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# Logic to figure out what system libraries will be used by rendering, and
# whether VTK can use OSMesa for rendering.
set(VTK_USE_X_DEFAULT OFF)
if(APPLE AND NOT APPLE_IOS)
option(VTK_USE_COCOA "Use Cocoa for VTK render windows" ON)
mark_as_advanced(VTK_USE_COCOA)
# VTK_USE_CARBON was deprecated for several releases, then removed in VTK 7.
if (VTK_USE_CARBON)
message(FATAL_ERROR "Carbon support has been removed, but it appears that it was requested. If you require Carbon support, use VTK 6.x. Otherwise, turn off the VTK_USE_CARBON option.")
endif ()
elseif(UNIX AND NOT ANDROID AND NOT APPLE_IOS)
set(VTK_USE_X_DEFAULT ON)
endif()
option(VTK_USE_X "Use X for VTK render windows" ${VTK_USE_X_DEFAULT})
# OSMesa logic for offscreen mesa rendering.
option(VTK_OPENGL_HAS_OSMESA
"The OpenGL library being used supports off screen Mesa calls" OFF)
# EGL offscreen rendering
option(VTK_USE_OFFSCREEN_EGL
"Use EGL for OpenGL client API for offscreen rendering." OFF)
set(VTK_EGL_DEVICE_INDEX 0 CACHE STRING
"Index of the EGL device (graphics card) to use.")
if (VTK_USE_OFFSCREEN_EGL AND VTK_RENDERING_BACKEND STREQUAL "OpenGL")
message(FATAL_ERROR "You can use VTK_USE_OFFSCREEN_EGL only for OpenGL2")
endif()
if (VTK_USE_OFFSCREEN_EGL AND ANDROID)
message(FATAL_ERROR "You cannot use VTK_USE_OFFSCREEN_EGL on the ANDROID platform")
endif()
option(VTK_USE_OFFSCREEN "Use off screen calls by default" OFF)
unset(VTK_CAN_DO_OFFSCREEN)
unset(VTK_CAN_DO_ONSCREEN)
if(VTK_OPENGL_HAS_OSMESA OR WIN32 OR VTK_USE_OFFSCREEN_EGL)
set(VTK_CAN_DO_OFFSCREEN 1)
endif()
if(VTK_USE_X OR VTK_USE_COCOA OR WIN32 OR ANDROID OR APPLE_IOS)
set(VTK_USE_OSMESA ${VTK_OPENGL_HAS_OSMESA})
if (VTK_USE_OFFSCREEN_EGL)
message(FATAL_ERROR "VTK_USE_OFFSCREEN_EGL set together with one of ("
"VTK_USE_X, VTK_USE_COCOA, WIN32, ANDROID OR APPLE_IOS). "
"You cannot use both offscreen and one of the listed windowing systems.")
endif()
set(VTK_CAN_DO_ONSCREEN 1)
elseif(VTK_USE_OFFSCREEN_EGL)
set(VTK_USE_OSMESA FALSE)
else()
set(VTK_USE_OSMESA ${VTK_OPENGL_HAS_OSMESA})
endif()
mark_as_advanced(VTK_USE_X VTK_OPENGL_HAS_OSMESA VTK_USE_OFFSCREEN_EGL
VTK_USE_OFFSCREEN VTK_EGL_DEVICE_INDEX)
if(VTK_USE_OSMESA)
find_package(OSMesa REQUIRED)
include_directories(SYSTEM ${OSMESA_INCLUDE_DIR})
endif()
if(VTK_USE_OFFSCREEN_EGL)
find_package(EGL REQUIRED)
include_directories(SYSTEM ${EGL_INCLUDE_DIR})
endif()
if(VTK_CAN_DO_ONSCREEN)
# OpenGL libraries are explicity needed if windowing system-based API is being
# used. Otherwise, if only doing OFFSCREEN, the GL API is provided by the
# offscreen library be it EGL or OSMESA.
find_package(OpenGL REQUIRED)
include_directories(SYSTEM ${OPENGL_INCLUDE_DIR})
if(APPLE)
# Remove the deprecated AGL framework found by FindOpenGL.cmake
# (this is only required for CMake 3.4.1 and earlier)
set(_new_libs)
foreach(_lib ${OPENGL_LIBRARIES})
get_filename_component(_name "${_lib}" NAME)
string(TOLOWER "${_name}" _name)
if(NOT "${_name}" STREQUAL "agl.framework")
list(APPEND _new_libs ${_lib})
endif()
endforeach()
set(OPENGL_LIBRARIES ${_new_libs})
unset(_new_libs)
unset(_name)
endif()
endif()
# Function to link a VTK target to the necessary OpenGL libraries.
function(vtk_opengl_link target)
if(VTK_USE_OSMESA)
vtk_module_link_libraries(${target} LINK_PRIVATE ${OSMESA_LIBRARY})
endif()
if(VTK_USE_OFFSCREEN_EGL)
vtk_module_link_libraries(${target} LINK_PRIVATE ${EGL_LIBRARIES})
endif()
if(VTK_CAN_DO_ONSCREEN)
vtk_module_link_libraries(${target} LINK_PRIVATE ${OPENGL_LIBRARIES})
endif()
endfunction()
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