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/*=========================================================================
Program: Visualization Toolkit
Module: vtkEGLRenderWindow.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkEGLRenderWindow
* @brief OpenGL rendering window
*
* vtkEGLRenderWindow is a concrete implementation of the abstract class
* vtkRenderWindow. This class creates a window on Android platform and for client API OpenGL ES and
* an offscreen pbuffer for OpenGL.
* vtkOpenGLRenderer interfaces to the OpenGL graphics library.
* Application programmers should normally use vtkRenderWindow instead of the OpenGL specific version.
*/
#ifndef vtkEGLRenderWindow_h
#define vtkEGLRenderWindow_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkOpenGLRenderWindow.h"
class vtkIdList;
class VTKRENDERINGOPENGL2_EXPORT vtkEGLRenderWindow : public vtkOpenGLRenderWindow
{
public:
static vtkEGLRenderWindow *New();
vtkTypeMacro(vtkEGLRenderWindow, vtkOpenGLRenderWindow);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Begin the rendering process.
*/
virtual void Start(void);
/**
* End the rendering process and display the image.
*/
virtual void Frame(void);
/**
* Initialize the window for rendering.
*/
virtual void WindowInitialize(void);
/**
* Initialize the rendering window. This will setup all system-specific
* resources. This method and Finalize() must be symmetric and it
* should be possible to call them multiple times, even changing WindowId
* in-between. This is what WindowRemap does.
*/
virtual void Initialize(void);
/**
* "Deinitialize" the rendering window. This will shutdown all system-specific
* resources. After having called this, it should be possible to destroy
* a window that was used for a SetWindowId() call without any ill effects.
*/
virtual void Finalize(void);
/**
* Change the window to fill the entire screen.
*/
virtual void SetFullScreen(int);
/**
* Resize the window.
*/
virtual void WindowRemap(void);
/**
* Set the preferred window size to full screen.
*/
virtual void PrefFullScreen(void);
/**
* Specify the size of the rendering window in pixels.
*/
virtual void SetSize(int,int);
virtual void SetSize(int a[2]) {this->SetSize(a[0], a[1]);}
/**
* Prescribe that the window be created in a stereo-capable mode. This
* method must be called before the window is realized. This method
* overrides the superclass method since this class can actually check
* whether the window has been realized yet.
*/
virtual void SetStereoCapableWindow(int capable);
/**
* Make this window the current OpenGL context.
*/
void MakeCurrent();
/**
* Tells if this window is the current OpenGL context for the calling thread.
*/
virtual bool IsCurrent();
/**
* Is this render window using hardware acceleration? 0-false, 1-true
*/
int IsDirect() { return 1;};
/**
* Get the current size of the screen in pixels.
*/
virtual int *GetScreenSize();
/**
* Get the position in screen coordinates (pixels) of the window.
*/
virtual int *GetPosition();
//@{
/**
* Dummy stubs for vtkWindow API.
*/
virtual void SetDisplayId(void *) {};
virtual void SetWindowId(void *window);
virtual void SetNextWindowId(void *) {}
virtual void SetParentId(void *) {}
virtual void *GetGenericDisplayId();
virtual void *GetGenericWindowId() {return NULL;}
virtual void *GetGenericParentId() {return NULL;}
virtual void *GetGenericContext();
virtual void *GetGenericDrawable() {return NULL;}
virtual void SetWindowInfo(char *);
virtual void SetNextWindowInfo(char *) {}
virtual void SetParentInfo(char *) {}
//@}
void SetWindowName(const char *);
//@{
/**
* Move the window to a new position on the display.
*/
void SetPosition(int,int);
void SetPosition(int a[2]) {this->SetPosition(a[0], a[1]);};
//@}
//@{
/**
* Hide or Show the mouse cursor, it is nice to be able to hide the
* default cursor if you want VTK to display a 3D cursor instead.
*/
void HideCursor();
void ShowCursor();
//@}
/**
* This computes the size of the render window
* before calling the supper classes render
*/
void Render();
/**
* Check to see if a mouse button has been pressed. All other events
* are ignored by this method. Ideally, you want to abort the render
* on any event which causes the DesiredUpdateRate to switch from
* a high-quality rate to a more interactive rate.
*/
virtual int GetEventPending() { return 0;};
int GetOwnWindow() { return this->OwnWindow; };
//@{
/**
* Render without displaying the window.
*/
virtual void SetOffScreenRendering (int value);
virtual int GetOffScreenRendering ();
//@}
/**
* Returns the width and height of the allocated EGL surface.
* If no surface is allocated width and height are set to 0.
*/
void GetEGLSurfaceSize(int* width, int* height);
/**
* Returns the number of devices (graphics cards) on a system.
*/
int GetNumberOfDevices();
/**
* Returns true if driver has an
* EGL/OpenGL bug that makes vtkChartsCoreCxx-TestChartDoubleColors and other tests to fail
* because point sprites don't work correctly (gl_PointCoord is undefined) unless
* glEnable(GL_POINT_SPRITE)
*/
virtual bool IsPointSpriteBugPresent();
protected:
vtkEGLRenderWindow();
~vtkEGLRenderWindow();
int ScreenSize[2];
int OwnWindow;
int DeviceIndex;
bool IsPointSpriteBugTested;
bool IsPointSpriteBugPresent_;
class vtkInternals;
vtkInternals* Internals;
void CreateAWindow();
void DestroyWindow();
void ResizeWindow(int width, int height);
/**
* Use EGL_EXT_device_base, EGL_EXT_platform_device and EGL_EXT_platform_base
* extensions to set the display (output graphics card) to something different than
* EGL_DEFAULT_DISPLAY. Just use the default display if deviceIndex == 0.
*/
void SetDeviceAsDisplay(int deviceIndex);
private:
vtkEGLRenderWindow(const vtkEGLRenderWindow&) VTK_DELETE_FUNCTION;
void operator=(const vtkEGLRenderWindow&) VTK_DELETE_FUNCTION;
bool DeviceExtensionsPresent;
};
#endif
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