1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218
|
/*=========================================================================
Program: Visualization Toolkit
Module: LabeledMesh.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// This example was translated into C++ from its TCL counterpart
// (VTK/Examples/Annotation/Tcl/labeledMesh.tcl) by Jake Nickel from
// the University of Iowa. It demonstrates the use of vtkLabeledDataMapper.
// This class is used for displaying numerical data from an underlying data
// set. In the case of this example, the underlying data are the point and
// cell ids.
// First we include the necessary header files.
#include "vtkSmartPointer.h"
#include "vtkPoints.h"
#include "vtkCellArray.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkActor2D.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkIdFilter.h"
#include "vtkRenderer.h"
#include "vtkSelectVisiblePoints.h"
#include "vtkLabeledDataMapper.h"
#include "vtkCellCenters.h"
#include "vtkLabeledDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkTextProperty.h"
static int xLength;
static int yLength;
static vtkSmartPointer<vtkSelectVisiblePoints> visPts;
static vtkSmartPointer<vtkSelectVisiblePoints> visCells;
static vtkSmartPointer<vtkPoints> pts;
static vtkSmartPointer<vtkRenderWindow> renWin;
// Create a procedure to draw the selection window at each location it
// is moved to.
void PlaceWindow( int xmin, int ymin )
{
int xmax = xmin + xLength;
int ymax = ymin + yLength;
visPts->SetSelection( xmin, xmax, ymin, ymax );
visCells->SetSelection( xmin, xmax, ymin, ymax );
pts->InsertPoint( 0, xmin, ymin, 0 );
pts->InsertPoint( 1, xmin, ymin, 0 );
pts->InsertPoint( 2, xmin, ymin, 0 );
pts->InsertPoint( 3, xmin, ymin, 0 );
// Call Modified because InsertPoints does not modify vtkPoints
// (for performance reasons).
pts->Modified();
renWin->Render();
}
// Create a procedure to move the selection window across the data set.
void MoveWindow()
{
for( int y = 100; y < 300; y += 25 )
{
for( int x = 100; x < 300; x += 25 )
{
PlaceWindow( x, y );
}
}
}
int main( int , char *[] )
{
// Create a selection window. We will display the point and cell ids that
// lie within this window.
int xmin = 200;
xLength = 100;
int xmax = xmin + xLength;
int ymin = 200;
yLength = 100;
int ymax = ymin + yLength;
pts = vtkSmartPointer<vtkPoints>::New();
pts->InsertPoint( 0, xmin, ymin, 0 );
pts->InsertPoint( 1, xmax, ymin, 0 );
pts->InsertPoint( 2, xmax, ymax, 0 );
pts->InsertPoint( 3, xmin, ymax, 0 );
vtkSmartPointer<vtkCellArray> rect =
vtkSmartPointer<vtkCellArray>::New();
rect->InsertNextCell( 5 );
rect->InsertCellPoint( 0 );
rect->InsertCellPoint( 1 );
rect->InsertCellPoint( 2 );
rect->InsertCellPoint( 3 );
rect->InsertCellPoint( 0 );
vtkSmartPointer<vtkPolyData> selectRect =
vtkSmartPointer<vtkPolyData>::New();
selectRect->SetPoints( pts );
selectRect->SetLines( rect );
vtkSmartPointer<vtkPolyDataMapper2D> rectMapper =
vtkSmartPointer<vtkPolyDataMapper2D>::New();
rectMapper->SetInputData(selectRect);
vtkSmartPointer<vtkActor2D> rectActor =
vtkSmartPointer<vtkActor2D>::New();
rectActor->SetMapper( rectMapper );
// Create a sphere and its associated mapper and actor.
vtkSmartPointer<vtkSphereSource> sphere =
vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphere->GetOutputPort());
sphereMapper->GlobalImmediateModeRenderingOn();
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper( sphereMapper );
// Generate data arrays containing point and cell ids
vtkSmartPointer<vtkIdFilter> ids =
vtkSmartPointer<vtkIdFilter>::New();
ids->SetInputConnection( sphere->GetOutputPort() );
ids->PointIdsOn();
ids->CellIdsOn();
ids->FieldDataOn();
// Create the renderer here because vtkSelectVisiblePoints needs it.
vtkSmartPointer<vtkRenderer> ren1 =
vtkSmartPointer<vtkRenderer>::New();
// Create labels for points
visPts = vtkSmartPointer<vtkSelectVisiblePoints>::New();
visPts->SetInputConnection( ids->GetOutputPort() );
visPts->SetRenderer( ren1 );
visPts->SelectionWindowOn();
visPts->SetSelection( xmin, xmin + xLength, ymin, ymin + yLength );
// Create the mapper to display the point ids. Specify the
// format to use for the labels. Also create the associated actor.
vtkSmartPointer<vtkLabeledDataMapper> ldm =
vtkSmartPointer<vtkLabeledDataMapper>::New();
ldm->SetInputConnection( visPts->GetOutputPort() );
ldm->SetLabelModeToLabelFieldData();
vtkSmartPointer<vtkActor2D> pointLabels =
vtkSmartPointer<vtkActor2D>::New();
pointLabels->SetMapper( ldm );
// Create labels for cells
vtkSmartPointer<vtkCellCenters> cc =
vtkSmartPointer<vtkCellCenters>::New();
cc->SetInputConnection( ids->GetOutputPort() );
visCells = vtkSmartPointer<vtkSelectVisiblePoints>::New();
visCells->SetInputConnection( cc->GetOutputPort() );
visCells->SetRenderer( ren1 );
visCells->SelectionWindowOn();
visCells->SetSelection( xmin, xmin + xLength, ymin, ymin + yLength );
// Create the mapper to display the cell ids. Specify the
// format to use for the labels. Also create the associated actor.
vtkSmartPointer<vtkLabeledDataMapper> cellMapper =
vtkSmartPointer<vtkLabeledDataMapper>::New();
cellMapper->SetInputConnection( visCells->GetOutputPort() );
cellMapper->SetLabelModeToLabelFieldData();
cellMapper->GetLabelTextProperty()->SetColor( 0, 1, 0 );
vtkSmartPointer<vtkActor2D> cellLabels =
vtkSmartPointer<vtkActor2D>::New();
cellLabels->SetMapper( cellMapper );
// Create the RenderWindow and RenderWindowInteractor
renWin = vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer( ren1 );
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow( renWin );
// Add the actors to the renderer; set the background and size; render
ren1->AddActor( sphereActor );
ren1->AddActor2D( rectActor );
ren1->AddActor2D( pointLabels );
ren1->AddActor2D( cellLabels );
ren1->SetBackground( 1, 1, 1 );
renWin->SetSize( 500, 500 );
renWin->Render();
// Move the selection window across the data set.
MoveWindow();
// Put the selection window in the center of the render window.
// This works because the xmin = ymin = 200, xLength = yLength = 100, and
// the render window size is 500 x 500.
PlaceWindow( xmin, ymin );
iren->Initialize();
iren->Start();
return 0;
}
|