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/*=========================================================================
Program: Visualization Toolkit
Module: vtkTransformFeedback.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkTransformFeedback.h"
#include "vtkObjectFactory.h"
#include "vtkOpenGLError.h"
#include "vtkShaderProgram.h"
#include "vtk_glew.h"
// Many of the OpenGL features used here are available in ES3, but not ES2.
// All non-embedded OpenGL versions for this backend should support this class.
#if !defined(GL_ES_VERSION_2_0) || defined(GL_ES_VERSION_3_0)
#define GL_SUPPORTED // Not on an embedded system, or ES >= 3.0
#endif
#ifdef GL_SUPPORTED
vtkStandardNewMacro(vtkTransformFeedback)
#else // GL_SUPPORTED
vtkTransformFeedback* vtkTransformFeedback::New()
{
// We return null on non-supported platforms. Since we only instantiate
// this class when an instance of vtkOpenGLGL2PSHelper exists and no valid
// implementation of that class exists on embedded systems, this shouldn't
// cause problems.
vtkGenericWarningMacro("TransformFeedback is unsupported on this platform.");
return NULL;
}
#endif // GL_SUPPORTED
//------------------------------------------------------------------------------
void vtkTransformFeedback::PrintSelf(std::ostream &os,
vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
//------------------------------------------------------------------------------
size_t vtkTransformFeedback::GetBytesPerVertex() const
{
size_t result = 0;
typedef std::vector<VaryingMetaData>::const_iterator IterT;
for (IterT it = this->Varyings.begin(), itEnd = this->Varyings.end();
it != itEnd; ++it)
{
result += this->GetBytesPerVertex(it->Role);
}
return result;
}
//------------------------------------------------------------------------------
void vtkTransformFeedback::ClearVaryings()
{
this->Varyings.clear();
this->VaryingsBound = false;
}
//------------------------------------------------------------------------------
void vtkTransformFeedback::AddVarying(VaryingRole role,
const std::string &var)
{
this->Varyings.push_back(VaryingMetaData(role, var));
this->VaryingsBound = false;
}
//------------------------------------------------------------------------------
void vtkTransformFeedback::SetNumberOfVertices(int drawMode,
size_t inputVerts)
{
#ifdef GL_SUPPORTED
switch (static_cast<GLenum>(drawMode))
{
case GL_POINTS:
this->SetNumberOfVertices(inputVerts);
this->SetPrimitiveMode(GL_POINTS);
return;
case GL_LINE_STRIP:
this->SetNumberOfVertices(inputVerts < 2 ? 0 : (2 * (inputVerts - 1)));
this->SetPrimitiveMode(GL_LINES);
return;
case GL_LINE_LOOP:
this->SetNumberOfVertices(2 * inputVerts);
this->SetPrimitiveMode(GL_LINES);
return;
case GL_LINES:
this->SetNumberOfVertices(inputVerts);
this->SetPrimitiveMode(GL_LINES);
return;
case GL_TRIANGLE_STRIP:
this->SetNumberOfVertices(inputVerts < 3 ? 0 : (3 * (inputVerts - 2)));
this->SetPrimitiveMode(GL_TRIANGLES);
return;
case GL_TRIANGLE_FAN:
this->SetNumberOfVertices(inputVerts < 3 ? 0 : (3 * (inputVerts - 2)));
this->SetPrimitiveMode(GL_TRIANGLES);
return;
case GL_TRIANGLES:
this->SetNumberOfVertices(inputVerts);
this->SetPrimitiveMode(GL_TRIANGLES);
return;
}
vtkErrorMacro("Unknown draw mode enum value: " << drawMode);
this->SetNumberOfVertices(0);
this->SetPrimitiveMode(GL_POINTS);
#else // GL_SUPPORTED
(void)drawMode;
(void)inputVerts;
#endif // GL_SUPPORTED
}
//------------------------------------------------------------------------------
size_t vtkTransformFeedback::GetBufferSize() const
{
return this->GetBytesPerVertex() * this->NumberOfVertices;
}
//------------------------------------------------------------------------------
void vtkTransformFeedback::BindVaryings(vtkShaderProgram *prog)
{
#ifdef GL_SUPPORTED
if (this->Varyings.empty())
{
vtkErrorMacro(<<"No capture varyings specified.");
return;
}
vtkOpenGLClearErrorMacro();
std::vector<const char*> vars;
vars.reserve(this->Varyings.size());
for (size_t i = 0; i < this->Varyings.size(); ++i)
{
vars.push_back(this->Varyings[i].Identifier.c_str());
}
glTransformFeedbackVaryings(static_cast<GLuint>(prog->GetHandle()),
static_cast<GLsizei>(vars.size()),
&vars[0], static_cast<GLenum>(this->BufferMode));
this->VaryingsBound = true;
vtkOpenGLCheckErrorMacro("OpenGL errors detected after "
"glTransformFeedbackVaryings.");
#else // GL_SUPPORTED
(void)prog;
#endif // GL_SUPPORTED
}
//------------------------------------------------------------------------------
void vtkTransformFeedback::BindBuffer()
{
#ifdef GL_SUPPORTED
if (!this->VaryingsBound)
{
vtkErrorMacro("Varyings not yet bound!");
return;
}
vtkOpenGLClearErrorMacro();
this->ReleaseGraphicsResources();
GLuint tbo;
glGenBuffers(1, &tbo);
this->BufferHandle = static_cast<int>(tbo);
glBindBuffer(GL_ARRAY_BUFFER, tbo);
glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(this->GetBufferSize()),
NULL, GL_STATIC_READ);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, tbo);
glBeginTransformFeedback(static_cast<GLenum>(this->PrimitiveMode));
vtkOpenGLCheckErrorMacro("OpenGL errors detected.");
#endif // GL_SUPPORTED
}
//------------------------------------------------------------------------------
void vtkTransformFeedback::ReadBuffer()
{
#ifdef GL_SUPPORTED
if (this->BufferHandle == 0)
{
vtkErrorMacro("BufferHandle not set by BindBuffer().");
return;
}
glEndTransformFeedback();
size_t bufferSize = this->GetBufferSize();
this->ReleaseBufferData();
this->BufferData = new unsigned char[bufferSize];
unsigned char *glBuffer(NULL);
glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufferSize,
GL_MAP_READ_BIT);
glGetBufferPointerv(GL_TRANSFORM_FEEDBACK_BUFFER, GL_BUFFER_MAP_POINTER,
reinterpret_cast<GLvoid**>(&glBuffer));
std::copy(glBuffer, glBuffer + bufferSize, this->BufferData);
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
this->ReleaseGraphicsResources();
vtkOpenGLCheckErrorMacro("OpenGL errors detected.");
#endif // GL_SUPPORTED
}
//------------------------------------------------------------------------------
void vtkTransformFeedback::ReleaseGraphicsResources()
{
#ifdef GL_SUPPORTED
if (this->BufferHandle)
{
GLuint tbo = static_cast<GLuint>(this->BufferHandle);
glDeleteBuffers(1, &tbo);
this->BufferHandle = 0;
}
#endif // GL_SUPPORTED
}
//------------------------------------------------------------------------------
void vtkTransformFeedback::ReleaseBufferData(bool freeBuffer)
{
if (freeBuffer)
{
delete [] this->BufferData;
}
this->BufferData = NULL;
}
//------------------------------------------------------------------------------
vtkTransformFeedback::vtkTransformFeedback()
: VaryingsBound(false),
Varyings(),
NumberOfVertices(0),
#ifdef GL_SUPPORTED
BufferMode(GL_INTERLEAVED_ATTRIBS),
#else // GL_SUPPORTED
BufferMode(0),
#endif // GL_SUPPORTED
BufferHandle(0),
PrimitiveMode(GL_POINTS),
BufferData(NULL)
{
}
//------------------------------------------------------------------------------
vtkTransformFeedback::~vtkTransformFeedback()
{
this->ReleaseGraphicsResources();
this->ReleaseBufferData();
}
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