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/*=========================================================================
Program: Visualization Toolkit
Module: vtkObjectBase.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkObjectBase.h"
#include "vtkDebugLeaks.h"
#include "vtkGarbageCollector.h"
#include "vtkWeakPointerBase.h"
#include <sstream>
#define vtkBaseDebugMacro(x)
class vtkObjectBaseToGarbageCollectorFriendship
{
public:
static int GiveReference(vtkObjectBase* obj)
{
return vtkGarbageCollector::GiveReference(obj);
}
static int TakeReference(vtkObjectBase* obj)
{
return vtkGarbageCollector::TakeReference(obj);
}
};
class vtkObjectBaseToWeakPointerBaseFriendship
{
public:
static void ClearPointer(vtkWeakPointerBase *p)
{
p->Object = NULL;
}
};
// avoid dll boundary problems
#ifdef _WIN32
void* vtkObjectBase::operator new(size_t nSize)
{
void* p=malloc(nSize);
return p;
}
void vtkObjectBase::operator delete( void *p )
{
free(p);
}
#endif
// ------------------------------------vtkObjectBase----------------------
// This operator allows all subclasses of vtkObjectBase to be printed via <<.
// It in turn invokes the Print method, which in turn will invoke the
// PrintSelf method that all objects should define, if they have anything
// interesting to print out.
ostream& operator<<(ostream& os, vtkObjectBase& o)
{
o.Print(os);
return os;
}
// Create an object with Debug turned off and modified time initialized
// to zero.
vtkObjectBase::vtkObjectBase()
{
this->ReferenceCount = 1;
this->WeakPointers = 0;
#ifdef VTK_DEBUG_LEAKS
vtkDebugLeaks::ConstructingObject(this);
#endif
}
vtkObjectBase::~vtkObjectBase()
{
#ifdef VTK_DEBUG_LEAKS
vtkDebugLeaks::DestructingObject(this);
#endif
// warn user if reference counting is on and the object is being referenced
// by another object
if ( this->ReferenceCount > 0)
{
vtkGenericWarningMacro(<< "Trying to delete object with non-zero reference count.");
}
}
//----------------------------------------------------------------------------
void vtkObjectBase::InitializeObjectBase()
{
#ifdef VTK_DEBUG_LEAKS
vtkDebugLeaks::ConstructClass(this->GetClassName());
#endif // VTK_DEBUG_LEAKS
}
//----------------------------------------------------------------------------
#ifdef VTK_WORKAROUND_WINDOWS_MANGLE
# undef GetClassName
// Define possible mangled names.
const char* vtkObjectBase::GetClassNameA() const
{
return this->GetClassNameInternal();
}
const char* vtkObjectBase::GetClassNameW() const
{
return this->GetClassNameInternal();
}
#endif
const char* vtkObjectBase::GetClassName() const
{
return this->GetClassNameInternal();
}
vtkTypeBool vtkObjectBase::IsTypeOf(const char *name)
{
if ( !strcmp("vtkObjectBase",name) )
{
return 1;
}
return 0;
}
vtkTypeBool vtkObjectBase::IsA(const char *type)
{
return this->vtkObjectBase::IsTypeOf(type);
}
// Delete a vtk object. This method should always be used to delete an object
// when the new operator was used to create it. Using the C++ delete method
// will not work with reference counting.
void vtkObjectBase::Delete()
{
this->UnRegister(static_cast<vtkObjectBase *>(NULL));
}
void vtkObjectBase::FastDelete()
{
// Remove the reference without doing a collection check even if
// this object normally participates in garbage collection.
this->UnRegisterInternal(0, 0);
}
void vtkObjectBase::Print(ostream& os)
{
vtkIndent indent;
this->PrintHeader(os,vtkIndent(0));
this->PrintSelf(os, indent.GetNextIndent());
this->PrintTrailer(os,vtkIndent(0));
}
void vtkObjectBase::PrintHeader(ostream& os, vtkIndent indent)
{
os << indent << this->GetClassName() << " (" << this << ")\n";
}
// Chaining method to print an object's instance variables, as well as
// its superclasses.
void vtkObjectBase::PrintSelf(ostream& os, vtkIndent indent)
{
os << indent << "Reference Count: " << this->ReferenceCount << "\n";
}
void vtkObjectBase::PrintTrailer(ostream& os, vtkIndent indent)
{
os << indent << "\n";
}
// Description:
// Sets the reference count (use with care)
void vtkObjectBase::SetReferenceCount(int ref)
{
this->ReferenceCount = ref;
vtkBaseDebugMacro(<< "Reference Count set to " << this->ReferenceCount);
}
//----------------------------------------------------------------------------
void vtkObjectBase::Register(vtkObjectBase* o)
{
// Do not participate in garbage collection by default.
this->RegisterInternal(o, 0);
}
//----------------------------------------------------------------------------
void vtkObjectBase::UnRegister(vtkObjectBase* o)
{
// Do not participate in garbage collection by default.
this->UnRegisterInternal(o, 0);
}
//----------------------------------------------------------------------------
void vtkObjectBase::RegisterInternal(vtkObjectBase*, vtkTypeBool check)
{
// If a reference is available from the garbage collector, use it.
// Otherwise create a new reference by incrementing the reference
// count.
if(!(check &&
vtkObjectBaseToGarbageCollectorFriendship::TakeReference(this)))
{
this->ReferenceCount++;
}
}
//----------------------------------------------------------------------------
void vtkObjectBase::UnRegisterInternal(vtkObjectBase*, vtkTypeBool check)
{
// If the garbage collector accepts a reference, do not decrement
// the count.
if(check && this->ReferenceCount > 1 &&
vtkObjectBaseToGarbageCollectorFriendship::GiveReference(this))
{
return;
}
// Decrement the reference count, delete object if count goes to zero.
if(--this->ReferenceCount <= 0)
{
// Clear all weak pointers to the object before deleting it.
if (this->WeakPointers)
{
vtkWeakPointerBase **p = this->WeakPointers;
while (*p)
{
vtkObjectBaseToWeakPointerBaseFriendship::ClearPointer(*p++);
}
delete [] this->WeakPointers;
}
#ifdef VTK_DEBUG_LEAKS
vtkDebugLeaks::DestructClass(this->GetClassName());
#endif
delete this;
}
else if(check)
{
// The garbage collector did not accept the reference, but the
// object still exists and is participating in garbage collection.
// This means either that delayed garbage collection is disabled
// or the collector has decided it is time to do a check.
vtkGarbageCollector::Collect(this);
}
}
//----------------------------------------------------------------------------
void vtkObjectBase::ReportReferences(vtkGarbageCollector*)
{
// vtkObjectBase has no references to report.
}
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