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/*=========================================================================
Program: Visualization Toolkit
Module: Mace.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkActor.h"
#include "vtkActorNode.h"
#include "vtkCamera.h"
#include "vtkCameraNode.h"
#include "vtkLight.h"
#include "vtkLightNode.h"
#include "vtkObjectFactory.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderer.h"
#include "vtkRendererNode.h"
#include "vtkRenderWindow.h"
#include "vtkSphereSource.h"
#include "vtkViewNodeCollection.h"
#include "vtkViewNodeFactory.h"
#include "vtkWindowNode.h"
#include <string>
namespace {
std::string result = "";
}
//-----------------------------------------------------------------------
//ViewNode subclasses specialized for this test
class vtkMyActorNode : public vtkActorNode
{
public:
static vtkMyActorNode* New();
vtkTypeMacro(vtkMyActorNode, vtkActorNode);
virtual void Render(bool prepass) {
if (prepass)
{
cerr << "Render " << this << " " << this->GetClassName() << endl;
result += "Render ";
result += this->GetClassName();
result += "\n";
}
}
vtkMyActorNode() {};
~vtkMyActorNode() {};
};
vtkStandardNewMacro(vtkMyActorNode);
class vtkMyCameraNode : public vtkCameraNode
{
public:
static vtkMyCameraNode* New();
vtkTypeMacro(vtkMyCameraNode, vtkCameraNode);
virtual void Render(bool prepass) {
if (prepass)
{
cerr << "Render " << this << " " << this->GetClassName() << endl;
result += "Render ";
result += this->GetClassName();
result += "\n";
}
}
vtkMyCameraNode() {};
~vtkMyCameraNode() {};
};
vtkStandardNewMacro(vtkMyCameraNode);
class vtkMyLightNode : public vtkLightNode
{
public:
static vtkMyLightNode* New();
vtkTypeMacro(vtkMyLightNode, vtkLightNode);
virtual void Render( bool prepass) {
if (prepass)
{
cerr << "Render " << this << " " << this->GetClassName() << endl;
result += "Render ";
result += this->GetClassName();
result += "\n";
}
}
vtkMyLightNode() {};
~vtkMyLightNode() {};
};
vtkStandardNewMacro(vtkMyLightNode);
class vtkMyRendererNode : public vtkRendererNode
{
public:
static vtkMyRendererNode* New();
vtkTypeMacro(vtkMyRendererNode, vtkRendererNode);
virtual void Render(bool prepass) {
if (prepass)
{
cerr << "Render " << this << " " << this->GetClassName() << endl;
result += "Render ";
result += this->GetClassName();
result += "\n";
}
}
vtkMyRendererNode() {};
~vtkMyRendererNode() {};
};
vtkStandardNewMacro(vtkMyRendererNode);
class vtkMyWindowNode : public vtkWindowNode
{
public:
static vtkMyWindowNode* New();
vtkTypeMacro(vtkMyWindowNode, vtkWindowNode);
virtual void Render(bool prepass) {
if (prepass)
{
cerr << "Render " << this << " " << this->GetClassName() << endl;
result += "Render ";
result += this->GetClassName();
result += "\n";
}
}
vtkMyWindowNode() {};
~vtkMyWindowNode() {};
};
vtkStandardNewMacro(vtkMyWindowNode);
//------------------------------------------------------------------------------
//builders that produce the specialized ViewNodes
vtkViewNode *act_maker()
{
vtkMyActorNode *vn = vtkMyActorNode::New();
cerr << "make actor node " << vn << endl;
result = result + "make actor\n";
return vn;
}
vtkViewNode *cam_maker()
{
vtkMyCameraNode *vn = vtkMyCameraNode::New();
cerr << "make camera node " << vn << endl;
result = result + "make camera\n";
return vn;
}
vtkViewNode *light_maker()
{
vtkMyLightNode *vn = vtkMyLightNode::New();
cerr << "make light node " << vn << endl;
result = result + "make light\n";
return vn;
}
vtkViewNode *ren_maker()
{
vtkMyRendererNode *vn = vtkMyRendererNode::New();
cerr << "make renderer node " << vn << endl;
result = result + "make renderer\n";
return vn;
}
vtkViewNode *win_maker()
{
vtkMyWindowNode *vn = vtkMyWindowNode::New();
cerr << "make window node " << vn << endl;
result = result + "make window\n";
return vn;
}
//exercises the scene graph related classes
int UnitTests( int vtkNotUsed(argc), char *vtkNotUsed(argv)[] )
{
vtkWindowNode *wvn = vtkWindowNode::New();
cerr << "made " << wvn << endl;
vtkViewNodeCollection *vnc = vtkViewNodeCollection::New();
cerr << "made " << vnc << endl;
vnc->AddItem(wvn);
vnc->PrintSelf(cerr, vtkIndent(0));
wvn->Delete();
vnc->Delete();
vtkViewNode *vn = NULL;
vtkViewNodeFactory *vnf = vtkViewNodeFactory::New();
cerr << "CREATE pre override" << endl;
vnc = NULL;
vn = vnf->CreateNode(vnc);
if (vn)
{
cerr << "Shouldn't have made anything" << endl;
return 1;
}
cerr << "factory made nothing as it should have" << endl;
vtkRenderWindow *rwin = vtkRenderWindow::New();
vnf->RegisterOverride(rwin->GetClassName(), win_maker);
cerr << "CREATE node for renderwindow" << endl;
vn = vnf->CreateNode(rwin);
cerr << "factory makes" << endl;
cerr << vn << endl;
cerr << "BUILD [" << endl;
vn->Traverse(vtkViewNode::build);
cerr << "]" << endl;
cerr << "add renderer" << endl;
vtkRenderer *ren = vtkRenderer::New();
vnf->RegisterOverride(ren->GetClassName(), ren_maker);
rwin->AddRenderer(ren);
vtkLight *light = vtkLight::New();
vnf->RegisterOverride(light->GetClassName(), light_maker);
ren->AddLight(light);
light->Delete();
vtkCamera *cam = vtkCamera::New();
vnf->RegisterOverride(cam->GetClassName(), cam_maker);
cam->Delete();
vtkActor *actor = vtkActor::New();
vnf->RegisterOverride(actor->GetClassName(), act_maker);
ren->AddActor(actor);
actor->Delete();
vtkSphereSource *sphere = vtkSphereSource::New();
vtkPolyDataMapper *pmap = vtkPolyDataMapper::New();
pmap->SetInputConnection(sphere->GetOutputPort());
actor->SetMapper(pmap);
rwin->Render();
sphere->Delete();
pmap->Delete();
cerr << "BUILD [" << endl;
vn->Traverse(vtkViewNode::build);
cerr << "]" << endl;
cerr << "SYNCHRONIZE [" << endl;
vn->Traverse(vtkViewNode::synchronize);
cerr << "]" << endl;
cerr << "RENDER [" << endl;
vn->Traverse(vtkViewNode::render);
cerr << "]" << endl;
vn->Delete();
ren->Delete();
rwin->Delete();
vnf->Delete();
cerr << "Results is [" << endl;
cerr << result << "]" << endl;
std::string ok_res = "make window\nmake renderer\nmake light\nmake actor\nmake camera\nRender vtkMyWindowNode\nRender vtkMyRendererNode\nRender vtkMyLightNode\nRender vtkMyActorNode\nRender vtkMyCameraNode\n";
if (result != ok_res)
{
cerr << "Which does not match [" << endl;
cerr << ok_res << "]" << endl;
return 1;
}
return 0;
}
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