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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkActor.h"
#include "vtkCellArray.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include "vtkCellArray.h"
#include "vtkPolyDataMapper.h"
#include "vtkNew.h"
#include "vtkProperty.h"
#include "vtkTrivialProducer.h"
#include "vtkRegressionTestImage.h"
#include "vtkTestUtilities.h"
//----------------------------------------------------------------------------
int TestVBOPointsLines(int, char *[])
{
// Initialize everything
vtkNew<vtkActor> actor;
vtkNew<vtkPolyDataMapper> mapper;
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(0.0, 0.0, 0.0);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(300, 300);
renderWindow->AddRenderer(renderer.Get());
renderer->AddActor(actor.Get());
// Basic polydata lines, triangles, points...
vtkNew<vtkPolyData> polydata;
vtkNew<vtkPoints> points;
points->SetNumberOfPoints(7);
points->SetPoint(0, 0, 0, 0);
points->SetPoint(1, 1, 0, 0);
points->SetPoint(2, 0, 1, 0);
points->SetPoint(3, 1, 1,-1);
points->SetPoint(4, 1, 2, 1);
points->SetPoint(5, 4, 1,-9);
points->SetPoint(6, 3,-2, 1);
vtkNew<vtkCellArray> verts;
verts->InsertNextCell(1);
verts->InsertCellPoint(0);
verts->InsertNextCell(1);
verts->InsertCellPoint(1);
verts->InsertNextCell(1);
verts->InsertCellPoint(5);
verts->InsertNextCell(1);
verts->InsertCellPoint(6);
vtkNew<vtkCellArray> lines;
lines->InsertNextCell(2);
lines->InsertCellPoint(2);
lines->InsertCellPoint(3);
lines->InsertNextCell(2);
lines->InsertCellPoint(0);
lines->InsertCellPoint(4);
// Try inserting a polyline now...
lines->InsertNextCell(4);
lines->InsertCellPoint(0);
lines->InsertCellPoint(2);
lines->InsertCellPoint(3);
lines->InsertCellPoint(4);
vtkNew<vtkCellArray> tris;
tris->InsertNextCell(3);
tris->InsertCellPoint(0);
tris->InsertCellPoint(2);
tris->InsertCellPoint(3);
polydata->SetPoints(points.Get());
polydata->SetVerts(verts.Get());
polydata->SetLines(lines.Get());
polydata->SetPolys(tris.Get());
vtkNew<vtkTrivialProducer> prod;
prod->SetOutput(polydata.Get());
// Set some properties.
mapper->SetInputConnection(prod->GetOutputPort());
actor->GetProperty()->SetPointSize(5);
actor->GetProperty()->SetLineWidth(2);
actor->GetProperty()->SetDiffuseColor(1.0, 0.0, 0.0);
actor->SetMapper(mapper.Get());
actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0);
actor->GetProperty()->SetDiffuseColor(1.0, 0.65, 0.7);
actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
actor->GetProperty()->SetSpecular(0.5);
actor->GetProperty()->SetDiffuse(0.7);
actor->GetProperty()->SetAmbient(0.5);
actor->GetProperty()->SetSpecularPower(20.0);
actor->GetProperty()->SetOpacity(1.0);
// Start.
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow.Get());
renderWindow->SetMultiSamples(0);
interactor->Initialize();
// Ensure we can change properties between renders and trigger updates in the
// mapper.
renderWindow->Render();
actor->GetProperty()->SetPointSize(2.0);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
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