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#ifndef OpenGLScene_hpp
#define OpenGLScene_hpp
#include <QGraphicsScene>
#include <QtOpenGL/QGLContext>
#include <QStateMachine>
#include "vtkSmartPointer.h"
class vtkGenericOpenGLRenderWindow;
class vtkRenderer;
class QVTKInteractor;
class QVTKInteractorAdapter;
class vtkEventQtSlotConnect;
class OpenGLScene : public QGraphicsScene
{
Q_OBJECT
public:
OpenGLScene(QGLContext* ctx, QObject* p=0);
~OpenGLScene();
Q_SIGNALS:
void enterState1();
void enterState2();
void enterState3();
void enterState4();
protected:
QGLContext* mContext;
QStateMachine machine;
QGraphicsWidget* mGraphLayoutView;
QGraphicsWidget* mTreeRingView;
QGraphicsWidget* mWebView;
int CurrentState;
void mousePressEvent(QGraphicsSceneMouseEvent* e);
};
#endif
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