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/*=========================================================================
Program: Visualization Toolkit
Module: vtkScalarsToColors.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkScalarsToColors
* @brief Superclass for mapping scalar values to colors
*
* vtkScalarsToColors is a general-purpose base class for objects that
* convert scalars to colors. This include vtkLookupTable classes and
* color transfer functions. By itself, this class will simply rescale
* the scalars.
*
* The scalar-to-color mapping can be augmented with an additional
* uniform alpha blend. This is used, for example, to blend a vtkActor's
* opacity with the lookup table values.
*
* Specific scalar values may be annotated with text strings that will
* be included in color legends using \a SetAnnotations, \a SetAnnotation,
* \a GetNumberOfAnnotatedValues, \a GetAnnotatedValue, \a GetAnnotation,
* \a RemoveAnnotation, and \a ResetAnnotations.
*
* This class also has a method for indicating that the set of
* annotated values form a categorical color map; by setting \a
* IndexedLookup to true, you indicate that the annotated values are
* the only valid values for which entries in the color table should
* be returned. In this mode, subclasses should then assign colors to
* annotated values by taking the modulus of an annotated value's
* index in the list of annotations with the number of colors in the
* table.
*
* @sa
* vtkLookupTable vtkColorTransferFunction
*/
#ifndef vtkScalarsToColors_h
#define vtkScalarsToColors_h
#include "vtkCommonCoreModule.h" // For export macro
#include "vtkVariant.h" // Set/get annotation methods require variants.
#include "vtkObject.h"
class vtkAbstractArray;
class vtkDataArray;
class vtkUnsignedCharArray;
class vtkAbstractArray;
class vtkStringArray;
class VTKCOMMONCORE_EXPORT vtkScalarsToColors : public vtkObject
{
public:
vtkTypeMacro(vtkScalarsToColors,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
static vtkScalarsToColors *New();
/**
* Return true if all of the values defining the mapping have an opacity
* equal to 1. Default implementation return true.
*/
virtual int IsOpaque();
/**
* Perform any processing required (if any) before processing
* scalars. Default implementation does nothing.
*/
virtual void Build() {}
//@{
/**
* Sets/Gets the range of scalars that will be mapped.
*/
virtual double *GetRange();
virtual void SetRange(double min, double max);
void SetRange(double rng[2])
{this->SetRange(rng[0],rng[1]);}
//@}
/**
* Map one value through the lookup table and return a color defined
* as a RGBA unsigned char tuple (4 bytes).
*/
virtual unsigned char *MapValue(double v);
/**
* Map one value through the lookup table and store the color as
* an RGB array of doubles between 0 and 1 in the \a rgb argument.
*/
virtual void GetColor(double v, double rgb[3]);
/**
* Map one value through the lookup table and return the color as
* an RGB array of doubles between 0 and 1.
*/
double *GetColor(double v)
{this->GetColor(v,this->RGB); return this->RGB;}
/**
* Map one value through the lookup table and return the alpha value
* (the opacity) as a double between 0 and 1. This implementation
* always returns 1.
*/
virtual double GetOpacity(double v);
/**
* Map one value through the lookup table and return the luminance
* 0.3*red + 0.59*green + 0.11*blue as a double between 0 and 1.
* Returns the luminance value for the specified scalar value.
*/
double GetLuminance(double x)
{double rgb[3]; this->GetColor(x,rgb);
return static_cast<double>(rgb[0]*0.30 + rgb[1]*0.59 + rgb[2]*0.11);}
//@{
/**
* Specify an additional opacity (alpha) value to blend with. Values
* != 1 modify the resulting color consistent with the requested
* form of the output. This is typically used by an actor in order to
* blend its opacity. Value is clamped between 0 and 1.
*/
virtual void SetAlpha(double alpha);
vtkGetMacro(Alpha,double);
//@}
//@{
/**
* Internal methods that map a data array into a 4-component,
* unsigned char RGBA array. The color mode determines the behavior
* of mapping. If VTK_COLOR_MODE_DEFAULT is set, then unsigned char
* data arrays are treated as colors (and converted to RGBA if
* necessary); If VTK_COLOR_MODE_DIRECT_SCALARS is set, then all arrays
* are treated as colors (integer types are clamped in the range 0-255,
* floating point arrays are clamped in the range 0.0-1.0. Note 'char' does
* not have enough values to represent a color so mapping this type is
* considered an error);
* otherwise, the data is mapped through this instance
* of ScalarsToColors. The component argument is used for data
* arrays with more than one component; it indicates which component
* to use to do the blending. When the component argument is -1,
* then the this object uses its own selected technique to change a
* vector into a scalar to map.
*/
virtual vtkUnsignedCharArray *MapScalars(vtkDataArray *scalars, int colorMode,
int component);
virtual vtkUnsignedCharArray *MapScalars(vtkAbstractArray *scalars, int colorMode,
int component);
//@}
//@{
/**
* Change mode that maps vectors by magnitude vs. component.
* If the mode is "RGBColors", then the vectors components are
* scaled to the range and passed directly as the colors.
*/
vtkSetMacro(VectorMode, int);
vtkGetMacro(VectorMode, int);
void SetVectorModeToMagnitude();
void SetVectorModeToComponent();
void SetVectorModeToRGBColors();
//@}
enum VectorModes {
MAGNITUDE=0,
COMPONENT=1,
RGBCOLORS=2
};
//@{
/**
* If the mapper does not select which component of a vector
* to map to colors, you can specify it here.
*/
vtkSetMacro(VectorComponent, int);
vtkGetMacro(VectorComponent, int);
//@}
//@{
/**
* When mapping vectors, consider only the number of components selected
* by VectorSize to be part of the vector, and ignore any other
* components. Set to -1 to map all components. If this is not set
* to -1, then you can use SetVectorComponent to set which scalar
* component will be the first component in the vector to be mapped.
*/
vtkSetMacro(VectorSize, int);
vtkGetMacro(VectorSize, int);
//@}
/**
* Map vectors through the lookup table. Unlike MapScalarsThroughTable,
* this method will use the VectorMode to decide how to map vectors.
* The output format can be set to VTK_RGBA (4 components),
* VTK_RGB (3 components), VTK_LUMINANCE (1 component, greyscale),
* or VTK_LUMINANCE_ALPHA (2 components)
*/
void MapVectorsThroughTable(void *input, unsigned char *output,
int inputDataType, int numberOfValues,
int inputIncrement, int outputFormat,
int vectorComponent, int vectorSize);
void MapVectorsThroughTable(void *input, unsigned char *output,
int inputDataType, int numberOfValues,
int inputIncrement, int outputFormat)
{ this->MapVectorsThroughTable(input, output, inputDataType, numberOfValues,
inputIncrement, outputFormat, -1, -1); }
/**
* Map a set of scalars through the lookup table in a single operation.
* This method ignores the VectorMode and the VectorComponent.
* The output format can be set to VTK_RGBA (4 components),
* VTK_RGB (3 components), VTK_LUMINANCE (1 component, greyscale),
* or VTK_LUMINANCE_ALPHA (2 components)
* If not supplied, the output format defaults to RGBA.
*/
void MapScalarsThroughTable(vtkDataArray *scalars,
unsigned char *output,
int outputFormat);
void MapScalarsThroughTable(vtkDataArray *scalars,
unsigned char *output)
{this->MapScalarsThroughTable(scalars,output,VTK_RGBA);}
void MapScalarsThroughTable(void *input, unsigned char *output,
int inputDataType, int numberOfValues,
int inputIncrement,
int outputFormat)
{this->MapScalarsThroughTable2(input, output, inputDataType,
numberOfValues, inputIncrement, outputFormat);}
/**
* An internal method typically not used in applications. This should
* be a protected function, but it must be kept public for backwards
* compatibility. Never call this method directly.
*/
virtual void MapScalarsThroughTable2(void *input, unsigned char *output,
int inputDataType, int numberOfValues,
int inputIncrement,
int outputFormat);
/**
* Copy the contents from another object.
*/
virtual void DeepCopy(vtkScalarsToColors *o);
/**
* This should return 1 is the subclass is using log scale for mapping scalars
* to colors. Default implementation always returns 0.
*/
virtual int UsingLogScale()
{ return 0; }
/**
* Get the number of available colors for mapping to.
*/
virtual vtkIdType GetNumberOfAvailableColors();
//@{
/**
* Set a list of discrete values, either
* as a categorical set of values (when IndexedLookup is true) or
* as a set of annotations to add to a scalar array (when IndexedLookup is false).
* The two arrays must both either be NULL or of the same length or
* the call will be ignored.
* Note that these arrays are deep copied rather than being used directly
* in order to support the use case where edits are made. If the
* \a values and \a annotations arrays were held by this class then each
* call to map scalar values to colors would require us to check the MTime
* of the arrays.
*/
virtual void SetAnnotations( vtkAbstractArray* values, vtkStringArray* annotations );
vtkGetObjectMacro(AnnotatedValues,vtkAbstractArray);
vtkGetObjectMacro(Annotations,vtkStringArray);
//@}
/**
* Add a new entry (or change an existing entry) to the list of annotated values.
* Returns the index of \a value in the list of annotations.
*/
virtual vtkIdType SetAnnotation(vtkVariant value, vtkStdString annotation);
/**
* This variant of \a SetAnnotation accepts the value as a string so
* ParaView can treat annotations as string vector arrays.
*/
virtual vtkIdType SetAnnotation(vtkStdString value, vtkStdString annotation);
/**
* Return the annotated value at a particular index in the list of annotations.
*/
vtkIdType GetNumberOfAnnotatedValues();
/**
* Return the annotated value at a particular index in the list of annotations.
*/
vtkVariant GetAnnotatedValue(vtkIdType idx);
/**
* Return the annotation at a particular index in the list of annotations.
*/
vtkStdString GetAnnotation(vtkIdType idx);
/**
* Obtain the color associated with a particular annotated value (or NanColor if unmatched).
*/
virtual void GetAnnotationColor(const vtkVariant& val, double rgba[4]);
/**
* Return the index of the given value in the list of annotated values (or -1 if not present).
*/
vtkIdType GetAnnotatedValueIndex( vtkVariant val );
/**
* Look up an index into the array of annotations given a
* value. Does no pointer checks. Returns -1 when \p val not
* present.
*/
vtkIdType GetAnnotatedValueIndexInternal(vtkVariant& val);
/**
* Get the "indexed color" assigned to an index.
* The index is used in \a IndexedLookup mode to assign colors to annotations (in the order
* the annotations were set).
* Subclasses must implement this and interpret how to treat the index.
* vtkLookupTable simply returns GetTableValue(\a index % \a this->GetNumberOfTableValues()).
* vtkColorTransferFunction returns the color assocated with node \a index % \a this->GetSize().
* Note that implementations *must* set the opacity (alpha) component of the color, even if they
* do not provide opacity values in their colormaps. In that case, alpha = 1 should be used.
*/
virtual void GetIndexedColor(vtkIdType i, double rgba[4]);
/**
* Remove an existing entry from the list of annotated values.
* Returns true when the entry was actually removed (i.e., it existed before the call).
* Otherwise, returns false.
*/
virtual bool RemoveAnnotation(vtkVariant value);
/**
* Remove all existing values and their annotations.
*/
virtual void ResetAnnotations();
//@{
/**
* Set/get whether the lookup table is for categorical or ordinal data.
* The default is ordinal data; values not present in the lookup table
* will be assigned an interpolated color.
* When categorical data is present, only values in the lookup table will be
* considered valid; all other values will be assigned \a NanColor.
*/
vtkSetMacro(IndexedLookup,int);
vtkGetMacro(IndexedLookup,int);
vtkBooleanMacro(IndexedLookup,int);
//@}
//@{
/**
* Converts a color from numeric type T to uchar. We assume the integral type
* is already in the range 0-255. If it is not, it is going to be truncated.
* Floating point types are assumed to be in interval 0.0-1.0
*/
template<typename T> static
unsigned char ColorToUChar(T t)
{
return t;
}
template<typename T> static
void ColorToUChar(T t, unsigned char* dest)
{
*dest = ColorToUChar(t);
}
//@}
protected:
vtkScalarsToColors();
~vtkScalarsToColors() VTK_OVERRIDE;
/**
* An internal method that assumes that the input already has the right
* colors, and only remaps the range to [0,255] and pads to the desired
* output format. If the input has 1 or 2 components, the first component
* will be duplicated if the output format is RGB or RGBA. If the input
* has 2 or 4 components, the last component will be used for the alpha
* if the output format is RGBA or LuminanceAlpha. If the input has
* 3 or 4 components but the output is Luminance or LuminanceAlpha,
* then the components will be combined to compute the luminance.
* Any components past the fourth component will be ignored.
*/
void MapColorsToColors(void *input, unsigned char *output,
int inputDataType, int numberOfValues,
int numberOfComponents, int vectorSize,
int outputFormat);
/**
* An internal method used to convert a color array to RGBA. The
* method instantiates a vtkUnsignedCharArray and returns it. The user is
* responsible for managing the memory.
*/
vtkUnsignedCharArray *ConvertToRGBA(
vtkDataArray *colors, int numComp, int numTuples);
/**
* An internal method for converting vectors to magnitudes, used as
* a preliminary step before doing magnitude mapping.
*/
void MapVectorsToMagnitude(void *input, double *output,
int inputDataType, int numberOfValues,
int numberOfComponents, int vectorSize);
/**
* Allocate annotation arrays if needed, then return the index of
* the given \a value or -1 if not present.
*/
virtual vtkIdType CheckForAnnotatedValue( vtkVariant value );
/**
* Update the map from annotated values to indices in the array of
* annotations.
*/
virtual void UpdateAnnotatedValueMap();
// Annotations of specific values.
vtkAbstractArray* AnnotatedValues;
vtkStringArray* Annotations;
class vtkInternalAnnotatedValueMap;
vtkInternalAnnotatedValueMap* AnnotatedValueMap;
int IndexedLookup;
double Alpha;
// How to map arrays with multiple components.
int VectorMode;
int VectorComponent;
int VectorSize;
// Obsolete, kept so subclasses will still compile
int UseMagnitude;
unsigned char RGBABytes[4];
private:
double RGB[3];
double InputRange[2];
vtkScalarsToColors(const vtkScalarsToColors&) VTK_DELETE_FUNCTION;
void operator=(const vtkScalarsToColors&) VTK_DELETE_FUNCTION;
};
//@{
/**
* Specializations of vtkScalarsToColors::ColorToUChar
* Converts from a color in a floating point type in range 0.0-1.0 to a uchar
* in range 0-255.
*/
template<> inline
unsigned char vtkScalarsToColors::ColorToUChar(double t)
{
return static_cast<unsigned char>(t*255 + 0.5);
}
template<> inline
unsigned char vtkScalarsToColors::ColorToUChar(float t)
{
return static_cast<unsigned char>(t*255 + 0.5);
}
//@}
#endif
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