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#include "vtkConditionVariable.h"
#include "vtkMultiThreader.h"
#include "vtksys/SystemTools.hxx"
#include <stdlib.h>
typedef struct {
vtkMutexLock* Lock;
vtkConditionVariable* Condition;
int Done;
int NumberOfWorkers;
} vtkThreadUserData;
VTK_THREAD_RETURN_TYPE vtkTestCondVarThread( void* arg )
{
int threadId = static_cast<vtkMultiThreader::ThreadInfo*>(arg)->ThreadID;
int threadCount = static_cast<vtkMultiThreader::ThreadInfo*>(arg)->NumberOfThreads;
vtkThreadUserData* td = static_cast<vtkThreadUserData*>(
static_cast<vtkMultiThreader::ThreadInfo*>(arg)->UserData );
if ( td )
{
if ( threadId == 0 )
{
td->Done = 0;
td->Lock->Lock();
cout << "Thread " << ( threadId + 1 ) << " of " << threadCount << " initializing.\n";
cout.flush();
td->Lock->Unlock();
int i;
for ( i = 0; i < 2 * threadCount; ++ i )
{
td->Lock->Lock();
cout << "Signaling (count " << i << ")...\n";
cout.flush();
td->Lock->Unlock();
td->Condition->Signal();
//sleep( 1 );
}
i = 0;
do
{
td->Lock->Lock();
td->Done = 1;
cout << "Broadcasting...\n";
cout.flush();
td->Lock->Unlock();
td->Condition->Broadcast();
vtksys::SystemTools::Delay( 200 ); // 0.2 s between broadcasts
}
while ( td->NumberOfWorkers > 0 && ( i ++ < 1000 ) );
if ( i >= 1000 )
{
exit( 2 );
}
}
else
{
// Wait for thread 0 to initialize... Ugly but effective
while ( td->Done < 0 )
{
vtksys::SystemTools::Delay( 200 ); // 0.2 s between checking
}
// Wait for the condition and then note we were signaled.
// This part looks like a Hansen Monitor:
// ref: http://www.cs.utexas.edu/users/lorenzo/corsi/cs372h/07S/notes/Lecture12.pdf (page 2/5), code on Tradeoff slide.
td->Lock->Lock();
while ( td->Done <= 0 )
{
cout << " Thread " << ( threadId + 1 ) << " waiting.\n";
cout.flush();
// Wait() performs an Unlock internally.
td->Condition->Wait( td->Lock );
// Once Wait() returns, the lock is locked again.
cout << " Thread " << ( threadId + 1 ) << " responded.\n";
cout.flush();
}
-- td->NumberOfWorkers;
td->Lock->Unlock();
}
td->Lock->Lock();
cout << " Thread " << ( threadId + 1 ) << " of " << threadCount << " exiting.\n";
cout.flush();
td->Lock->Unlock();
}
else
{
cout << "No thread data!\n";
cout << " Thread " << ( threadId + 1 ) << " of " << threadCount << " exiting.\n";
cout.flush();
}
return VTK_THREAD_RETURN_VALUE;
}
int TestConditionVariable( int, char*[] )
{
vtkMultiThreader* threader = vtkMultiThreader::New();
int numThreads = threader->GetNumberOfThreads();
vtkThreadUserData data;
data.Lock = vtkMutexLock::New();
data.Condition = vtkConditionVariable::New();
data.Done = -1;
data.NumberOfWorkers = numThreads - 1;
threader->SetNumberOfThreads( numThreads );
threader->SetSingleMethod( vtkTestCondVarThread, &data );
threader->SingleMethodExecute();
cout << "Done with threader.\n";
cout.flush();
vtkIndent indent;
indent = indent.GetNextIndent();
data.Condition->PrintSelf( cout, indent );
data.Lock->Delete();
data.Condition->Delete();
threader->Delete();
return 0;
}
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