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/*=========================================================================
Program: Visualization Toolkit
Module: vtkIdentityTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkIdentityTransform
* @brief a transform that doesn't do anything
*
* vtkIdentityTransform is a transformation which will simply pass coordinate
* data unchanged. All other transform types can also do this, however,
* the vtkIdentityTransform does so with much greater efficiency.
* @sa
* vtkLinearTransform
*/
#ifndef vtkIdentityTransform_h
#define vtkIdentityTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkLinearTransform.h"
class VTKCOMMONTRANSFORMS_EXPORT vtkIdentityTransform : public vtkLinearTransform
{
public:
static vtkIdentityTransform *New();
vtkTypeMacro(vtkIdentityTransform,vtkLinearTransform);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Apply the transformation to a series of points, and append the
* results to outPts.
*/
void TransformPoints(vtkPoints *inPts, vtkPoints *outPts) VTK_OVERRIDE;
/**
* Apply the transformation to a series of normals, and append the
* results to outNms.
*/
void TransformNormals(vtkDataArray *inNms, vtkDataArray *outNms) VTK_OVERRIDE;
/**
* Apply the transformation to a series of vectors, and append the
* results to outVrs.
*/
void TransformVectors(vtkDataArray *inVrs, vtkDataArray *outVrs) VTK_OVERRIDE;
/**
* Apply the transformation to a combination of points, normals
* and vectors.
*/
void TransformPointsNormalsVectors(vtkPoints *inPts,
vtkPoints *outPts,
vtkDataArray *inNms,
vtkDataArray *outNms,
vtkDataArray *inVrs,
vtkDataArray *outVrs) VTK_OVERRIDE;
// Invert the transformation. This doesn't do anything to the
// identity transformation.
void Inverse() VTK_OVERRIDE {}
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
void InternalTransformPoint(const float in[3], float out[3]) VTK_OVERRIDE;
void InternalTransformPoint(const double in[3], double out[3]) VTK_OVERRIDE;
//@}
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
void InternalTransformNormal(const float in[3], float out[3]) VTK_OVERRIDE;
void InternalTransformNormal(const double in[3], double out[3]) VTK_OVERRIDE;
//@}
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
void InternalTransformVector(const float in[3], float out[3]) VTK_OVERRIDE;
void InternalTransformVector(const double in[3], double out[3]) VTK_OVERRIDE;
//@}
//@{
/**
* This will calculate the transformation as well as its derivative
* without calling Update. Meant for use only within other VTK
* classes.
*/
void InternalTransformDerivative(const float in[3], float out[3],
float derivative[3][3]) VTK_OVERRIDE;
void InternalTransformDerivative(const double in[3], double out[3],
double derivative[3][3]) VTK_OVERRIDE;
//@}
/**
* Make a transform of the same type. This will actually
* return the same transform.
*/
vtkAbstractTransform *MakeTransform() VTK_OVERRIDE;
protected:
vtkIdentityTransform();
~vtkIdentityTransform() VTK_OVERRIDE;
void InternalDeepCopy(vtkAbstractTransform *t) VTK_OVERRIDE;
private:
vtkIdentityTransform(const vtkIdentityTransform&) VTK_DELETE_FUNCTION;
void operator=(const vtkIdentityTransform&) VTK_DELETE_FUNCTION;
};
#endif
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