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/*=========================================================================
Program: Visualization Toolkit
Module: vtkAnimationCue.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkAnimationCue.h"
#include "vtkObjectFactory.h"
#include "vtkCommand.h"
vtkStandardNewMacro(vtkAnimationCue);
//----------------------------------------------------------------------------
vtkAnimationCue::vtkAnimationCue()
{
this->StartTime = this->EndTime = 0.0;
this->CueState = vtkAnimationCue::UNINITIALIZED;
this->TimeMode = TIMEMODE_RELATIVE;
this->AnimationTime = 0;
this->DeltaTime = 0;
this->ClockTime = 0;
}
//----------------------------------------------------------------------------
vtkAnimationCue::~vtkAnimationCue()
{
}
//----------------------------------------------------------------------------
void vtkAnimationCue::StartCueInternal()
{
vtkAnimationCue::AnimationCueInfo info;
info.StartTime = this->StartTime;
info.EndTime = this->EndTime;
info.AnimationTime = 0.0;
info.DeltaTime = 0.0;
info.ClockTime = 0.0;
this->InvokeEvent(vtkCommand::StartAnimationCueEvent, &info);
}
//----------------------------------------------------------------------------
void vtkAnimationCue::EndCueInternal()
{
vtkAnimationCue::AnimationCueInfo info;
info.StartTime = this->StartTime;
info.EndTime = this->EndTime;
info.AnimationTime = this->EndTime;
info.DeltaTime = 0.0;
info.ClockTime = 0.0;
this->InvokeEvent(vtkCommand::EndAnimationCueEvent, &info);
}
//----------------------------------------------------------------------------
void vtkAnimationCue::TickInternal(
double currenttime, double deltatime, double clocktime)
{
vtkAnimationCue::AnimationCueInfo info;
info.StartTime = this->StartTime;
info.EndTime = this->EndTime;
info.DeltaTime = deltatime;
info.AnimationTime = currenttime;
info.ClockTime =clocktime;
this->AnimationTime = currenttime;
this->DeltaTime = deltatime;
this->ClockTime = clocktime;
this->InvokeEvent(vtkCommand::AnimationCueTickEvent, &info);
this->AnimationTime = 0;
this->DeltaTime = 0;
this->ClockTime = 0;
}
//----------------------------------------------------------------------------
void vtkAnimationCue::Tick(double currenttime, double deltatime, double clocktime)
{
// Check to see if we have crossed the Cue start.
if (currenttime >= this->StartTime &&
this->CueState == vtkAnimationCue::UNINITIALIZED)
{
this->CueState = vtkAnimationCue::ACTIVE;
this->StartCueInternal();
}
// Note that Tick event is sent for both start time and
// end time.
if (this->CueState == vtkAnimationCue::ACTIVE)
{
if (currenttime <= this->EndTime)
{
this->TickInternal(currenttime, deltatime, clocktime);
}
if (currenttime >= this->EndTime)
{
this->EndCueInternal();
this->CueState = vtkAnimationCue::INACTIVE;
}
}
}
//----------------------------------------------------------------------------
void vtkAnimationCue::SetTimeMode(int mode)
{
this->TimeMode = mode;
}
//----------------------------------------------------------------------------
void vtkAnimationCue::Initialize()
{
this->CueState = vtkAnimationCue::UNINITIALIZED;
}
//----------------------------------------------------------------------------
void vtkAnimationCue::Finalize()
{
if (this->CueState == vtkAnimationCue::ACTIVE)
{
this->EndCueInternal();
}
this->CueState = vtkAnimationCue::INACTIVE;
}
//----------------------------------------------------------------------------
void vtkAnimationCue::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "StartTime: " << this->StartTime << endl;
os << indent << "EndTime: " << this->EndTime << endl;
os << indent << "CueState: " << this->CueState << endl;
os << indent << "TimeMode: " << this->TimeMode << endl;
os << indent << "AnimationTime: " << this->AnimationTime << endl;
os << indent << "DeltaTime: " << this->DeltaTime << endl;
os << indent << "ClockTime: " << this->ClockTime << endl;
}
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