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/*=========================================================================
Copyright (c) Kitware Inc.
All rights reserved.
=========================================================================*/
// .SECTION Description
// This program illustrates the use of the vtkHyperTreeGrid
// data set and various filters acting upon hyper it.
// It generates output files in VTK format.
//
// .SECTION Usage
//
// .SECTION Thanks
// This program was written by Daniel Aguilera and Philippe Pebay
// This work was supported by Commissariat a l'Energie Atomique (CEA/DIF)
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyData.h>
#include <vtkActor.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkUnstructuredGrid.h>
#include <vtkShrinkFilter.h>
#include <vtkProperty.h>
#include <vtkUnstructuredGridWriter.h>
#include <vtkInteractorStyleSwitch.h>
#include "Mesh.h"
#include "Cell.h"
#include "Node.h"
using namespace std;
#define SHIFT_ARGS() for (int j=i;j<(argc-1);j++) argv[j] = argv[j+1]; argc--; i--
#define SHIFT_NARGS(n) for (int j=i;j<(argc-(n));j++) argv[j] = argv[j+(n)]; argc-=(n); i--
void usage ()
{
cout << "Usage : amr [-level <int>] [-refine <int>] [-nx <int>] [-ny <int>] [-nz <int>] [-write <file>] [-shrink] [-help]" << endl;
cout << " -depth : Number of refinement levels. Defaut = 3" << endl;
cout << " -factor : Refinement branching factor. Defaut = 3" << endl;
cout << " -n[xyz] : Number of grid points in each direction. Defaut = 5" << endl;
cout << " -write : Output mesh in a VTK unstructured grid file. Defaut = no output" << endl;
cout << " -shrink : Apply shrink filter before rendering geometry. Defaut = do not shrink" << endl;
cout << " -help : Print available options" << endl;
exit (0);
}
int main( int argc, char *argv[] )
{
// Default values
int nx = 5;
int ny = 5;
int nz = 5;
int depth = 3;
int factor = 3;
bool shrink = false;
string datafile = "";
double R = 0.0;
for (int i = 1; i < argc; i++)
{
// Refinement depth
if (strcmp (argv[i], "-depth") == 0)
{
if (i+1 < argc) {depth = atoi (argv[i+1]); SHIFT_NARGS(2);}
else usage();
}
// Branch factor
else if (strcmp (argv[i], "-factor") == 0)
{
if (i+1 < argc) {factor = atoi (argv[i+1]); SHIFT_NARGS(2);}
else usage();
}
// Dimensions
else if (strcmp (argv[i], "-nx") == 0)
{
if (i+1 < argc) {nx = atoi (argv[i+1]); SHIFT_NARGS(2);}
else usage();
}
else if (strcmp (argv[i], "-ny") == 0)
{
if (i+1 < argc) {ny = atoi (argv[i+1]); SHIFT_NARGS(2);}
else usage();
}
else if (strcmp (argv[i], "-nz") == 0)
{
if (i+1 < argc) {nz = atoi (argv[i+1]); SHIFT_NARGS(2);}
else usage();
}
else if (strcmp (argv[i], "-write") == 0)
{
if (i+1 < argc) {datafile = argv[i+1]; SHIFT_NARGS(2);}
else usage();
}
else if (strcmp (argv[i], "-shrink") == 0)
{
shrink = true; SHIFT_ARGS();
}
else usage();
}
// If no radius is defined, then take the number of grid points along X axis
if (R == 0.0) R = nx;
Cell::setR(R);
Node * n1 = new Node (0.0, 0.0, 0.0);
Node * n2 = new Node ((double) nx+1, 0.0, 0.0);
Node * n3 = new Node ((double) nx+1, 0.0, (double) nz+1);
Node * n4 = new Node (0.0, 0.0, (double) nz+1);
Node * n5 = new Node (0.0, (double) ny+1, 0.0);
Node * n6 = new Node ((double) nx+1, (double) ny+1, 0.0);
Node * n7 = new Node ((double) nx+1, (double) ny+1, (double) nz+1);
Node * n8 = new Node (0.0, (double) ny+1, (double) nz+1);
// Create mesh
Mesh * mesh = new Mesh (nx, ny, nz, n1, n2, n3, n4, n5, n6, n7, n8);
mesh->setFactor (factor);
for (int i = 0; i < depth; i++) mesh->refine();
// Reduce points
mesh->mergePoints();
// Generate dataset
vtkDataSet * ds = mesh->getDataSet();
// Reduce cells des mailles
vtkShrinkFilter * shrinkFilter = vtkShrinkFilter::New();
if (shrink)
{
shrinkFilter->SetShrinkFactor (0.9);
shrinkFilter->SetInputData (ds);
shrinkFilter->Update();
ds = shrinkFilter->GetOutput();
}
// Write out dataset
if (datafile != "")
{
vtkUnstructuredGridWriter * writer = vtkUnstructuredGridWriter::New();
writer->SetInputData(ds);
writer->SetFileName (datafile.c_str());
writer->Write();
writer->Delete();
}
// Geometry filter
vtkDataSetSurfaceFilter * dataSetSurfaceFilter = vtkDataSetSurfaceFilter::New();
dataSetSurfaceFilter->SetInputData(ds);
// Mappers
vtkPolyDataMapper * polyDataMapper1 = vtkPolyDataMapper::New();
polyDataMapper1->SetInputConnection(dataSetSurfaceFilter->GetOutputPort());
polyDataMapper1->SetResolveCoincidentTopologyToPolygonOffset();
vtkPolyDataMapper * polyDataMapper2 = vtkPolyDataMapper::New();
polyDataMapper2->SetInputConnection(dataSetSurfaceFilter->GetOutputPort());
polyDataMapper2->SetResolveCoincidentTopologyToPolygonOffset();
// Actors
vtkActor *actor1 = vtkActor::New();
actor1->GetProperty()->SetColor(.8,.2,.2);
actor1->SetMapper (polyDataMapper1);
vtkActor *actor2 = vtkActor::New();
actor2->GetProperty()->SetRepresentationToWireframe();
actor2->GetProperty()->SetColor( .5, .5, .5 );
actor2->SetMapper (polyDataMapper2);
// Window and interactor
vtkRenderer * ren = vtkRenderer::New();
ren->SetBackground (1.,1.,1.);
ren->AddActor(actor1);
ren->AddActor(actor2);
vtkRenderWindow * renWindow = vtkRenderWindow::New();
renWindow->SetSize (800,800);
renWindow->AddRenderer(ren);
vtkRenderWindowInteractor * interacteur = vtkRenderWindowInteractor::New();
vtkInteractorStyleSwitch * style = vtkInteractorStyleSwitch::SafeDownCast (interacteur->GetInteractorStyle());
interacteur->SetRenderWindow(renWindow);
if (style) style->SetCurrentStyleToTrackballCamera ();
// Render
//renWindow->Render();
//interacteur->Start();
// Clean up
delete mesh;
delete n1;
delete n2;
delete n3;
delete n4;
delete n5;
delete n6;
delete n7;
delete n8;
shrinkFilter->Delete();
dataSetSurfaceFilter->Delete();
polyDataMapper1->Delete();
polyDataMapper2->Delete();
actor1->Delete();
actor2->Delete();
ren->Delete();
renWindow->Delete();
interacteur->Delete();
return 0;
}
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