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/*=========================================================================
Program: Visualization Toolkit
Module: vtkRendererNode.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkRendererNode.h"
#include "vtkActor.h"
#include "vtkActorNode.h"
#include "vtkCamera.h"
#include "vtkCameraNode.h"
#include "vtkCollectionIterator.h"
#include "vtkLight.h"
#include "vtkLightCollection.h"
#include "vtkLightNode.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkRendererNode.h"
#include "vtkRenderWindow.h"
#include "vtkViewNodeCollection.h"
//============================================================================
vtkStandardNewMacro(vtkRendererNode);
//----------------------------------------------------------------------------
vtkRendererNode::vtkRendererNode()
{
this->Size[0] = 0;
this->Size[1] = 0;
}
//----------------------------------------------------------------------------
vtkRendererNode::~vtkRendererNode()
{
}
//----------------------------------------------------------------------------
void vtkRendererNode::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
//----------------------------------------------------------------------------
void vtkRendererNode::Synchronize(bool prepass)
{
if (prepass)
{
vtkRenderer *mine = vtkRenderer::SafeDownCast
(this->GetRenderable());
if (!mine)
{
return;
}
int *tmp = mine->GetSize();
this->Size[0] = tmp[0];
this->Size[1] = tmp[1];
}
}
//----------------------------------------------------------------------------
void vtkRendererNode::Build(bool prepass)
{
if (prepass)
{
vtkRenderer *mine = vtkRenderer::SafeDownCast
(this->GetRenderable());
if (!mine)
{
return;
}
this->PrepareNodes();
this->AddMissingNodes(mine->GetLights());
this->AddMissingNodes(mine->GetActors());
this->AddMissingNodes(mine->GetVolumes());
this->AddMissingNode(mine->GetActiveCamera());
this->RemoveUnusedNodes();
}
}
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