File: vtkRenderbuffer.h

package info (click to toggle)
vtk7 7.1.1%2Bdfsg1-12
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 125,776 kB
  • sloc: cpp: 1,539,582; ansic: 106,521; python: 78,038; tcl: 47,013; xml: 8,142; yacc: 5,040; java: 4,439; perl: 3,132; lex: 1,926; sh: 1,500; makefile: 122; objc: 83
file content (107 lines) | stat: -rw-r--r-- 2,926 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkRenderbuffer.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkRenderbuffer
 * @brief   Storage for FBO's
 *
 * Lightweight API to OpenGL Framebuffer Object EXT renderbuffers.
*/

#ifndef vtkRenderbuffer_h
#define vtkRenderbuffer_h

#include "vtkObject.h"
#include "vtkRenderingOpenGL2Module.h" // for export macro
#include "vtkWeakPointer.h" // for render context

class vtkRenderWindow;

class VTKRENDERINGOPENGL2_EXPORT vtkRenderbuffer : public vtkObject
{
public:
  static vtkRenderbuffer* New();
  vtkTypeMacro(vtkRenderbuffer, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  /**
   * Returns if the context supports the required extensions.
   * Extension will be loaded when the conetxt is set.
   */
  static bool IsSupported(vtkRenderWindow *renWin);

  //@{
  /**
   * Get the name of the buffer for use opengl code.
   */
  vtkGetMacro(Handle, unsigned int);
  //@}

  //@{
  /**
   * Setting the context has the side affect of initializing OpenGL
   * required extensions and allocates an OpenGL name(handle) that is
   * released when the object is destroyed. NOTE: the reference count
   * to the passed in object is not incremented. Contex must be set
   * prior to other use.
   */
  void SetContext(vtkRenderWindow *win);
  vtkRenderWindow* GetContext();
  //@}

  /**
   * Sets up an RGBAF renderbufffer for use as a color attachment. Use mode
   * to control READ or DRAW operation.
   */
  int CreateColorAttachment(
        unsigned int width,
        unsigned int height);

  /**
   * Sets up an DEPTH renderbufffer for use as a color attachment. Use mode
   * to control READ or DRAW operation.
   */
  int CreateDepthAttachment(
        unsigned int width,
        unsigned int height);

  /**
   * Sets up an renderbufffer. Use mode to control READ or DRAW operation and
   * format to control the internal format. (see OpenGL doc for more info)
   */
  int Create(
        unsigned int format,
        unsigned int width,
        unsigned int height);

protected:
  vtkRenderbuffer();
  ~vtkRenderbuffer();

  bool LoadRequiredExtensions(vtkRenderWindow *renWin);
  void Alloc();
  void Free();

  int DepthBufferFloat;

private:
  unsigned int Handle;
  vtkWeakPointer<vtkRenderWindow> Context;

private:
  vtkRenderbuffer(const vtkRenderbuffer&) VTK_DELETE_FUNCTION;
  void operator=(const vtkRenderbuffer&) VTK_DELETE_FUNCTION;
};

#endif