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//VTK::System::Dec
/*=========================================================================
Program: Visualization Toolkit
Module: vtkGlyph3DVS.glsl
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// this shader is used to implement lighting in the fragment shader
// it handles setting up the basic varying variables for the fragment shader
// all variables that represent positions or directions have a suffix
// indicating the coordinate system they are in. The possible values are
// MC - Model Coordinates
// WC - WC world coordinates
// VC - View Coordinates
// DC - Display Coordinates
attribute vec4 vertexMC;
// frag position in VC
//VTK::PositionVC::Dec
// optional normal declaration
//VTK::Normal::Dec
// Texture coordinates
//VTK::TCoord::Dec
// material property values
//VTK::Color::Dec
// camera and actor matrix values
//VTK::Camera::Dec
//VTK::Glyph::Dec
// clipping plane vars
//VTK::Clip::Dec
void main()
{
//VTK::Glyph::Impl
//VTK::Clip::Impl
//VTK::Color::Impl
//VTK::Normal::Impl
//VTK::TCoord::Impl
// frag position in VC
//VTK::PositionVC::Impl
}
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