENDERINGOPENGL2_EXPORT vtkRenderingOpenGL2Module.h
)
list(APPEND Module_SRCS ${res})
set_source_files_properties(${file_we}
PROPERTIES
WRAP_EXCLUDE 1
WRAP_EXCLUDE_PYTHON 1
)
endforeach()
if(VTK_USE_X)
find_package(X11 REQUIRED)
if(NOT X11_Xt_FOUND)
message(FATAL_ERROR "X11_Xt_LIB could not be found. Required for VTK X lib.")
endif()
include_directories(${X11_INCLUDE_DIR} ${X11_Xt_INCLUDE_PATH})
endif()
# setup factory overrides
set(opengl_overrides
Actor
BillboardTextActor3D
Camera
LabeledContourMapper
HardwareSelector
ImageMapper
ImageSliceMapper
Glyph3DMapper
Light
PointGaussianMapper
PolyDataMapper
PolyDataMapper2D
Property
Renderer
TextActor
TextActor3D
TextMapper
Texture
)
# Now to see about the GPU info list.
list(APPEND vtk_module_overrides "vtkGPUInfoList")
list(APPEND Module_SRCS "vtkDummyGPUInfoList.cxx")
set(vtk_module_vtkGPUInfoList_override "vtkDummyGPUInfoList")
foreach(_override ${opengl_overrides})
vtk_add_override(vtk${_override} vtkOpenGL${_override})
endforeach()
# FIXME: Not sure that this is the best way to handle X...
if(VTK_USE_X)
find_package(X11 REQUIRED)
if(NOT X11_Xt_FOUND)
message(FATAL_ERROR "X11_Xt_LIB could not be found. Required for VTK X lib.")
endif()
include_directories(${X11_INCLUDE_DIR} ${X11_Xt_INCLUDE_PATH})
# Add some custom overrides
list(APPEND vtk_module_overrides "vtkRenderWindowInteractor")
set(vtk_module_vtkRenderWindowInteractor_override "vtkXRenderWindowInteractor")
list(APPEND vtk_module_overrides "vtkRenderWindow")
set(vtk_module_vtkRenderWindow_override "vtkXOpenGLRenderWindow")
list(APPEND Module_SRCS
vtkXRenderWindowInteractor.cxx
vtkXOpenGLRenderWindow.cxx
)
elseif(VTK_USE_OSMESA)
list(APPEND vtk_module_overrides "vtkRenderWindow")
set(vtk_module_vtkRenderWindow_override "vtkOSOpenGLRenderWindow")
list(APPEND Module_SRCS vtkOSOpenGLRenderWindow.cxx)
elseif(VTK_USE_OFFSCREEN_EGL)
list(APPEND vtk_module_overrides "vtkRenderWindow")
set(vtk_module_vtkRenderWindow_override "vtkEGLRenderWindow")
list(APPEND Module_SRCS vtkEGLRenderWindow.cxx)
set_source_files_properties(
vtkEGLRenderWindow.cxx
PROPERTIES COMPILE_DEFINITIONS "VTK_EGL_DEVICE_INDEX=${VTK_EGL_DEVICE_INDEX};VTK_USE_OFFSCREEN_EGL")
elseif(WIN32)
# Add some custom overrides
list(APPEND vtk_module_overrides "vtkRenderWindowInteractor")
set(vtk_module_vtkRenderWindowInteractor_override "vtkWin32RenderWindowInteractor")
list(APPEND vtk_module_overrides "vtkRenderWindow")
set(vtk_module_vtkRenderWindow_override "vtkWin32OpenGLRenderWindow")
list(APPEND Module_SRCS
vtkWin32RenderWindowInteractor.cxx
vtkWin32OpenGLRenderWindow.cxx
)
elseif(VTK_USE_COCOA)
# Add some custom overrides
list(APPEND vtk_module_overrides "vtkRenderWindowInteractor")
set(vtk_module_vtkRenderWindowInteractor_override "vtkCocoaRenderWindowInteractor")
list(APPEND vtk_module_overrides "vtkRenderWindow")
set(vtk_module_vtkRenderWindow_override "vtkCocoaRenderWindow")
list(APPEND Module_SRCS
vtkCocoaRenderWindowInteractor.mm
vtkCocoaRenderWindow.mm
vtkCocoaGLView.mm
)
list(APPEND ${vtk-module}_HDRS
vtkCocoaMacOSXSDKCompatibility.h
)
# Set specified Objective-C++ flags, if any.
if(VTK_REQUIRED_OBJCXX_FLAGS)
set_source_files_properties(vtkCocoaRenderWindowInteractor.mm
vtkCocoaRenderWindow.mm
vtkCocoaGLView.mm
PROPERTIES COMPILE_FLAGS "${VTK_REQUIRED_OBJCXX_FLAGS}")
endif()
set_source_files_properties(
vtkCocoaGLView
PROPERTIES
WRAP_EXCLUDE 1
WRAP_EXCLUDE_PYTHON 1
)
elseif(ANDROID)
# Add some custom overrides
list(APPEND vtk_module_overrides "vtkRenderWindowInteractor")
set(vtk_module_vtkRenderWindowInteractor_override "vtkAndroidRenderWindowInteractor")
list(APPEND vtk_module_overrides "vtkRenderWindow")
set(vtk_module_vtkRenderWindow_override "vtkEGLRenderWindow")
list(APPEND Module_SRCS
vtkAndroidRenderWindowInteractor.cxx
vtkEGLRenderWindow.cxx
)
include_directories(
"${CMAKE_ANDROID_NDK}/sources/android/native_app_glue"
)
elseif(APPLE_IOS)
# Add some custom overrides
list(APPEND vtk_module_overrides "vtkRenderWindowInteractor")
set(vtk_module_vtkRenderWindowInteractor_override "vtkIOSRenderWindowInteractor")
list(APPEND vtk_module_overrides "vtkRenderWindow")
set(vtk_module_vtkRenderWindow_override "vtkIOSRenderWindow")
list(APPEND Module_SRCS
vtkIOSRenderWindowInteractor.mm
vtkIOSRenderWindow.mm
)
# Set specified Objective-C++ flags, if any.
if(VTK_REQUIRED_OBJCXX_FLAGS)
set_source_files_properties(vtkIOSRenderWindowInteractor.mm
vtkIOSRenderWindow.mm
PROPERTIES COMPILE_FLAGS "${VTK_REQUIRED_OBJCXX_FLAGS}")
endif()
endif()
vtk_object_factory_configure("${vtk_module_overrides}")
# Detect and clear OpenGL errors. If not then other classes/user code
# may detect VTK's OpenGL errors and vice-versa.
set(VTK_REPORT_OPENGL_ERRORS ON CACHE BOOL "Enable OpenGL error check and report")
cmake_dependent_option(VTK_REPORT_OPENGL_ERRORS_IN_RELEASE_BUILDS
"Enable OpenGL error check and reporting in non-debug builds." OFF
VTK_REPORT_OPENGL_ERRORS OFF)
mark_as_advanced(VTK_REPORT_OPENGL_ERRORS VTK_REPORT_OPENGL_ERRORS_IN_RELEASE_BUILDS)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/vtkOpenGLError.h.in
${CMAKE_CURRENT_BINARY_DIR}/vtkOpenGLError.h)
# Configure the module specific settings into a module configured header.
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/vtkRenderingOpenGLConfigure.h.in
${CMAKE_CURRENT_BINARY_DIR}/vtkRenderingOpenGLConfigure.h)
# Set up some of the module specific preprocessor definitions.
set(${vtk-module}_EXPORT_CODE "#include \"vtkRenderingOpenGLConfigure.h\"")
vtk_module_library(${vtk-module} ${Module_SRCS})
vtk_opengl_link(${vtk-module})
if(VTK_USE_X)
vtk_module_link_libraries(${vtk-module}
LINK_PUBLIC ${GLEW_LIBRARY} ${X11_LIBRARIES} ${X11_Xt_LIB})
elseif(VTK_USE_COCOA)
vtk_module_link_libraries(${vtk-module} LINK_PUBLIC "-framework Cocoa")
endif()
if(ANDROID)
target_link_libraries(${vtk-module}
LINK_PUBLIC ${OPENGL_egl_LIBRARY}
LINK_PRIVATE android
)
endif()
if (APPLE_IOS)
vtk_module_link_libraries(${vtk-module} LINK_PUBLIC "-framework UIKit")
endif()
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