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#include "windows.h"
#include "vfw.h"
// Can vtkWin32VideoSource.cxx be compiled?
// Test by using some of the structs in a class and
// calling some of the functions Win32VideoSource
// uses...
class vtkWin32VideoSourceInternal
{
public:
vtkWin32VideoSourceInternal() {}
HWND CapWnd;
HWND ParentWnd;
CAPSTATUS CapStatus;
CAPDRIVERCAPS CapDriverCaps;
CAPTUREPARMS CaptureParms;
LPBITMAPINFO BitMapPtr;
};
int main()
{
vtkWin32VideoSourceInternal internal;
internal.CapWnd = capCreateCaptureWindow(
"Capture", WS_CHILD|WS_VISIBLE, 0, 0, 100, 100, NULL, 1);
// capDriverConnect
// capDriverGetCaps
// capCaptureGetSetup
// capCaptureSetSetup
// test if constants used in vtkWin32VideoSource exist.
int controlcallback_preroll = CONTROLCALLBACK_PREROLL;
int controlcallback_capturing = CONTROLCALLBACK_CAPTURING;
int ids_begin = IDS_CAP_BEGIN;
int ids_cap_end = IDS_CAP_END;
int avstreammaster = AVSTREAMMASTER_NONE;
capSetUserData(internal.CapWnd, &internal);
// capSetCallbackOnCapControl
// capSetCallbackOnFrame
// capSetCallbackOnVideoStream
// capSetCallbackOnStatus
// capSetCallbackOnError
(void) capOverlay(internal.CapWnd, TRUE);
(void) capGetUserData(internal.CapWnd);
return 0;
}
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