File: BasicVTKView.mm

package info (click to toggle)
vtk7 7.1.1%2Bdfsg2-8
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 127,396 kB
  • sloc: cpp: 1,539,584; ansic: 124,382; python: 78,038; tcl: 47,013; xml: 8,142; yacc: 5,040; java: 4,439; perl: 3,132; lex: 1,926; sh: 1,500; makefile: 126; objc: 83
file content (147 lines) | stat: -rw-r--r-- 4,541 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
#import "BasicVTKView.h"

#import "vtkRenderer.h"
#import "vtkRenderWindow.h"
#import "vtkRenderWindowInteractor.h"
#import "vtkCocoaRenderWindowInteractor.h"
#import "vtkCocoaRenderWindow.h"

// Private Interface
@interface BasicVTKView()
{
  @private
  vtkRenderer* _renderer;
}
@end

@implementation BasicVTKView

// ----------------------------------------------------------------------------
// Designated initializer
- (instancetype)initWithFrame:(NSRect)frameRect
{
  self = [super initWithFrame:frameRect];
  if (self)
  {
    // nothing to do... add something if you need to
  }

  return self;
}

// ----------------------------------------------------------------------------
// Designated initializer
- (/*nullable*/ instancetype)initWithCoder:(NSCoder *)coder
{
  self = [super initWithCoder:coder];
  if (self)
  {
    // nothing to do... add something if you need to
  }

  return self;
}

// ----------------------------------------------------------------------------
// We are going to override the super class here to do some last minute
// setups. We need to do this because if we initialize in the constructor or
// even later, in say an NSDocument's windowControllerDidLoadNib, then
// we will get a warning about "Invalid Drawable" because the OpenGL Context
// is trying to be set and rendered into an NSView that most likely is not
// on screen yet. This is a way to defer that initialization until the NSWindow
// that contains our NSView subclass is actually on screen and ready to be drawn.
- (void)drawRect:(NSRect)theRect
{
  // Check for a valid vtkWindowInteractor and then initialize it. Technically we
  // do not need to do this, but what happens is that the window that contains
  // this object will not immediately render it so you end up with a big empty
  // space in your gui where this NSView subclass should be. This may or may
  // not be what is wanted. If you allow this code then what you end up with is the
  // typical empty black OpenGL view which seems more 'correct' or at least is
  // more soothing to the eye.
  vtkRenderWindowInteractor* theRenWinInt = [self getInteractor];
  if (theRenWinInt && (theRenWinInt->GetInitialized() == NO))
  {
    theRenWinInt->Initialize();
  }

  // Let the vtkCocoaGLView do its regular drawing
  [super drawRect:theRect];
}

// ----------------------------------------------------------------------------
- (void)initializeVTKSupport
{
  // The usual vtk object creation.
  vtkRenderer* ren = vtkRenderer::New();
  vtkRenderWindow* renWin = vtkRenderWindow::New();
  vtkRenderWindowInteractor* renWinInt = vtkRenderWindowInteractor::New();

  // The cast should never fail, but we do it anyway, as
  // it's more correct to do so.
  vtkCocoaRenderWindow* cocoaRenWin = vtkCocoaRenderWindow::SafeDownCast(renWin);

  if (ren && cocoaRenWin && renWinInt)
  {
    // This is special to our usage of vtk.  To prevent vtk
    // from creating an NSWindow and NSView automatically (its
    // default behaviour) we tell vtk that they exist already.
    // The APIs names are a bit misleading, due to the cross
    // platform nature of vtk, but this usage is correct.
    cocoaRenWin->SetRootWindow((__bridge void*)[self window]);
    cocoaRenWin->SetWindowId((__bridge void*)self);

    // The usual vtk connections
    cocoaRenWin->AddRenderer(ren);
    renWinInt->SetRenderWindow(cocoaRenWin);

    // This is special to our usage of vtk.  vtkCocoaGLView
    // keeps track of the renderWindow, and has a get
    // accessor if you ever need it.
    [self setVTKRenderWindow:cocoaRenWin];

    // Likewise, BasicVTKView keeps track of the renderer.
    [self setRenderer:ren];
  }
}

// ----------------------------------------------------------------------------
- (void)cleanUpVTKSupport
{
  vtkRenderer* ren = [self getRenderer];
  vtkRenderWindow* renWin = [self getVTKRenderWindow];
  vtkRenderWindowInteractor* renWinInt = [self getInteractor];

  if (ren)
  {
    ren->Delete();
  }
  if (renWin)
  {
    renWin->Delete();
  }
  if (renWinInt)
  {
    renWinInt->Delete();
  }

  [self setRenderer:nil];
  [self setVTKRenderWindow:nil];

  // There is no setter accessor for the render window
  // interactor, that's ok.
}

// ----------------------------------------------------------------------------
- (/*nullable*/ vtkRenderer*)getRenderer
{
  return _renderer;
}

// ----------------------------------------------------------------------------
- (void)setRenderer:(/*nullable*/ vtkRenderer*)theRenderer
{
  _renderer = theRenderer;
}

@end