File: Cone2.py

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#!/usr/bin/env python
#
#
# This example shows how to add an observer to a Python program. It extends
# the Step1/Python/Cone.py Python example (see that example for information on
# the basic setup).
#
# VTK uses a command/observer design pattern. That is, observers watch for
# particular events that any vtkObject (or subclass) may invoke on
# itself. For example, the vtkRenderer invokes a "StartEvent" as it begins
# to render. Here we add an observer that invokes a command when this event
# is observed.
#

from __future__ import print_function
import vtk
import time

#
# define the callback
#
def myCallback(obj,string):
    print("Starting a render")


#
# create the basic pipeline as in Step1
#
cone = vtk.vtkConeSource()
cone.SetHeight( 3.0 )
cone.SetRadius( 1.0 )
cone.SetResolution( 10 )

coneMapper = vtk.vtkPolyDataMapper()
coneMapper.SetInputConnection( cone.GetOutputPort() )
coneActor = vtk.vtkActor()
coneActor.SetMapper( coneMapper )

ren1= vtk.vtkRenderer()
ren1.AddActor( coneActor )
ren1.SetBackground( 0.1, 0.2, 0.4 )

#
# Add the observer here
#
ren1.AddObserver("StartEvent", myCallback)

renWin = vtk.vtkRenderWindow()
renWin.AddRenderer( ren1 )
renWin.SetSize( 300, 300 )

#
# now we loop over 360 degreeees and render the cone each time
#
for i in range(0,360):
    time.sleep(0.03)
    renWin.Render()
    ren1.GetActiveCamera().Azimuth( 1 )