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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkNew.h"
#include "vtkOpenGLRenderer.h"
#include "vtkPLYReader.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRegressionTestImage.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkTestUtilities.h"
int TestDepthPeelingPass(int argc, char* argv[])
{
vtkNew<vtkRenderWindowInteractor> iren;
vtkNew<vtkRenderWindow> renWin;
renWin->SetMultiSamples(0);
renWin->SetAlphaBitPlanes(1);
iren->SetRenderWindow(renWin.Get());
vtkNew<vtkRenderer> renderer;
renWin->AddRenderer(renderer.Get());
vtkNew<vtkPolyDataMapper> mapper;
const char* fileName =
vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply");
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
delete [] fileName;
mapper->SetInputConnection(reader->GetOutputPort());
// create three dragons
{
vtkNew<vtkActor> actor;
actor->SetMapper(mapper.Get());
actor->GetProperty()->SetAmbientColor(1.0, 0.0, 0.0);
actor->GetProperty()->SetDiffuseColor(1.0, 0.8, 0.3);
actor->GetProperty()->SetSpecular(0.0);
actor->GetProperty()->SetDiffuse(0.5);
actor->GetProperty()->SetAmbient(0.3);
actor->GetProperty()->SetOpacity(0.35);
actor->SetPosition(-0.1, 0.0, -0.1);
renderer->AddActor(actor.Get());
}
{
vtkNew<vtkActor> actor;
actor->SetMapper(mapper.Get());
actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0);
actor->GetProperty()->SetDiffuseColor(0.2, 1.0, 0.8);
actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
actor->GetProperty()->SetSpecular(0.2);
actor->GetProperty()->SetDiffuse(0.9);
actor->GetProperty()->SetAmbient(0.1);
actor->GetProperty()->SetSpecularPower(10.0);
actor->GetProperty()->SetOpacity(0.20);
renderer->AddActor(actor.Get());
}
{
vtkNew<vtkActor> actor;
actor->SetMapper(mapper.Get());
actor->GetProperty()->SetDiffuseColor(0.5, 0.65, 1.0);
actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
actor->GetProperty()->SetSpecular(0.7);
actor->GetProperty()->SetDiffuse(0.4);
actor->GetProperty()->SetSpecularPower(60.0);
actor->GetProperty()->SetOpacity(0.35);
actor->SetPosition(0.1, 0.0, 0.1);
renderer->AddActor(actor.Get());
}
renderer->SetUseDepthPeeling(1);
renderer->SetOcclusionRatio(0.0);
renderer->SetMaximumNumberOfPeels(20);
renWin->SetSize(500,500);
renderer->SetBackground(8., 7., 1.);
renderer->SetBackground2(.3, .1, .2);
renderer->GradientBackgroundOn();
renderer->GetActiveCamera()->SetPosition(0,0,1);
renderer->GetActiveCamera()->SetFocalPoint(0,0,0);
renderer->GetActiveCamera()->SetViewUp(0,1,0);
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(15.0);
renderer->GetActiveCamera()->Zoom(1.8);
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
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