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# This example shows how to align a set of objects together using the Procrustes algorithm.
#
# We make three ellipsoids by distorting and translating a sphere and then align them together,
# using the different modes of Procrustes alignment: rigid-body, similarity and affine.
#
package require vtk
package require vtkinteraction
vtkSphereSource sphere
# make two copies of the shape and distort them a little
vtkTransform transform1
transform1 Translate 0.2 0.1 0.3
transform1 Scale 1.3 1.1 0.8
vtkTransform transform2
transform2 Translate 0.3 0.7 0.1
transform2 Scale 1.0 0.1 1.8
vtkTransformPolyDataFilter transformer1
transformer1 SetInputConnection [sphere GetOutputPort]
transformer1 SetTransform transform1
vtkTransformPolyDataFilter transformer2
transformer2 SetInputConnection [sphere GetOutputPort]
transformer2 SetTransform transform2
vtkMultiBlockDataGroupFilter group
group AddInputConnection [sphere GetOutputPort]
group AddInputConnection [transformer1 GetOutputPort]
group AddInputConnection [transformer2 GetOutputPort]
# map these three shapes into the first renderer
vtkPolyDataMapper map1a
map1a SetInputConnection [sphere GetOutputPort]
vtkActor Actor1a
Actor1a SetMapper map1a
[Actor1a GetProperty] SetDiffuseColor 1.0000 0.3882 0.2784
vtkPolyDataMapper map1b
map1b SetInputConnection [transformer1 GetOutputPort]
vtkActor Actor1b
Actor1b SetMapper map1b
[Actor1b GetProperty] SetDiffuseColor 0.3882 1.0000 0.2784
vtkPolyDataMapper map1c
map1c SetInputConnection [transformer2 GetOutputPort]
vtkActor Actor1c
Actor1c SetMapper map1c
[Actor1c GetProperty] SetDiffuseColor 0.3882 0.2784 1.0000
# -- align the shapes using Procrustes (using SetModeToRigidBody) --
vtkProcrustesAlignmentFilter procrustes1
procrustes1 SetInputConnection [group GetOutputPort]
[procrustes1 GetLandmarkTransform] SetModeToRigidBody
procrustes1 Update
# map the aligned shapes into the second renderer
vtkPolyDataMapper map2a
map2a SetInputData [[procrustes1 GetOutput] GetBlock 0]
vtkActor Actor2a
Actor2a SetMapper map2a
[Actor2a GetProperty] SetDiffuseColor 1.0000 0.3882 0.2784
vtkPolyDataMapper map2b
map2b SetInputData [[procrustes1 GetOutput] GetBlock 1]
vtkActor Actor2b
Actor2b SetMapper map2b
[Actor2b GetProperty] SetDiffuseColor 0.3882 1.0000 0.2784
vtkPolyDataMapper map2c
map2c SetInputData [[procrustes1 GetOutput] GetBlock 2]
vtkActor Actor2c
Actor2c SetMapper map2c
[Actor2c GetProperty] SetDiffuseColor 0.3882 0.2784 1.0000
# -- align the shapes using Procrustes (using SetModeToSimilarity (default)) --
vtkProcrustesAlignmentFilter procrustes2
procrustes2 SetInputConnection [group GetOutputPort]
procrustes2 Update
# map the aligned shapes into the third renderer
vtkPolyDataMapper map3a
map3a SetInputData [[procrustes2 GetOutput] GetBlock 0]
vtkActor Actor3a
Actor3a SetMapper map3a
[Actor3a GetProperty] SetDiffuseColor 1.0000 0.3882 0.2784
vtkPolyDataMapper map3b
map3b SetInputData [[procrustes2 GetOutput] GetBlock 1]
vtkActor Actor3b
Actor3b SetMapper map3b
[Actor3b GetProperty] SetDiffuseColor 0.3882 1.0000 0.2784
vtkPolyDataMapper map3c
map3c SetInputData [[procrustes2 GetOutput] GetBlock 2]
vtkActor Actor3c
Actor3c SetMapper map3c
[Actor3c GetProperty] SetDiffuseColor 0.3882 0.2784 1.0000
# -- align the shapes using Procrustes (using SetModeToAffine) --
vtkProcrustesAlignmentFilter procrustes3
procrustes3 SetInputConnection [group GetOutputPort]
[procrustes3 GetLandmarkTransform] SetModeToAffine
procrustes3 Update
# map the aligned shapes into the fourth renderer
vtkPolyDataMapper map4a
map4a SetInputData [[procrustes3 GetOutput] GetBlock 0]
vtkActor Actor4a
Actor4a SetMapper map4a
[Actor4a GetProperty] SetDiffuseColor 1.0000 0.3882 0.2784
vtkPolyDataMapper map4b
map4b SetInputData [[procrustes3 GetOutput] GetBlock 1]
vtkActor Actor4b
Actor4b SetMapper map4b
[Actor4b GetProperty] SetDiffuseColor 0.3882 1.0000 0.2784
vtkPolyDataMapper map4c
map4c SetInputData [[procrustes3 GetOutput] GetBlock 2]
vtkActor Actor4c
Actor4c SetMapper map4c
[Actor4c GetProperty] SetDiffuseColor 0.3882 0.2784 1.0000
# Create the RenderWindow and its four Renderers
vtkRenderer ren1
vtkRenderer ren2
vtkRenderer ren3
vtkRenderer ren4
vtkRenderWindow renWin
renWin AddRenderer ren1
renWin AddRenderer ren2
renWin AddRenderer ren3
renWin AddRenderer ren4
renWin SetSize 400 100
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
# Add the actors to the renderer
ren1 AddActor Actor1a
ren1 AddActor Actor1b
ren1 AddActor Actor1c
ren2 AddActor Actor2a
ren2 AddActor Actor2b
ren2 AddActor Actor2c
ren3 AddActor Actor3a
ren3 AddActor Actor3b
ren3 AddActor Actor3c
ren4 AddActor Actor4a
ren4 AddActor Actor4b
ren4 AddActor Actor4c
# set the properties of the renderers
ren1 SetBackground 1 1 1
ren1 SetViewport 0.0 0.0 0.25 1.0
[ren1 GetActiveCamera] SetPosition 1 -1 0
ren1 ResetCamera
ren2 SetBackground 1 1 1
ren2 SetViewport 0.25 0.0 0.5 1.0
[ren2 GetActiveCamera] SetPosition 1 -1 0
ren2 ResetCamera
ren3 SetBackground 1 1 1
ren3 SetViewport 0.5 0.0 0.75 1.0
[ren3 GetActiveCamera] SetPosition 1 -1 0
ren3 ResetCamera
ren4 SetBackground 1 1 1
ren4 SetViewport 0.75 0.0 1.0 1.0
[ren4 GetActiveCamera] SetPosition 1 -1 0
ren4 ResetCamera
# render the image
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}
renWin Render
# prevent the tk window from showing up then start the event loop
wm withdraw .
iren Start
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