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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPlotPoints3D.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkChartXYZ.h"
#include "vtkContext2D.h"
#include "vtkContext3D.h"
#include "vtkObjectFactory.h"
#include "vtkNew.h"
#include "vtkPen.h"
#include "vtkPlotPoints3D.h"
#include "vtkUnsignedCharArray.h"
#include "vtkIdTypeArray.h"
//-----------------------------------------------------------------------------
vtkStandardNewMacro(vtkPlotPoints3D)
//-----------------------------------------------------------------------------
vtkPlotPoints3D::vtkPlotPoints3D()
{
this->Pen->SetWidth(5);
this->Pen->SetColor(0, 0, 0, 255);
this->SelectionPen->SetWidth(7);
}
//-----------------------------------------------------------------------------
vtkPlotPoints3D::~vtkPlotPoints3D()
{
}
//-----------------------------------------------------------------------------
void vtkPlotPoints3D::PrintSelf(ostream &os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
//-----------------------------------------------------------------------------
bool vtkPlotPoints3D::Paint(vtkContext2D *painter)
{
if (!this->Visible || this->Points.size() == 0)
{
return false;
}
// Get the 3D context.
vtkContext3D *context = painter->GetContext3D();
if (!context)
{
return false;
}
this->Update();
if (this->Points.size() > 0)
{
// Draw the points in 3d.
context->ApplyPen(this->Pen.GetPointer());
if (this->NumberOfComponents == 0)
{
context->DrawPoints(
this->Points[0].GetData(), static_cast<int>(this->Points.size()));
}
else
{
context->DrawPoints(
this->Points[0].GetData(),
static_cast<int>(this->Points.size()),
this->Colors->GetPointer(0), this->NumberOfComponents);
}
}
// Now add some decorations for our selected points...
if (this->Selection && this->Selection->GetNumberOfTuples())
{
if (this->Selection->GetMTime() > this->SelectedPointsBuildTime ||
this->GetMTime() > this->SelectedPointsBuildTime)
{
size_t nSelected(static_cast<size_t>(this->Selection->GetNumberOfTuples()));
this->SelectedPoints.reserve(nSelected);
for (size_t i = 0; i < nSelected; ++i)
{
this->SelectedPoints.push_back(this->Points[this->Selection->GetValue(i)]);
}
this->SelectedPointsBuildTime.Modified();
}
// Now to render the selected points.
if (!this->SelectedPoints.empty())
{
context->ApplyPen(this->SelectionPen.GetPointer());
context->DrawPoints(this->SelectedPoints[0].GetData(),
static_cast<int>(this->SelectedPoints.size()));
}
}
return true;
}
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