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/*=========================================================================
Program: Visualization Toolkit
Module: vtkAndroidRenderWindowInteractor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkAndroidRenderWindowInteractor
* @brief implements Win32 specific functions
* required by vtkRenderWindowInteractor.
*
*
* By default the interactor installs a MessageProc callback which
* intercepts windows' messages to the window and controls interactions by
* routing them to the InteractoStyle classes.
* MFC or BCB programs can prevent this and instead directly route any mouse/key
* messages into the event bindings by setting InstallMessageProc to false.
* This provides a minimal "Mapped" mode of interaction
*
*/
#ifndef vtkAndroidRenderWindowInteractor_h
#define vtkAndroidRenderWindowInteractor_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkRenderWindowInteractor.h"
struct AInputEvent;
class VTKRENDERINGOPENGL2_EXPORT vtkAndroidRenderWindowInteractor : public vtkRenderWindowInteractor
{
public:
/**
* Construct object so that light follows camera motion.
*/
static vtkAndroidRenderWindowInteractor *New();
vtkTypeMacro(vtkAndroidRenderWindowInteractor,vtkRenderWindowInteractor);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Initialize the event handler
*/
virtual void Initialize();
//@{
/**
* Enable/Disable interactions. By default interactors are enabled when
* initialized. Initialize() must be called prior to enabling/disabling
* interaction. These methods are used when a window/widget is being
* shared by multiple renderers and interactors. This allows a "modal"
* display where one interactor is active when its data is to be displayed
* and all other interactors associated with the widget are disabled
* when their data is not displayed.
*/
virtual void Enable();
virtual void Disable();
//@}
/**
* Android specific application terminate, calls ClassExitMethod then
* calls PostQuitMessage(0) to terminate the application. An application can Specify
* ExitMethod for alternative behavior (i.e. suppression of keyboard exit)
*/
void TerminateApp(void);
//@{
/**
* Methods to set the default exit method for the class. This method is
* only used if no instance level ExitMethod has been defined. It is
* provided as a means to control how an interactor is exited given
* the various language bindings (tcl, Win32, etc.).
*/
static void SetClassExitMethod(void (*f)(void *), void *arg);
static void SetClassExitMethodArgDelete(void (*f)(void *));
//@}
/**
* These methods correspond to the the Exit, User and Pick
* callbacks. They allow for the Style to invoke them.
*/
virtual void ExitCallback();
virtual void SetAndroidApplication(struct android_app *app)
{ this->AndroidApplication = app; };
/**
* Handle key up/down events
*/
void HandleKeyEvent(bool down, int nChar, int metaState, int nRepCnt);
/**
* Handle motion events
*/
void HandleMotionEvent(int actionType, int actionId, int numPtrs,
int *xPtr, int *yPtr, int *idPtr, int metaState);
/**
* used for converting keyCodes on Android
*/
const char *GetKeySym(int keyCode);
void HandleCommand(int32_t cmd);
int32_t HandleInput(AInputEvent* event);
protected:
vtkAndroidRenderWindowInteractor();
~vtkAndroidRenderWindowInteractor();
int MouseInWindow;
int StartedMessageLoop;
struct android_app *AndroidApplication;
const char **KeyCodeToKeySymTable;
bool Done; // is the event loop done running
//@{
/**
* Class variables so an exit method can be defined for this class
* (used to set different exit methods for various language bindings,
* i.e. tcl, java, Win32)
*/
static void (*ClassExitMethod)(void *);
static void (*ClassExitMethodArgDelete)(void *);
static void *ClassExitMethodArg;
//@}
//@{
/**
* Win32-specific internal timer methods. See the superclass for detailed
* documentation.
*/
virtual int InternalCreateTimer(int timerId, int timerType, unsigned long duration);
virtual int InternalDestroyTimer(int platformTimerId);
//@}
/**
* This will start up the event loop and never return. If you
* call this method it will loop processing events until the
* application is exited.
*/
virtual void StartEventLoop();
private:
vtkAndroidRenderWindowInteractor(const vtkAndroidRenderWindowInteractor&) VTK_DELETE_FUNCTION;
void operator=(const vtkAndroidRenderWindowInteractor&) VTK_DELETE_FUNCTION;
};
#endif
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