File: TestEDLPass.cxx

package info (click to toggle)
vtk7 7.1.1%2Bdfsg1-12
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 125,776 kB
  • sloc: cpp: 1,539,582; ansic: 106,521; python: 78,038; tcl: 47,013; xml: 8,142; yacc: 5,040; java: 4,439; perl: 3,132; lex: 1,926; sh: 1,500; makefile: 122; objc: 83
file content (119 lines) | stat: -rw-r--r-- 3,986 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/*=========================================================================

  Program:   Visualization Toolkit

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// test baking shadow maps
//
// The command line arguments are:
// -I        => run in interactive mode; unless this is used, the program will
//              not allow interaction and exit

#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkEDLShading.h"
#include "vtkNew.h"
#include "vtkOpenGLRenderer.h"
#include "vtkPLYReader.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRegressionTestImage.h"
#include "vtkRenderStepsPass.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkTestUtilities.h"
#include "vtkTimerLog.h"

//----------------------------------------------------------------------------
int TestEDLPass(int argc, char *argv[])
{
  vtkNew<vtkRenderer> renderer;
  renderer->SetBackground(0.3, 0.4, 0.6);
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetSize(600, 600);
  renderWindow->AddRenderer(renderer.Get());
  vtkNew<vtkRenderWindowInteractor>  iren;
  iren->SetRenderWindow(renderWindow.Get());

  const char* fileName =
    vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply");
  vtkNew<vtkPLYReader> reader;
  reader->SetFileName(fileName);
  reader->Update();

  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(reader->GetOutputPort());

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper.Get());
  actor->GetProperty()->SetAmbientColor(0.135, 0.2225, 0.3);
  actor->GetProperty()->SetDiffuseColor(0.54, 0.89, 0.63);
  actor->GetProperty()->SetDiffuse(0.7);
  actor->GetProperty()->SetAmbient(0.7);
  actor->GetProperty()->LightingOff();
  renderer->AddActor(actor.Get());
  //actor->GetProperty()->SetRepresentationToWireframe();

  renderWindow->SetMultiSamples(0);

  // create the basic VTK render steps
  vtkNew<vtkRenderStepsPass> basicPasses;

  // finally blur the resulting image
  // The blur delegates rendering the unblured image
  // to the basicPasses
  vtkNew<vtkEDLShading> edl;
  edl->SetDelegatePass(basicPasses.Get());

  // tell the renderer to use our render pass pipeline
  vtkOpenGLRenderer *glrenderer =
    vtkOpenGLRenderer::SafeDownCast(renderer.GetPointer());
  glrenderer->SetPass(edl.Get());

  vtkNew<vtkTimerLog> timer;
  timer->StartTimer();
  renderWindow->Render();
  timer->StopTimer();
  double firstRender = timer->GetElapsedTime();
  cerr << "first render time: " << firstRender << endl;

  timer->StartTimer();
  int numRenders = 8;
  for (int i = 0; i < numRenders; ++i)
  {
    renderer->GetActiveCamera()->Azimuth(80.0/numRenders);
    renderer->GetActiveCamera()->Elevation(80.0/numRenders);
    renderWindow->Render();
  }
  timer->StopTimer();
  double elapsed = timer->GetElapsedTime();
  cerr << "interactive render time: " << elapsed / numRenders << endl;
  unsigned int numTris = reader->GetOutput()->GetPolys()->GetNumberOfCells();
  cerr << "number of triangles: " <<  numTris << endl;
  cerr << "triangles per second: " <<  numTris*(numRenders/elapsed) << endl;

  renderer->GetActiveCamera()->SetPosition(-0.2,0.2,1);
  renderer->GetActiveCamera()->SetFocalPoint(0,0,0);
  renderer->GetActiveCamera()->SetViewUp(0,1,0);
  renderer->GetActiveCamera()->OrthogonalizeViewUp();
  renderer->ResetCamera();
  renderWindow->Render();

  int retVal = vtkRegressionTestImage( renderWindow.Get() );
  if ( retVal == vtkRegressionTester::DO_INTERACTOR)
  {
    iren->Start();
  }

  return EXIT_SUCCESS;
}