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//VTK::System::Dec
// ============================================================================
//
// Program: Visualization Toolkit
// Module: vtkTextureObjectFS.glsl
//
// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// All rights reserved.
// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// ============================================================================
// Fragment shader used by the gaussian blur filter render pass.
varying vec2 tcoordVC;
uniform sampler2D source;
// the output of this shader
//VTK::Output::Dec
void main(void)
{
gl_FragData[0] = texture2D(source,tcoordVC);
}
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