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/*=========================================================================
Program: Visualization Toolkit
Module: TestRemoveActorNonCurrentContext.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// Test for releasing graphics resources from a non-current
// render window with vtkPolyDataMapper
#include "vtkActor.h"
#include "vtkCommand.h"
#include "vtkConeSource.h"
#include "vtkNew.h"
#include "vtkPolyDataMapper.h"
#include "vtkRegressionTestImage.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkSphereSource.h"
#include "vtkTestUtilities.h"
#include "vtkTesting.h"
//-----------------------------------------------------------------------------
class TestRemoveActorNonCurrentContextCallback: public vtkCommand
{
public:
static TestRemoveActorNonCurrentContextCallback *New()
{
return new TestRemoveActorNonCurrentContextCallback;
}
void Execute(vtkObject* caller,
unsigned long eventId,
void* vtkNotUsed(callData)) VTK_OVERRIDE
{
if (eventId != vtkCommand::KeyPressEvent)
{
return;
}
vtkRenderWindowInteractor* interactor =
static_cast<vtkRenderWindowInteractor*>(caller);
if (interactor == NULL)
{
return;
}
char* pressedKey = interactor->GetKeySym();
if (strcmp(pressedKey, "9") == 0)
{
renderer2->RemoveAllViewProps();
renderWindow1->Render();
renderWindow2->Render();
}
}
vtkRenderer* renderer1;
vtkRenderer* renderer2;
vtkRenderWindow* renderWindow1;
vtkRenderWindow* renderWindow2;
};
//-----------------------------------------------------------------------------
int TestRemoveActorNonCurrentContext(int argc, char* argv[])
{
vtkNew<vtkSphereSource> sphere;
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphere->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper.GetPointer());
vtkNew<vtkConeSource> cone;
vtkNew<vtkPolyDataMapper> coneMapper;
coneMapper->SetInputConnection(cone->GetOutputPort());
vtkNew<vtkActor> coneActor;
coneActor->SetMapper(coneMapper.GetPointer());
vtkNew<vtkRenderer> renderer1;
vtkNew<vtkRenderWindow> renderWindow1;
vtkNew<vtkRenderWindowInteractor> interactor1;
renderWindow1->SetParentId(0);
renderWindow1->AddRenderer(renderer1.GetPointer());
renderWindow1->SetWindowName("Victim");
renderWindow1->SetSize(500, 300);
renderWindow1->SetPosition(100, 100);
interactor1->SetRenderWindow(renderWindow1.GetPointer());
renderer1->AddActor(sphereActor.GetPointer());
renderer1->SetBackground(1.0, 1.0, 1.0);
// Create the second renderwindow/renderer/mapper.
// This is the renderer we later remove all the actors from,
// triggering the problems in the first renderer
vtkNew<vtkRenderer> renderer2;
vtkNew<vtkRenderWindow> renderWindow2;
vtkNew<vtkRenderWindowInteractor> interactor2;
renderWindow2->SetParentId(0);
renderWindow2->AddRenderer(renderer2.GetPointer());
renderWindow2->SetWindowName("Villain");
renderWindow2->SetSize(300, 300);
renderWindow2->SetPosition(650, 100);
interactor2->SetRenderWindow(renderWindow2.GetPointer());
renderer2->AddActor(coneActor.GetPointer());
renderer2->SetBackground(1.0, 1.0, 1.0);
// Create callback so we can trigger the problem
vtkNew<TestRemoveActorNonCurrentContextCallback> callback;
callback->renderer1 = renderer1.GetPointer();
callback->renderer2 = renderer2.GetPointer();
callback->renderWindow1 = renderWindow1.GetPointer();
callback->renderWindow2 = renderWindow2.GetPointer();
interactor1->AddObserver("KeyPressEvent", callback.GetPointer());
// Let's go
interactor1->Initialize();
renderWindow1->Render();
renderWindow2->Render();
renderWindow1->MakeCurrent();
interactor1->SetKeyEventInformation(0, 0, 0, 0, "9");
interactor1->InvokeEvent(vtkCommand::KeyPressEvent, NULL);
int retval = vtkTesting::Test(argc, argv,
renderWindow1.GetPointer(), 10);
if (retval == vtkRegressionTester::DO_INTERACTOR)
{
interactor1->Start();
}
return !retval;
}
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